| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package com.android.launcher3.touch; |
| |
| import static com.android.launcher3.LauncherAnimUtils.MIN_PROGRESS_TO_ALL_APPS; |
| import static com.android.launcher3.LauncherState.ALL_APPS; |
| import static com.android.launcher3.LauncherState.NORMAL; |
| import static com.android.launcher3.LauncherState.OVERVIEW; |
| import static com.android.launcher3.anim.Interpolators.scrollInterpolatorForVelocity; |
| import static com.android.launcher3.config.FeatureFlags.UNSTABLE_SPRINGS; |
| import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_COMPONENTS; |
| import static com.android.launcher3.states.StateAnimationConfig.PLAY_ATOMIC_OVERVIEW_SCALE; |
| import static com.android.launcher3.states.StateAnimationConfig.PLAY_NON_ATOMIC; |
| import static com.android.launcher3.util.DefaultDisplay.getSingleFrameMs; |
| |
| import android.animation.Animator; |
| import android.animation.AnimatorListenerAdapter; |
| import android.animation.AnimatorSet; |
| import android.animation.ValueAnimator; |
| import android.os.SystemClock; |
| import android.util.Log; |
| import android.view.HapticFeedbackConstants; |
| import android.view.MotionEvent; |
| |
| import com.android.launcher3.Launcher; |
| import com.android.launcher3.LauncherAnimUtils; |
| import com.android.launcher3.LauncherState; |
| import com.android.launcher3.Utilities; |
| import com.android.launcher3.anim.AnimationSuccessListener; |
| import com.android.launcher3.anim.AnimatorPlaybackController; |
| import com.android.launcher3.anim.PendingAnimation; |
| import com.android.launcher3.states.StateAnimationConfig; |
| import com.android.launcher3.states.StateAnimationConfig.AnimationFlags; |
| import com.android.launcher3.testing.TestProtocol; |
| import com.android.launcher3.userevent.nano.LauncherLogProto; |
| import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction; |
| import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch; |
| import com.android.launcher3.util.FlingBlockCheck; |
| import com.android.launcher3.util.TouchController; |
| |
| /** |
| * TouchController for handling state changes |
| */ |
| public abstract class AbstractStateChangeTouchController |
| implements TouchController, SingleAxisSwipeDetector.Listener { |
| |
| // Progress after which the transition is assumed to be a success in case user does not fling |
| public static final float SUCCESS_TRANSITION_PROGRESS = 0.5f; |
| |
| /** |
| * Play an atomic recents animation when the progress from NORMAL to OVERVIEW reaches this. |
| */ |
| public static final float ATOMIC_OVERVIEW_ANIM_THRESHOLD = 0.5f; |
| protected final long ATOMIC_DURATION = getAtomicDuration(); |
| |
| protected final Launcher mLauncher; |
| protected final SingleAxisSwipeDetector mDetector; |
| protected final SingleAxisSwipeDetector.Direction mSwipeDirection; |
| |
| private boolean mNoIntercept; |
| private boolean mIsLogContainerSet; |
| protected int mStartContainerType; |
| |
| protected LauncherState mStartState; |
| protected LauncherState mFromState; |
| protected LauncherState mToState; |
| protected AnimatorPlaybackController mCurrentAnimation; |
| protected PendingAnimation mPendingAnimation; |
| |
| private float mStartProgress; |
| // Ratio of transition process [0, 1] to drag displacement (px) |
| private float mProgressMultiplier; |
| private float mDisplacementShift; |
| private boolean mCanBlockFling; |
| private FlingBlockCheck mFlingBlockCheck = new FlingBlockCheck(); |
| |
| protected AnimatorSet mAtomicAnim; |
| // True if we want to resume playing atomic components when mAtomicAnim completes. |
| private boolean mScheduleResumeAtomicComponent; |
