Refactoring CellLayout into three classes
- splitting the rendering of children from the CellLayout to enhance performance, gives ~4 fps boost while scrolling on pages full of icons, and no change on pages full of widgets
- this will allow us to add hardware layer support trivially, which will increase performance while scrolling ~6-10 fps
- separated logic for caching celllayouts to bitmaps into a separate class
Change-Id: Ib6abeb19126e1504997b43c2f44af2a2fb3cd39f
diff --git a/src/com/android/launcher2/Launcher.java b/src/com/android/launcher2/Launcher.java
index f381b1f..dabc42a 100644
--- a/src/com/android/launcher2/Launcher.java
+++ b/src/com/android/launcher2/Launcher.java
@@ -1963,7 +1963,7 @@
void closeFolder(Folder folder) {
folder.getInfo().opened = false;
- ViewGroup parent = (ViewGroup) folder.getParent();
+ ViewGroup parent = (ViewGroup) folder.getParent().getParent();
if (parent != null) {
CellLayout cl = (CellLayout) parent;
cl.removeViewWithoutMarkingCells(folder);
@@ -2212,7 +2212,7 @@
}
if (!(v instanceof CellLayout)) {
- v = (View) v.getParent();
+ v = (View) v.getParent().getParent();
}