| /* |
| * Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| /* |
| * (C) Copyright IBM Corp. 2005, All Rights Reserved. |
| */ |
| package sun.font; |
| |
| // |
| // This is the 'simple' mapping implementation. It does things the most |
| // straightforward way even if that is a bit slow. It won't |
| // handle complex paths efficiently, and doesn't handle closed paths. |
| // |
| |
| import java.awt.Shape; |
| import java.awt.font.LayoutPath; |
| import java.awt.geom.AffineTransform; |
| import java.awt.geom.GeneralPath; |
| import java.awt.geom.NoninvertibleTransformException; |
| import java.awt.geom.PathIterator; |
| import java.awt.geom.Point2D; |
| import java.util.Formatter; |
| import java.util.ArrayList; |
| |
| import static java.awt.geom.PathIterator.*; |
| import static java.lang.Math.abs; |
| import static java.lang.Math.sqrt; |
| |
| public abstract class LayoutPathImpl extends LayoutPath { |
| |
| // |
| // Convenience APIs |
| // |
| |
| public Point2D pointToPath(double x, double y) { |
| Point2D.Double pt = new Point2D.Double(x, y); |
| pointToPath(pt, pt); |
| return pt; |
| } |
| |
| public Point2D pathToPoint(double a, double o, boolean preceding) { |
| Point2D.Double pt = new Point2D.Double(a, o); |
| pathToPoint(pt, preceding, pt); |
| return pt; |
| } |
| |
| public void pointToPath(double x, double y, Point2D pt) { |
| pt.setLocation(x, y); |
| pointToPath(pt, pt); |
| } |
| |
| public void pathToPoint(double a, double o, boolean preceding, Point2D pt) { |
| pt.setLocation(a, o); |
| pathToPoint(pt, preceding, pt); |
| } |
| |
| // |
| // extra utility APIs |
| // |
| |
| public abstract double start(); |
| public abstract double end(); |
| public abstract double length(); |
| public abstract Shape mapShape(Shape s); |
| |
| // |
| // debugging flags |
| // |
| |
| private static final boolean LOGMAP = false; |
| private static final Formatter LOG = new Formatter(System.out); |
| |
| /** |
| * Indicate how positions past the start and limit of the |
| * path are treated. PINNED adjusts these positions so |
| * as to be within start and limit. EXTENDED ignores the |
| * start and limit and effectively extends the first and |
| * last segments of the path 'infinitely'. CLOSED wraps |
| * positions around the ends of the path. |
| */ |
| public static enum EndType { |
| PINNED, EXTENDED, CLOSED; |
| public boolean isPinned() { return this == PINNED; } |
| public boolean isExtended() { return this == EXTENDED; } |
| public boolean isClosed() { return this == CLOSED; } |
| }; |
| |
| // |
| // Top level construction. |
| // |
| |
| /** |
| * Return a path representing the path from the origin through the points in order. |
| */ |
| public static LayoutPathImpl getPath(EndType etype, double ... coords) { |
| if ((coords.length & 0x1) != 0) { |
| throw new IllegalArgumentException("odd number of points not allowed"); |
| } |
| |
| return SegmentPath.get(etype, coords); |
| } |
| |
| /** |
| * Use to build a SegmentPath. This takes the data and preanalyzes it for |
| * information that the SegmentPath needs, then constructs a SegmentPath |
| * from that. Mainly, this lets SegmentPath cache the lengths along |
| * the path to each line segment, and so avoid calculating them over and over. |
| */ |
| public static final class SegmentPathBuilder { |
| private double[] data; |
| private int w; |
| private double px; |
| private double py; |
| private double a; |
| private boolean pconnect; |
| |
| /** |
| * Construct a SegmentPathBuilder. |
| */ |
| public SegmentPathBuilder() { |
| } |
| |
| /** |
| * Reset the builder for a new path. Datalen is a hint of how many |