| private AutoPlayAtomicAnimationInfo mAtomicAnimAutoPlayInfo; |
| |
| private boolean mPassedOverviewAtomicThreshold; |
| // mAtomicAnim plays the atomic components of the state animations when we pass the threshold. |
| // However, if we reinit to transition to a new state (e.g. OVERVIEW -> ALL_APPS) before the |
| // atomic animation finishes, we only control the non-atomic components so that we don't |
| // interfere with the atomic animation. When the atomic animation ends, we start controlling |
| // the atomic components as well, using this controller. |
| private AnimatorPlaybackController mAtomicComponentsController; |
| private LauncherState mAtomicComponentsTargetState = NORMAL; |
| |
| private float mAtomicComponentsStartProgress; |
| |
| public AbstractStateChangeTouchController(Launcher l, SingleAxisSwipeDetector.Direction dir) { |
| mLauncher = l; |
| mDetector = new SingleAxisSwipeDetector(l, this, dir); |
| mSwipeDirection = dir; |
| } |
| |
| protected long getAtomicDuration() { |
| return 200; |
| } |
| |
| protected abstract boolean canInterceptTouch(MotionEvent ev); |
| |
| @Override |
| public final boolean onControllerInterceptTouchEvent(MotionEvent ev) { |
| if (ev.getAction() == MotionEvent.ACTION_DOWN) { |
| mNoIntercept = !canInterceptTouch(ev); |
| if (mNoIntercept) { |
| return false; |
| } |
| |
| // Now figure out which direction scroll events the controller will start |
| // calling the callbacks. |
| final int directionsToDetectScroll; |
| boolean ignoreSlopWhenSettling = false; |
| |
| if (mCurrentAnimation != null) { |
| directionsToDetectScroll = SingleAxisSwipeDetector.DIRECTION_BOTH; |
| ignoreSlopWhenSettling = true; |
| } else { |
| directionsToDetectScroll = getSwipeDirection(); |
| if (directionsToDetectScroll == 0) { |
| mNoIntercept = true; |
| return false; |
| } |
| } |
| mDetector.setDetectableScrollConditions( |
| directionsToDetectScroll, ignoreSlopWhenSettling); |
| } |
| |
| if (mNoIntercept) { |
| return false; |
| } |
| |
| onControllerTouchEvent(ev); |
| return mDetector.isDraggingOrSettling(); |
| } |
| |
| private int getSwipeDirection() { |
| LauncherState fromState = mLauncher.getStateManager().getState(); |
| int swipeDirection = 0; |
| if (getTargetState(fromState, true /* isDragTowardPositive */) != fromState) { |
| swipeDirection |= SingleAxisSwipeDetector.DIRECTION_POSITIVE; |
| } |
| if (getTargetState(fromState, false /* isDragTowardPositive */) != fromState) { |
| swipeDirection |= SingleAxisSwipeDetector.DIRECTION_NEGATIVE; |
| } |
| return swipeDirection; |
| } |
| |
| @Override |
| public final boolean onControllerTouchEvent(MotionEvent ev) { |
| if (TestProtocol.sDebugTracing) { |
| Log.d(TestProtocol.PAUSE_NOT_DETECTED, "onControllerTouchEvent"); |
| } |
| return mDetector.onTouchEvent(ev); |
| } |
| |
| protected float getShiftRange() { |
| return mLauncher.getAllAppsController().getShiftRange(); |
| } |
| |
| /** |
| * Returns the state to go to from fromState given the drag direction. If there is no state in |
| * that direction, returns fromState. |
| */ |
| protected abstract LauncherState getTargetState(LauncherState fromState, |
| boolean isDragTowardPositive); |
| |
| protected abstract float initCurrentAnimation(@AnimationFlags int animComponents); |
| |
| /** |
| * Returns the container that the touch started from when leaving NORMAL state. |
| */ |
| protected abstract int getLogContainerTypeForNormalState(MotionEvent ev); |
| |
| private boolean reinitCurrentAnimation(boolean reachedToState, boolean isDragTowardPositive) { |
| LauncherState newFromState = mFromState == null ? mLauncher.getStateManager().getState() |
| : reachedToState ? mToState : mFromState; |
