Storing BitmapInfo instead of icon and color directly in itemInfo

This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread

Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
diff --git a/src/com/android/launcher3/util/ContentWriter.java b/src/com/android/launcher3/util/ContentWriter.java
index 00adf10..2d64353 100644
--- a/src/com/android/launcher3/util/ContentWriter.java
+++ b/src/com/android/launcher3/util/ContentWriter.java
@@ -26,6 +26,7 @@
 import com.android.launcher3.LauncherAppState;
 import com.android.launcher3.LauncherSettings;
 import com.android.launcher3.compat.UserManagerCompat;
+import com.android.launcher3.icons.BitmapInfo;
 import com.android.launcher3.icons.GraphicsUtils;
 
 /**
@@ -37,7 +38,7 @@
     private final Context mContext;
 
     private CommitParams mCommitParams;
-    private Bitmap mIcon;
+    private BitmapInfo mIcon;
     private UserHandle mUser;
 
     public ContentWriter(Context context, CommitParams commitParams) {
@@ -79,7 +80,7 @@
         return this;
     }
 
-    public ContentWriter putIcon(Bitmap value, UserHandle user) {
+    public ContentWriter putIcon(BitmapInfo value, UserHandle user) {
         mIcon = value;
         mUser = user;
         return this;
@@ -97,7 +98,7 @@
         Preconditions.assertNonUiThread();
         if (mIcon != null && !LauncherAppState.getInstance(context).getIconCache()
                 .isDefaultIcon(mIcon, mUser)) {
-            mValues.put(LauncherSettings.Favorites.ICON, GraphicsUtils.flattenBitmap(mIcon));
+            mValues.put(LauncherSettings.Favorites.ICON, GraphicsUtils.flattenBitmap(mIcon.icon));
             mIcon = null;
         }
         return mValues;