| * points will be in the path, and the working buffer will be sized |
| * to accommodate at least this number of points. If datalen is zero, |
| * the working buffer is freed (it will be allocated on first use). |
| */ |
| public void reset(int datalen) { |
| if (data == null || datalen > data.length) { |
| data = new double[datalen]; |
| } else if (datalen == 0) { |
| data = null; |
| } |
| w = 0; |
| px = py = 0; |
| pconnect = false; |
| } |
| |
| /** |
| * Automatically build from a list of points represented by pairs of |
| * doubles. Initial advance is zero. |
| */ |
| public SegmentPath build(EndType etype, double... pts) { |
| assert(pts.length % 2 == 0); |
| |
| reset(pts.length / 2 * 3); |
| |
| for (int i = 0; i < pts.length; i += 2) { |
| nextPoint(pts[i], pts[i+1], i != 0); |
| } |
| |
| return complete(etype); |
| } |
| |
| /** |
| * Move to a new point. If there is no data, this will become the |
| * first point. If there is data, and the previous call was a lineTo, this |
| * point is checked against the previous point, and if different, this |
| * starts a new segment at the same advance as the end of the last |
| * segment. If there is data, and the previous call was a moveTo, this |
| * replaces the point used for that previous call. |
| * |
| * Calling this is optional, lineTo will suffice and the initial point |
| * will be set to 0, 0. |
| */ |
| public void moveTo(double x, double y) { |
| nextPoint(x, y, false); |
| } |
| |
| /** |
| * Connect to a new point. If there is no data, the previous point |
| * is presumed to be 0, 0. This point is checked against |
| * the previous point, and if different, this point is added to |
| * the path and the advance extended. If this point is the same as the |
| * previous point, the path remains unchanged. |
| */ |
| public void lineTo(double x, double y) { |
| nextPoint(x, y, true); |
| } |
| |
| /** |
| * Add a new point, and increment advance if connect is true. |
| * |
| * This automatically rejects duplicate points and multiple disconnected points. |
| */ |
| private void nextPoint(double x, double y, boolean connect) { |
| |
| // if zero length move or line, ignore |
| if (x == px && y == py) { |
| return; |
| } |
| |
| if (w == 0) { // this is the first point, make sure we have space |
| if (data == null) { |
| data = new double[6]; |
| } |
| if (connect) { |
| w = 3; // default first point to 0, 0 |
| } |
| } |
| |
| // if multiple disconnected move, just update position, leave advance alone |
| if (w != 0 && !connect && !pconnect) { |
| data[w-3] = px = x; |
| data[w-2] = py = y; |
| return; |
| } |
| |
| // grow data to deal with new point |
| if (w == data.length) { |
| double[] t = new double[w * 2]; |
| System.arraycopy(data, 0, t, 0, w); |
| data = t; |
| } |
| |
| if (connect) { |
| double dx = x - px; |
| double dy = y - py; |
| a += sqrt(dx * dx + dy * dy); |
| } |
| |
| // update data |
| data[w++] = x; |
| data[w++] = y; |
| data[w++] = a; |
| |
| // update state |
| px = x; |
| py = y; |
| pconnect = connect; |
| } |
| |
| public SegmentPath complete() { |
| return complete(EndType.EXTENDED); |
| } |
| |
| /** |
| * Complete building a SegmentPath. Once this is called, the builder is restored |
| * to its initial state and information about the previous path is released. The |
| * end type indicates whether to treat the path as closed, extended, or pinned. |
| */ |
| public SegmentPath complete(EndType etype) { |
| SegmentPath result; |
| |
| if (data == null || w < 6) { |
| return null; |
| } |
| |
| if (w == data.length) { |