| LauncherState newToState = getTargetState(newFromState, isDragTowardPositive); |
| |
| if (newFromState == mFromState && newToState == mToState || (newFromState == newToState)) { |
| return false; |
| } |
| |
| mFromState = newFromState; |
| mToState = newToState; |
| if (TestProtocol.sDebugTracing) { |
| Log.d(TestProtocol.OVERIEW_NOT_ALLAPPS, "reinitCurrentAnimation: " |
| + newToState.ordinal + " " + getClass().getSimpleName()); |
| } |
| |
| mStartProgress = 0; |
| mPassedOverviewAtomicThreshold = false; |
| if (mCurrentAnimation != null) { |
| mCurrentAnimation.setOnCancelRunnable(null); |
| } |
| int animComponents = goingBetweenNormalAndOverview(mFromState, mToState) |
| ? PLAY_NON_ATOMIC : ANIM_ALL_COMPONENTS; |
| mScheduleResumeAtomicComponent = false; |
| if (mAtomicAnim != null) { |
| animComponents = PLAY_NON_ATOMIC; |
| // Control the non-atomic components until the atomic animation finishes, then control |
| // the atomic components as well. |
| mScheduleResumeAtomicComponent = true; |
| } |
| if (goingBetweenNormalAndOverview(mFromState, mToState) |
| || mAtomicComponentsTargetState != mToState) { |
| cancelAtomicComponentsController(); |
| } |
| |
| if (mAtomicComponentsController != null) { |
| animComponents &= ~PLAY_ATOMIC_OVERVIEW_SCALE; |
| } |
| mProgressMultiplier = initCurrentAnimation(animComponents); |
| mCurrentAnimation.dispatchOnStart(); |
| return true; |
| } |
| |
| protected boolean goingBetweenNormalAndOverview(LauncherState fromState, |
| LauncherState toState) { |
| return (fromState == NORMAL || fromState == OVERVIEW) |
| && (toState == NORMAL || toState == OVERVIEW) |
| && mPendingAnimation == null; |
| } |
| |
| @Override |
| public void onDragStart(boolean start, float startDisplacement) { |
| mStartState = mLauncher.getStateManager().getState(); |
| mIsLogContainerSet = false; |
| |
| if (mCurrentAnimation == null) { |
| mFromState = mStartState; |
| mToState = null; |
| cancelAnimationControllers(); |
| reinitCurrentAnimation(false, mDetector.wasInitialTouchPositive()); |
| mDisplacementShift = 0; |
| } else { |
| mCurrentAnimation.pause(); |
| mStartProgress = mCurrentAnimation.getProgressFraction(); |
| |
| mAtomicAnimAutoPlayInfo = null; |
| if (mAtomicComponentsController != null) { |
| mAtomicComponentsController.pause(); |
| } |
| } |
| mCanBlockFling = mFromState == NORMAL; |
| mFlingBlockCheck.unblockFling(); |
| // Must be called after all the animation controllers have been paused |
| if (mToState == ALL_APPS || mToState == NORMAL) { |
| mLauncher.getAllAppsController().onDragStart(mToState == ALL_APPS); |
| } |
| } |
| |
| @Override |
| public boolean onDrag(float displacement) { |
| float deltaProgress = mProgressMultiplier * (displacement - mDisplacementShift); |
| float progress = deltaProgress + mStartProgress; |
| updateProgress(progress); |
| boolean isDragTowardPositive = mSwipeDirection.isPositive( |
| displacement - mDisplacementShift); |
| if (progress <= 0) { |
| if (reinitCurrentAnimation(false, isDragTowardPositive)) { |
| mDisplacementShift = displacement; |
| if (mCanBlockFling) { |
| mFlingBlockCheck.blockFling(); |
| } |
| } |
| } else if (progress >= 1) { |
| if (reinitCurrentAnimation(true, isDragTowardPositive)) { |
| mDisplacementShift = displacement; |
| if (mCanBlockFling) { |
| mFlingBlockCheck.blockFling(); |
| } |
| } |
| } else { |
| mFlingBlockCheck.onEvent(); |
| } |
| |
| return true; |
| } |
| |
| @Override |
| public boolean onDrag(float displacement, MotionEvent ev) { |
| if (!mIsLogContainerSet) { |
| if (mStartState == ALL_APPS) { |
| mStartContainerType = LauncherLogProto.ContainerType.ALLAPPS; |
| } else if (mStartState == NORMAL) { |
