Updating FolderIcon drawing to avoid dependency on software layer.

Instead of cliping using clipPath, using PorterDuffXfermode to clear
area outside the bounds. This provides much better support for antialiasing.
Software layer was also being used for drawing shadow. But since the paint
color was set to transparent, no shadow was being drawn in O. Instead drawing
the shadow using radial gradient.

Bug: 35680116
Bug: 35428783
Change-Id: I0431664400628d5d01675fe72fe7ade01b64d611
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java
index e0fcbf0..8179dad 100644
--- a/src/com/android/launcher3/CellLayout.java
+++ b/src/com/android/launcher3/CellLayout.java
@@ -105,7 +105,6 @@
 
     private ArrayList<FolderIcon.PreviewBackground> mFolderBackgrounds = new ArrayList<FolderIcon.PreviewBackground>();
     FolderIcon.PreviewBackground mFolderLeaveBehind = new FolderIcon.PreviewBackground();
-    Paint mFolderBgPaint = new Paint();
 
     private float mBackgroundAlpha;
 
@@ -501,9 +500,9 @@
             cellToPoint(bg.delegateCellX, bg.delegateCellY, mTempLocation);
             canvas.save();
             canvas.translate(mTempLocation[0], mTempLocation[1]);
-            bg.drawBackground(canvas, mFolderBgPaint);
+            bg.drawBackground(canvas);
             if (!bg.isClipping) {
-                bg.drawBackgroundStroke(canvas, mFolderBgPaint);
+                bg.drawBackgroundStroke(canvas);
             }
             canvas.restore();
         }
@@ -513,7 +512,7 @@
                     mFolderLeaveBehind.delegateCellY, mTempLocation);
             canvas.save();
             canvas.translate(mTempLocation[0], mTempLocation[1]);
-            mFolderLeaveBehind.drawLeaveBehind(canvas, mFolderBgPaint);
+            mFolderLeaveBehind.drawLeaveBehind(canvas);
             canvas.restore();
         }
     }
@@ -528,7 +527,7 @@
                 cellToPoint(bg.delegateCellX, bg.delegateCellY, mTempLocation);
                 canvas.save();
                 canvas.translate(mTempLocation[0], mTempLocation[1]);
-                bg.drawBackgroundStroke(canvas, mFolderBgPaint);
+                bg.drawBackgroundStroke(canvas);
                 canvas.restore();
             }
         }