| result = new SegmentPath(data, etype); |
| reset(0); // releases pointer to data |
| } else { |
| double[] dataToAdopt = new double[w]; |
| System.arraycopy(data, 0, dataToAdopt, 0, w); |
| result = new SegmentPath(dataToAdopt, etype); |
| reset(2); // reuses data, since we held on to it |
| } |
| |
| return result; |
| } |
| } |
| |
| /** |
| * Represents a path built from segments. Each segment is |
| * represented by a triple: x, y, and cumulative advance. |
| * These represent the end point of the segment. The start |
| * point of the first segment is represented by the triple |
| * at position 0. |
| * |
| * The path might have breaks in it, e.g. it is not connected. |
| * These will be represented by pairs of triplets that share the |
| * same advance. |
| * |
| * The path might be extended, pinned, or closed. If extended, |
| * the initial and final segments are considered to extend |
| * 'indefinitely' past the bounds of the advance. If pinned, |
| * they end at the bounds of the advance. If closed, |
| * advances before the start or after the end 'wrap around' the |
| * path. |
| * |
| * The start of the path is the initial triple. This provides |
| * the nominal advance at the given x, y position (typically |
| * zero). The end of the path is the final triple. This provides |
| * the advance at the end, the total length of the path is |
| * thus the ending advance minus the starting advance. |
| * |
| * Note: We might want to cache more auxiliary data than the |
| * advance, but this seems adequate for now. |
| */ |
| public static final class SegmentPath extends LayoutPathImpl { |
| private double[] data; // triplets x, y, a |
| EndType etype; |
| |
| public static SegmentPath get(EndType etype, double... pts) { |
| return new SegmentPathBuilder().build(etype, pts); |
| } |
| |
| /** |
| * Internal, use SegmentPathBuilder or one of the static |
| * helper functions to construct a SegmentPath. |
| */ |
| SegmentPath(double[] data, EndType etype) { |
| this.data = data; |
| this.etype = etype; |
| } |
| |
| // |
| // LayoutPath API |
| // |
| |
| public void pathToPoint(Point2D location, boolean preceding, Point2D point) { |
| locateAndGetIndex(location, preceding, point); |
| } |
| |
| // the path consists of line segments, which i'll call |
| // 'path vectors'. call each run of path vectors a 'path segment'. |
| // no path vector in a path segment is zero length (in the |
| // data, such vectors start a new path segment). |
| // |
| // for each path segment... |
| // |
| // for each path vector... |
| // |
| // we look at the dot product of the path vector and the vector from the |
| // origin of the path vector to the test point. if <0 (case |
| // A), the projection of the test point is before the start of |
| // the path vector. if > the square of the length of the path vector |
| // (case B), the projection is past the end point of the |
| // path vector. otherwise (case C), it lies on the path vector. |
| // determine the closeset point on the path vector. if case A, it |
| // is the start of the path vector. if case B and this is the last |
| // path vector in the path segment, it is the end of the path vector. If |
| // case C, it is the projection onto the path vector. Otherwise |
| // there is no closest point. |
| // |
| // if we have a closest point, compare the distance from it to |
| // the test point against our current closest distance. |
| // (culling should be fast, currently i am using distance |
| // squared, but there's probably better ways). if we're |
| // closer, save the new point as the current closest point, |