| mStartContainerType = getLogContainerTypeForNormalState(ev); |
| } else if (mStartState == OVERVIEW) { |
| mStartContainerType = LauncherLogProto.ContainerType.TASKSWITCHER; |
| } |
| mIsLogContainerSet = true; |
| } |
| return onDrag(displacement); |
| } |
| |
| protected void updateProgress(float fraction) { |
| if (mCurrentAnimation == null) { |
| return; |
| } |
| mCurrentAnimation.setPlayFraction(fraction); |
| if (mAtomicComponentsController != null) { |
| // Make sure we don't divide by 0, and have at least a small runway. |
| float start = Math.min(mAtomicComponentsStartProgress, 0.9f); |
| mAtomicComponentsController.setPlayFraction((fraction - start) / (1 - start)); |
| } |
| maybeUpdateAtomicAnim(mFromState, mToState, fraction); |
| } |
| |
| /** |
| * When going between normal and overview states, see if we passed the overview threshold and |
| * play the appropriate atomic animation if so. |
| */ |
| private void maybeUpdateAtomicAnim(LauncherState fromState, LauncherState toState, |
| float progress) { |
| if (!goingBetweenNormalAndOverview(fromState, toState)) { |
| return; |
| } |
| float threshold = toState == OVERVIEW ? ATOMIC_OVERVIEW_ANIM_THRESHOLD |
| : 1f - ATOMIC_OVERVIEW_ANIM_THRESHOLD; |
| boolean passedThreshold = progress >= threshold; |
| if (passedThreshold != mPassedOverviewAtomicThreshold) { |
| LauncherState atomicFromState = passedThreshold ? fromState: toState; |
| LauncherState atomicToState = passedThreshold ? toState : fromState; |
| mPassedOverviewAtomicThreshold = passedThreshold; |
| if (mAtomicAnim != null) { |
| mAtomicAnim.cancel(); |
| } |
| mAtomicAnim = createAtomicAnimForState(atomicFromState, atomicToState, ATOMIC_DURATION); |
| mAtomicAnim.addListener(new AnimationSuccessListener() { |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| super.onAnimationEnd(animation); |
| mAtomicAnim = null; |
| mScheduleResumeAtomicComponent = false; |
| } |
| |
| @Override |
| public void onAnimationSuccess(Animator animator) { |
| if (!mScheduleResumeAtomicComponent) { |
| return; |
| } |
| cancelAtomicComponentsController(); |
| |
| if (mCurrentAnimation != null) { |
| mAtomicComponentsStartProgress = mCurrentAnimation.getProgressFraction(); |
| long duration = (long) (getShiftRange() * 2); |
| mAtomicComponentsController = AnimatorPlaybackController.wrap( |
| createAtomicAnimForState(mFromState, mToState, duration), duration); |
| mAtomicComponentsController.dispatchOnStart(); |
| mAtomicComponentsTargetState = mToState; |
| maybeAutoPlayAtomicComponentsAnim(); |
| } |
| } |
| }); |
| mAtomicAnim.start(); |
| mLauncher.getDragLayer().performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY); |
| } |
| } |
| |
| private AnimatorSet createAtomicAnimForState(LauncherState fromState, LauncherState targetState, |
| long duration) { |
| StateAnimationConfig config = getConfigForStates(fromState, targetState); |
| config.animFlags = PLAY_ATOMIC_OVERVIEW_SCALE; |
| config.duration = duration; |
| return mLauncher.getStateManager().createAtomicAnimation(fromState, targetState, config); |
| } |
| |
| /** |
| * Returns animation config for state transition between provided states |
| */ |
| protected StateAnimationConfig getConfigForStates( |
| LauncherState fromState, LauncherState toState) { |
| return new StateAnimationConfig(); |
| } |
| |
| @Override |
| public void onDragEnd(float velocity) { |
| boolean fling = mDetector.isFling(velocity); |
| final int logAction = fling ? Touch.FLING : Touch.SWIPE; |
| |
| boolean blockedFling = fling && mFlingBlockCheck.isBlocked(); |
| if (blockedFling) { |
| fling = false; |
| } |
| |
| final LauncherState targetState; |
| final float progress = mCurrentAnimation.getProgressFraction(); |
