Storing BitmapInfo instead of icon and color directly in itemInfo
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
diff --git a/src/com/android/launcher3/util/ContentWriter.java b/src/com/android/launcher3/util/ContentWriter.java
index 00adf10..2d64353 100644
--- a/src/com/android/launcher3/util/ContentWriter.java
+++ b/src/com/android/launcher3/util/ContentWriter.java
@@ -26,6 +26,7 @@
import com.android.launcher3.LauncherAppState;
import com.android.launcher3.LauncherSettings;
import com.android.launcher3.compat.UserManagerCompat;
+import com.android.launcher3.icons.BitmapInfo;
import com.android.launcher3.icons.GraphicsUtils;
/**
@@ -37,7 +38,7 @@
private final Context mContext;
private CommitParams mCommitParams;
- private Bitmap mIcon;
+ private BitmapInfo mIcon;
private UserHandle mUser;
public ContentWriter(Context context, CommitParams commitParams) {
@@ -79,7 +80,7 @@
return this;
}
- public ContentWriter putIcon(Bitmap value, UserHandle user) {
+ public ContentWriter putIcon(BitmapInfo value, UserHandle user) {
mIcon = value;
mUser = user;
return this;
@@ -97,7 +98,7 @@
Preconditions.assertNonUiThread();
if (mIcon != null && !LauncherAppState.getInstance(context).getIconCache()
.isDefaultIcon(mIcon, mUser)) {
- mValues.put(LauncherSettings.Favorites.ICON, GraphicsUtils.flattenBitmap(mIcon));
+ mValues.put(LauncherSettings.Favorites.ICON, GraphicsUtils.flattenBitmap(mIcon.icon));
mIcon = null;
}
return mValues;