| // and record the path vector index so we can determine the final |
| // info if this turns out to be the closest point in the end. |
| // |
| // after we have processed all the segments we will have |
| // tested each path vector and each endpoint. if our point is not on |
| // an endpoint, we're done; we can compute the position and |
| // offset again, or if we saved it off we can just use it. if |
| // we're on an endpoint we need to see which path vector we should |
| // associate with. if we're at the start or end of a path segment, |
| // we're done-- the first or last vector of the segment is the |
| // one we associate with. we project against that vector to |
| // get the offset, and pin to that vector to get the length. |
| // |
| // otherwise, we compute the information as follows. if the |
| // dot product (see above) with the following vector is zero, |
| // we associate with that vector. otherwise, if the dot |
| // product with the previous vector is zero, we associate with |
| // that vector. otherwise we're beyond the end of the |
| // previous vector and before the start of the current vector. |
| // we project against both vectors and get the distance from |
| // the test point to the projection (this will be the offset). |
| // if they are the same, we take the following vector. |
| // otherwise use the vector from which the test point is the |
| // _farthest_ (this is because the point lies most clearly in |
| // the half of the plane defined by extending that vector). |
| // |
| // the returned position is the path length to the (possibly |
| // pinned) point, the offset is the projection onto the line |
| // along the vector, and we have a boolean flag which if false |
| // indicates that we associate with the previous vector at a |
| // junction (which is necessary when projecting such a |
| // location back to a point). |
| |
| public boolean pointToPath(Point2D pt, Point2D result) { |
| double x = pt.getX(); // test point |
| double y = pt.getY(); |
| |
| double bx = data[0]; // previous point |
| double by = data[1]; |
| double bl = data[2]; |
| |
| // start with defaults |
| double cd2 = Double.MAX_VALUE; // current best distance from path, squared |
| double cx = 0; // current best x |
| double cy = 0; // current best y |
| double cl = 0; // current best position along path |
| int ci = 0; // current best index into data |
| |
| for (int i = 3; i < data.length; i += 3) { |
| double nx = data[i]; // current end point |
| double ny = data[i+1]; |
| double nl = data[i+2]; |
| |
| double dx = nx - bx; // vector from previous to current |
| double dy = ny - by; |
| double dl = nl - bl; |
| |
| double px = x - bx; // vector from previous to test point |
| double py = y - by; |
| |
| // determine sign of dot product of vectors from bx, by |
| // if < 0, we're before the start of this vector |
| |
| double dot = dx * px + dy * py; // dot product |
| double vcx, vcy, vcl; // hold closest point on vector as x, y, l |
| int vi; // hold index of line, is data.length if last point on path |
| do { // use break below, lets us avoid initializing vcx, vcy... |
| if (dl == 0 || // moveto, or |
| (dot < 0 && // before path vector and |
| (!etype.isExtended() || |
| i != 3))) { // closest point is start of vector |
| vcx = bx; |
| vcy = by; |
| vcl = bl; |
| vi = i; |
| } else { |
| double l2 = dl * dl; // aka dx * dx + dy * dy, square of length |
| if (dot <= l2 || // closest point is not past end of vector, or |
| (etype.isExtended() && // we're extended and at the last segment |
| i == data.length - 3)) { |
| double p = dot / l2; // get parametric along segment |