| final float progressVelocity = velocity * mProgressMultiplier; |
| final float interpolatedProgress = mCurrentAnimation.getInterpolatedProgress(); |
| if (fling) { |
| targetState = |
| Float.compare(Math.signum(velocity), Math.signum(mProgressMultiplier)) == 0 |
| ? mToState : mFromState; |
| // snap to top or bottom using the release velocity |
| } else { |
| float successProgress = mToState == ALL_APPS |
| ? MIN_PROGRESS_TO_ALL_APPS : SUCCESS_TRANSITION_PROGRESS; |
| targetState = (interpolatedProgress > successProgress) ? mToState : mFromState; |
| } |
| |
| final float endProgress; |
| final float startProgress; |
| final long duration; |
| // Increase the duration if we prevented the fling, as we are going against a high velocity. |
| final int durationMultiplier = blockedFling && targetState == mFromState |
| ? LauncherAnimUtils.blockedFlingDurationFactor(velocity) : 1; |
| |
| if (targetState == mToState) { |
| endProgress = 1; |
| if (progress >= 1) { |
| duration = 0; |
| startProgress = 1; |
| } else { |
| startProgress = Utilities.boundToRange(progress |
| + progressVelocity * getSingleFrameMs(mLauncher), 0f, 1f); |
| duration = BaseSwipeDetector.calculateDuration(velocity, |
| endProgress - Math.max(progress, 0)) * durationMultiplier; |
| } |
| } else { |
| // Let the state manager know that the animation didn't go to the target state, |
| // but don't cancel ourselves (we already clean up when the animation completes). |
| mCurrentAnimation.dispatchOnCancelWithoutCancelRunnable(); |
| |
| endProgress = 0; |
| if (progress <= 0) { |
| duration = 0; |
| startProgress = 0; |
| } else { |
| startProgress = Utilities.boundToRange(progress |
| + progressVelocity * getSingleFrameMs(mLauncher), 0f, 1f); |
| duration = BaseSwipeDetector.calculateDuration(velocity, |
| Math.min(progress, 1) - endProgress) * durationMultiplier; |
| } |
| } |
| |
| mCurrentAnimation.setEndAction(() -> onSwipeInteractionCompleted(targetState, logAction)); |
| ValueAnimator anim = mCurrentAnimation.getAnimationPlayer(); |
| anim.setFloatValues(startProgress, endProgress); |
| maybeUpdateAtomicAnim(mFromState, targetState, targetState == mToState ? 1f : 0f); |
| updateSwipeCompleteAnimation(anim, Math.max(duration, getRemainingAtomicDuration()), |
| targetState, velocity, fling); |
| mCurrentAnimation.dispatchOnStart(); |
| if (fling && targetState == LauncherState.ALL_APPS && !UNSTABLE_SPRINGS.get()) { |
| mLauncher.getAppsView().addSpringFromFlingUpdateListener(anim, velocity); |
| } |
| anim.start(); |
| mAtomicAnimAutoPlayInfo = new AutoPlayAtomicAnimationInfo(endProgress, anim.getDuration()); |
| maybeAutoPlayAtomicComponentsAnim(); |
| } |
| |
| /** |
| * Animates the atomic components from the current progress to the final progress. |
| * |
| * Note that this only applies when we are controlling the atomic components separately from |
| * the non-atomic components, which only happens if we reinit before the atomic animation |
| * finishes. |
| */ |
| private void maybeAutoPlayAtomicComponentsAnim() { |
| if (mAtomicComponentsController == null || mAtomicAnimAutoPlayInfo == null) { |
| return; |
| } |
| |
| final AnimatorPlaybackController controller = mAtomicComponentsController; |
| ValueAnimator atomicAnim = controller.getAnimationPlayer(); |
| atomicAnim.setFloatValues(controller.getProgressFraction(), |
| mAtomicAnimAutoPlayInfo.toProgress); |
| long duration = mAtomicAnimAutoPlayInfo.endTime - SystemClock.elapsedRealtime(); |
| mAtomicAnimAutoPlayInfo = null; |
| if (duration <= 0) { |
| atomicAnim.start(); |
| atomicAnim.end(); |
| mAtomicComponentsController = null; |
| } else { |
| atomicAnim.setDuration(duration); |
