Removing wrong dead code around direction matching
Change-Id: Ic8349fcac4bfe6222b1cbf26e8cbb1810dc32298
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java
index ee21313..baccfd1 100644
--- a/src/com/android/launcher3/CellLayout.java
+++ b/src/com/android/launcher3/CellLayout.java
@@ -1356,12 +1356,9 @@
// and that passed in.
int curDirectionScore = direction[0] * curDirection[0] +
direction[1] * curDirection[1];
- boolean exactDirectionOnly = false;
- boolean directionMatches = direction[0] == curDirection[0] &&
- direction[0] == curDirection[0];
- if ((directionMatches || !exactDirectionOnly) &&
- Float.compare(distance, bestDistance) < 0 || (Float.compare(distance,
- bestDistance) == 0 && curDirectionScore > bestDirectionScore)) {
+ if (Float.compare(distance, bestDistance) < 0 ||
+ (Float.compare(distance, bestDistance) == 0
+ && curDirectionScore > bestDirectionScore)) {
bestDistance = distance;
bestDirectionScore = curDirectionScore;
bestXY[0] = x;