| vcx = bx + p * dx; // compute closest point |
| vcy = by + p * dy; |
| vcl = bl + p * dl; |
| vi = i; |
| } else { |
| if (i == data.length - 3) { |
| vcx = nx; // special case, always test last point |
| vcy = ny; |
| vcl = nl; |
| vi = data.length; |
| } else { |
| break; // typical case, skip point, we'll pick it up next iteration |
| } |
| } |
| } |
| |
| double tdx = x - vcx; // compute distance from (usually pinned) projection to test point |
| double tdy = y - vcy; |
| double td2 = tdx * tdx + tdy * tdy; |
| if (td2 <= cd2) { // new closest point, record info on it |
| cd2 = td2; |
| cx = vcx; |
| cy = vcy; |
| cl = vcl; |
| ci = vi; |
| } |
| } while (false); |
| |
| bx = nx; |
| by = ny; |
| bl = nl; |
| } |
| |
| // we have our closest point, get the info |
| bx = data[ci-3]; |
| by = data[ci-2]; |
| if (cx != bx || cy != by) { // not on endpoint, no need to resolve |
| double nx = data[ci]; |
| double ny = data[ci+1]; |
| double co = sqrt(cd2); // have a true perpendicular, so can use distance |
| if ((x-cx)*(ny-by) > (y-cy)*(nx-bx)) { |
| co = -co; // determine sign of offset |
| } |
| result.setLocation(cl, co); |
| return false; |
| } else { // on endpoint, we need to resolve which segment |
| boolean havePrev = ci != 3 && data[ci-1] != data[ci-4]; |
| boolean haveFoll = ci != data.length && data[ci-1] != data[ci+2]; |
| boolean doExtend = etype.isExtended() && (ci == 3 || ci == data.length); |
| if (havePrev && haveFoll) { |
| Point2D.Double pp = new Point2D.Double(x, y); |
| calcoffset(ci - 3, doExtend, pp); |
| Point2D.Double fp = new Point2D.Double(x, y); |
| calcoffset(ci, doExtend, fp); |
| if (abs(pp.y) > abs(fp.y)) { |
| result.setLocation(pp); |
| return true; // associate with previous |
| } else { |
| result.setLocation(fp); |
| return false; // associate with following |
| } |
| } else if (havePrev) { |
| result.setLocation(x, y); |
| calcoffset(ci - 3, doExtend, result); |
| return true; |
| } else { |
| result.setLocation(x, y); |
| calcoffset(ci, doExtend, result); |
| return false; |
| } |
| } |
| } |
| |
| /** |
| * Return the location of the point passed in result as mapped to the |
| * line indicated by index. If doExtend is true, extend the |
| * x value without pinning to the ends of the line. |
| * this assumes that index is valid and references a line that has |
| * non-zero length. |
| */ |
| private void calcoffset(int index, boolean doExtend, Point2D result) { |
| double bx = data[index-3]; |
| double by = data[index-2]; |
| double px = result.getX() - bx; |
| double py = result.getY() - by; |
| double dx = data[index] - bx; |
| double dy = data[index+1] - by; |
| double l = data[index+2] - data[index - 1]; |
| |
| // rx = A dot B / |B| |
| // ry = A dot invB / |B| |
| double rx = (px * dx + py * dy) / l; |
| double ry = (px * -dy + py * dx) / l; |
| if (!doExtend) { |
| if (rx < 0) rx = 0; |
| else if (rx > l) rx = l; |
| } |
| rx += data[index-1]; |
| result.setLocation(rx, ry); |
| } |
| |
| // |
| // LayoutPathImpl API |
| // |
| |
| public Shape mapShape(Shape s) { |
| return new Mapper().mapShape(s); |
| } |
| |
| public double start() { |
| return data[2]; |
| } |
| |
| public double end() { |
| return data[data.length - 1]; |
| } |
| |
| public double length() { |
| return data[data.length-1] - data[2]; |
| } |
| |
| // |
| // Utilities |
| // |
| |
| /** |
| * Get the 'modulus' of an advance on a closed path. |
| */ |
| private double getClosedAdvance(double a, boolean preceding) { |
| if (etype.isClosed()) { |
| a -= data[2]; |
| int count = (int)(a/length()); |
| a -= count * length(); |
| if (a < 0 || (a == 0 && preceding)) { |