| atomicAnim.addListener(new AnimatorListenerAdapter() { |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| if (mAtomicComponentsController == controller) { |
| mAtomicComponentsController = null; |
| } |
| } |
| }); |
| atomicAnim.start(); |
| } |
| } |
| |
| private long getRemainingAtomicDuration() { |
| if (mAtomicAnim == null) { |
| return 0; |
| } |
| if (Utilities.ATLEAST_OREO) { |
| return mAtomicAnim.getTotalDuration() - mAtomicAnim.getCurrentPlayTime(); |
| } else { |
| long remainingDuration = 0; |
| for (Animator anim : mAtomicAnim.getChildAnimations()) { |
| remainingDuration = Math.max(remainingDuration, anim.getDuration()); |
| } |
| return remainingDuration; |
| } |
| } |
| |
| protected void updateSwipeCompleteAnimation(ValueAnimator animator, long expectedDuration, |
| LauncherState targetState, float velocity, boolean isFling) { |
| animator.setDuration(expectedDuration) |
| .setInterpolator(scrollInterpolatorForVelocity(velocity)); |
| } |
| |
| protected int getDirectionForLog() { |
| return mToState.ordinal > mFromState.ordinal ? Direction.UP : Direction.DOWN; |
| } |
| |
| protected void onSwipeInteractionCompleted(LauncherState targetState, int logAction) { |
| if (mAtomicComponentsController != null) { |
| mAtomicComponentsController.getAnimationPlayer().end(); |
| mAtomicComponentsController = null; |
| } |
| clearState(); |
| boolean shouldGoToTargetState = true; |
| if (mPendingAnimation != null) { |
| boolean reachedTarget = mToState == targetState; |
| mPendingAnimation.finish(reachedTarget, logAction); |
| mPendingAnimation = null; |
| shouldGoToTargetState = !reachedTarget; |
| } |
| if (shouldGoToTargetState) { |
| goToTargetState(targetState, logAction); |
| } |
| } |
| |
| protected void goToTargetState(LauncherState targetState, int logAction) { |
| if (targetState != mStartState) { |
| logReachedState(logAction, targetState); |
| } |
| if (!mLauncher.isInState(targetState)) { |
| // If we're already in the target state, don't jump to it at the end of the animation in |
| // case the user started interacting with it before the animation finished. |
| mLauncher.getStateManager().goToState(targetState, false /* animated */); |
| } |
| mLauncher.getDragLayer().getScrim().createSysuiMultiplierAnim(1f).setDuration(0).start(); |
| } |
| |
| private void logReachedState(int logAction, LauncherState targetState) { |
| // Transition complete. log the action |
| mLauncher.getUserEventDispatcher().logStateChangeAction(logAction, |
| getDirectionForLog(), mDetector.getDownX(), mDetector.getDownY(), |
| mStartContainerType, |
| mStartState.containerType, |
| targetState.containerType, |
| mLauncher.getWorkspace().getCurrentPage()); |
| } |
| |
| protected void clearState() { |
| cancelAnimationControllers(); |
| if (mAtomicAnim != null) { |
| mAtomicAnim.cancel(); |
| mAtomicAnim = null; |
| } |
| mScheduleResumeAtomicComponent = false; |
| mDetector.finishedScrolling(); |
| mDetector.setDetectableScrollConditions(0, false); |
| } |
| |
| private void cancelAnimationControllers() { |
| mCurrentAnimation = null; |
| cancelAtomicComponentsController(); |
| } |
| |
| private void cancelAtomicComponentsController() { |
| if (mAtomicComponentsController != null) { |
| mAtomicComponentsController.getAnimationPlayer().cancel(); |
| mAtomicComponentsController = null; |
| } |
| mAtomicAnimAutoPlayInfo = null; |
| } |
| |
| private static class AutoPlayAtomicAnimationInfo { |
| |
| public final float toProgress; |
| public final long endTime; |
| |
| AutoPlayAtomicAnimationInfo(float toProgress, long duration) { |
| this.toProgress = toProgress; |
| this.endTime = duration + SystemClock.elapsedRealtime(); |
| } |
| } |
| } |