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J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Sun designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Sun in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22 * CA 95054 USA or visit www.sun.com if you need additional information or
23 * have any questions.
24 */
25
26package sun.security.mscapi;
27
28import java.security.ProviderException;
29import java.security.SecureRandomSpi;
30
31/**
32 * Native PRNG implementation for Windows using the Microsoft Crypto API.
33 *
34 * @since 1.6
35 */
36
37public final class PRNG extends SecureRandomSpi
38 implements java.io.Serializable {
39
40 // TODO - generate the serialVersionUID
41 //private static final long serialVersionUID = XXX;
42
43 /*
44 * The CryptGenRandom function fills a buffer with cryptographically random
45 * bytes.
46 */
47 private static native byte[] generateSeed(int length, byte[] seed);
48
49 /**
50 * Creates a random number generator.
51 */
52 public PRNG() {
53 }
54
55 /**
56 * Reseeds this random object. The given seed supplements, rather than
57 * replaces, the existing seed. Thus, repeated calls are guaranteed
58 * never to reduce randomness.
59 *
60 * @param seed the seed.
61 */
62 protected void engineSetSeed(byte[] seed) {
63 if (seed != null) {
64 generateSeed(-1, seed);
65 }
66 }
67
68 /**
69 * Generates a user-specified number of random bytes.
70 *
71 * @param bytes the array to be filled in with random bytes.
72 */
73 protected void engineNextBytes(byte[] bytes) {
74 if (bytes != null) {
75 if (generateSeed(0, bytes) == null) {
76 throw new ProviderException("Error generating random bytes");
77 }
78 }
79 }
80
81 /**
82 * Returns the given number of seed bytes. This call may be used to
83 * seed other random number generators.
84 *
85 * @param numBytes the number of seed bytes to generate.
86 *
87 * @return the seed bytes.
88 */
89 protected byte[] engineGenerateSeed(int numBytes) {
90 byte[] seed = generateSeed(numBytes, null);
91
92 if (seed == null) {
93 throw new ProviderException("Error generating seed bytes");
94 }
95 return seed;
96 }
97}