| a += length(); |
| |
| } |
| a += data[2]; |
| } |
| return a; |
| } |
| |
| /** |
| * Return the index of the segment associated with advance. This |
| * points to the start of the triple and is a multiple of 3 between |
| * 3 and data.length-3 inclusive. It never points to a 'moveto' triple. |
| * |
| * If the path is closed, 'a' is mapped to |
| * a value between the start and end of the path, inclusive. |
| * If preceding is true, and 'a' lies on a segment boundary, |
| * return the index of the preceding segment, else return the index |
| * of the current segment (if it is not a moveto segment) otherwise |
| * the following segment (which is never a moveto segment). |
| * |
| * Note: if the path is not closed, the advance might not actually |
| * lie on the returned segment-- it might be before the first, or |
| * after the last. The first or last segment (as appropriate) |
| * will be returned in this case. |
| */ |
| private int getSegmentIndexForAdvance(double a, boolean preceding) { |
| // must have local advance |
| a = getClosedAdvance(a, preceding); |
| |
| // note we must avoid 'moveto' segments. the first segment is |
| // always a moveto segment, so we always skip it. |
| int i, lim; |
| for (i = 5, lim = data.length-1; i < lim; i += 3) { |
| double v = data[i]; |
| if (a < v || (a == v && preceding)) { |
| break; |
| } |
| } |
| return i-2; // adjust to start of segment |
| } |
| |
| /** |
| * Map a location based on the provided segment, returning in pt. |
| * Seg must be a valid 'lineto' segment. Note: if the path is |
| * closed, x must be within the start and end of the path. |
| */ |
| private void map(int seg, double a, double o, Point2D pt) { |
| double dx = data[seg] - data[seg-3]; |
| double dy = data[seg+1] - data[seg-2]; |
| double dl = data[seg+2] - data[seg-1]; |
| |
| double ux = dx/dl; // could cache these, but is it worth it? |
| double uy = dy/dl; |
| |
| a -= data[seg-1]; |
| |
| pt.setLocation(data[seg-3] + a * ux - o * uy, |
| data[seg-2] + a * uy + o * ux); |
| } |
| |
| /** |
| * Map the point, and return the segment index. |
| */ |
| private int locateAndGetIndex(Point2D loc, boolean preceding, Point2D result) { |
| double a = loc.getX(); |
| double o = loc.getY(); |
| int seg = getSegmentIndexForAdvance(a, preceding); |
| map(seg, a, o, result); |
| |
| return seg; |
| } |
| |
| // |
| // Mapping classes. |
| // Map the path onto each path segment. |
| // Record points where the advance 'enters' and 'exits' the path segment, and connect successive |
| // points when appropriate. |
| // |
| |
| /** |
| * This represents a line segment from the iterator. Each target segment will |
| * interpret it, and since this process needs slope along the line |
| * segment, this lets us compute it once and pass it around easily. |
| */ |
| class LineInfo { |
| double sx, sy; // start |
| double lx, ly; // limit |
| double m; // slope dy/dx |
| |
| /** |
| * Set the lineinfo to this line |
| */ |
| void set(double sx, double sy, double lx, double ly) { |
| this.sx = sx; |
| this.sy = sy; |
| this.lx = lx; |
| this.ly = ly; |
| double dx = lx - sx; |
| if (dx == 0) { |
| m = 0; // we'll check for this elsewhere |
| } else { |
| double dy = ly - sy; |
| m = dy / dx; |
| } |
| } |
| |
| void set(LineInfo rhs) { |
| this.sx = rhs.sx; |
| this.sy = rhs.sy; |
| this.lx = rhs.lx; |
| this.ly = rhs.ly; |
| this.m = rhs.m; |
| } |
| |
| /** |
| * Return true if we intersect the infinitely tall rectangle with |
| * lo <= x < hi. If we do, also return the pinned portion of ourselves in |
| * result. |
| */ |
