Storing BitmapInfo instead of icon and color directly in itemInfo
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
index 7adb6a4..e8aa83f 100644
--- a/src/com/android/launcher3/BubbleTextView.java
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -289,7 +289,7 @@
private void applyIconAndLabel(ItemInfoWithIcon info) {
FastBitmapDrawable iconDrawable = DrawableFactory.INSTANCE.get(getContext())
.newIcon(getContext(), info);
- mDotParams.color = IconPalette.getMutedColor(info.iconColor, 0.54f);
+ mDotParams.color = IconPalette.getMutedColor(info.bitmap.color, 0.54f);
setIcon(iconDrawable);
setText(info.title);
@@ -665,7 +665,7 @@
mDisableRelayout = true;
// Optimization: Starting in N, pre-uploads the bitmap to RenderThread.
- info.iconBitmap.prepareToDraw();
+ info.bitmap.icon.prepareToDraw();
if (info instanceof AppInfo) {
applyFromApplicationInfo((AppInfo) info);