| boolean pin(double lo, double hi, LineInfo result) { |
| result.set(this); |
| if (lx >= sx) { |
| if (sx < hi && lx >= lo) { |
| if (sx < lo) { |
| if (m != 0) result.sy = sy + m * (lo - sx); |
| result.sx = lo; |
| } |
| if (lx > hi) { |
| if (m != 0) result.ly = ly + m * (hi - lx); |
| result.lx = hi; |
| } |
| return true; |
| } |
| } else { |
| if (lx < hi && sx >= lo) { |
| if (lx < lo) { |
| if (m != 0) result.ly = ly + m * (lo - lx); |
| result.lx = lo; |
| } |
| if (sx > hi) { |
| if (m != 0) result.sy = sy + m * (hi - sx); |
| result.sx = hi; |
| } |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| /** |
| * Return true if we intersect the segment at ix. This takes |
| * the path end type into account and computes the relevant |
| * parameters to pass to pin(double, double, LineInfo). |
| */ |
| boolean pin(int ix, LineInfo result) { |
| double lo = data[ix-1]; |
| double hi = data[ix+2]; |
| switch (SegmentPath.this.etype) { |
| case PINNED: |
| break; |
| case EXTENDED: |
| if (ix == 3) lo = Double.NEGATIVE_INFINITY; |
| if (ix == data.length - 3) hi = Double.POSITIVE_INFINITY; |
| break; |
| case CLOSED: |
| // not implemented |
| break; |
| } |
| |
| return pin(lo, hi, result); |
| } |
| } |
| |
| /** |
| * Each segment will construct its own general path, mapping the provided lines |
| * into its own simple space. |
| */ |
| class Segment { |
| final int ix; // index into data array for this segment |
| final double ux, uy; // unit vector |
| |
| final LineInfo temp; // working line info |
| |
| boolean broken; // true if a moveto has occurred since we last added to our path |
| double cx, cy; // last point in gp |
| GeneralPath gp; // path built for this segment |
| |
| Segment(int ix) { |
| this.ix = ix; |
| double len = data[ix+2] - data[ix-1]; |
| this.ux = (data[ix] - data[ix-3]) / len; |
| this.uy = (data[ix+1] - data[ix-2]) / len; |
| this.temp = new LineInfo(); |
| } |
| |
| void init() { |
| if (LOGMAP) LOG.format("s(%d) init\n", ix); |
| broken = true; |
| cx = cy = Double.MIN_VALUE; |
| this.gp = new GeneralPath(); |
| } |
| |
| void move() { |
| if (LOGMAP) LOG.format("s(%d) move\n", ix); |
| broken = true; |
| } |
| |
| void close() { |
| if (!broken) { |
| if (LOGMAP) LOG.format("s(%d) close\n[cp]\n", ix); |
| gp.closePath(); |
| } |
| } |
| |
| void line(LineInfo li) { |
| if (LOGMAP) LOG.format("s(%d) line %g, %g to %g, %g\n", ix, li.sx, li.sy, li.lx, li.ly); |
| |
| if (li.pin(ix, temp)) { |
| if (LOGMAP) LOG.format("pin: %g, %g to %g, %g\n", temp.sx, temp.sy, temp.lx, temp.ly); |
| |
| temp.sx -= data[ix-1]; |
| double sx = data[ix-3] + temp.sx * ux - temp.sy * uy; |
| double sy = data[ix-2] + temp.sx * uy + temp.sy * ux; |
| temp.lx -= data[ix-1]; |
| double lx = data[ix-3] + temp.lx * ux - temp.ly * uy; |
| double ly = data[ix-2] + temp.lx * uy + temp.ly * ux; |
| |
| if (LOGMAP) LOG.format("points: %g, %g to %g, %g\n", sx, sy, lx, ly); |
| |
| if (sx != cx || sy != cy) { |
| if (broken) { |
| if (LOGMAP) LOG.format("[mt %g, %g]\n", sx, sy); |
| gp.moveTo((float)sx, (float)sy); |
| } else { |
| if (LOGMAP) LOG.format("[lt %g, %g]\n", sx, sy); |
| gp.lineTo((float)sx, (float)sy); |
| } |
| } |
| if (LOGMAP) LOG.format("[lt %g, %g]\n", lx, ly); |
| gp.lineTo((float)lx, (float)ly); |
| |
| broken = false; |
| cx = lx; |
| cy = ly; |
| } |
| } |
| } |
| |
| class Mapper { |
| final LineInfo li; // working line info |
| final ArrayList<Segment> segments; // cache additional data on segments, working objects |
| final Point2D.Double mpt; // last moveto source point |
| final Point2D.Double cpt; // current source point |
| boolean haveMT; // true when last op was a moveto |
| |
| Mapper() { |
| li = new LineInfo(); |
| segments = new ArrayList<Segment>(); |
| for (int i = 3; i < data.length; i += 3) { |
| if (data[i+2] != data[i-1]) { // a new segment |
| segments.add(new Segment(i)); |
| } |
| } |
| |
| mpt = new Point2D.Double(); |
| cpt = new Point2D.Double(); |
| } |
| |
| void init() { |
| if (LOGMAP) LOG.format("init\n"); |
| haveMT = false; |
| for (Segment s: segments) { |
| s.init(); |
| } |
| } |
| |
| void moveTo(double x, double y) { |
| if (LOGMAP) LOG.format("moveto %g, %g\n", x, y); |
| mpt.x = x; |
| mpt.y = y; |
| haveMT = true; |
| } |
| |
| void lineTo(double x, double y) { |
| if (LOGMAP) LOG.format("lineto %g, %g\n", x, y); |
| |
| if (haveMT) { |
| // prepare previous point for no-op check |
| cpt.x = mpt.x; |
| cpt.y = mpt.y; |
| } |
| |
| if (x == cpt.x && y == cpt.y) { |
| // lineto is a no-op |
| return; |
| } |
| |
| if (haveMT) { |
| // current point is the most recent moveto point |
| haveMT = false; |
| for (Segment s: segments) { |
| s.move(); |
| } |
| } |
| |
| li.set(cpt.x, cpt.y, x, y); |
| for (Segment s: segments) { |
| s.line(li); |
| } |
| |
| cpt.x = x; |
| cpt.y = y; |
| } |
| |
| void close() { |
| if (LOGMAP) LOG.format("close\n"); |
| lineTo(mpt.x, mpt.y); |
| for (Segment s: segments) { |
| s.close(); |
| } |
| } |
| |
| public Shape mapShape(Shape s) { |
| if (LOGMAP) LOG.format("mapshape on path: %s\n", LayoutPathImpl.SegmentPath.this); |
| PathIterator pi = s.getPathIterator(null, 1); // cheap way to handle curves. |
| |
| if (LOGMAP) LOG.format("start\n"); |
| init(); |
| |
| final double[] coords = new double[2]; |
| while (!pi.isDone()) { |
| switch (pi.currentSegment(coords)) { |
| case SEG_CLOSE: close(); break; |
| case SEG_MOVETO: moveTo(coords[0], coords[1]); break; |
| case SEG_LINETO: lineTo(coords[0], coords[1]); break; |
| default: break; |
| } |
| |
| pi.next(); |
| } |
| if (LOGMAP) LOG.format("finish\n\n"); |
| |
| GeneralPath gp = new GeneralPath(); |
| for (Segment seg: segments) { |
| gp.append(seg.gp, false); |
| } |
| return gp; |
| } |
| } |
| |
| // |
| // for debugging |
| // |
| |
| public String toString() { |
| StringBuilder b = new StringBuilder(); |
| b.append("{"); |
| b.append(etype.toString()); |
| b.append(" "); |
| for (int i = 0; i < data.length; i += 3) { |
| if (i > 0) { |
| b.append(","); |
| } |
| float x = ((int)(data[i] * 100))/100.0f; |
| float y = ((int)(data[i+1] * 100))/100.0f; |
| float l = ((int)(data[i+2] * 10))/10.0f; |
| b.append("{"); |
| b.append(x); |
| b.append(","); |
| b.append(y); |
| b.append(","); |
| b.append(l); |
| b.append("}"); |
| } |
| b.append("}"); |
| return b.toString(); |
| } |
| } |
| |
| |
| public static class EmptyPath extends LayoutPathImpl { |
| private AffineTransform tx; |
| |
| public EmptyPath(AffineTransform tx) { |
| this.tx = tx; |
| } |
| |
| public void pathToPoint(Point2D location, boolean preceding, Point2D point) { |
| if (tx != null) { |
| tx.transform(location, point); |
| } else { |
| point.setLocation(location); |
| } |
| } |
| |
| public boolean pointToPath(Point2D pt, Point2D result) { |
| result.setLocation(pt); |
| if (tx != null) { |
| try { |
| tx.inverseTransform(pt, result); |
| } |
| catch (NoninvertibleTransformException ex) { |
| } |
| } |
| return result.getX() > 0; |
| } |
| |
| public double start() { return 0; } |
| |
| public double end() { return 0; } |
| |
| public double length() { return 0; } |
| |
| public Shape mapShape(Shape s) { |
| if (tx != null) { |
| return tx.createTransformedShape(s); |
| } |
| return s; |
| } |
| } |
| } |