Animate taskbar background alpha and visibility alpha
Setup codepath to animate the Taskbar when going to and from Launcher,
primarily by listening for pause/resume signals but also hints from
gesture nav and AppToOverviewAnimationProvider.
Additionally, add TaskbarStateHandler to listen for Launcher state
changes if Taskbar is enabled. Combined, the end behavior is:
- Background alpha is 0 when Launcher is resumed, and 1 when Launcher
is paused (we can make this animation more interesting later).
- Taskbar is always visible when Launcher is paused, otherwise its
visibility is determined by multiple factors: LauncherState and
whether the IME is showing.
Bug: 171917176
Change-Id: I7856fc979931c9d12d714dee11d179fd1b5a6968
diff --git a/src/com/android/launcher3/states/StateAnimationConfig.java b/src/com/android/launcher3/states/StateAnimationConfig.java
index 8b72177..ec949eb 100644
--- a/src/com/android/launcher3/states/StateAnimationConfig.java
+++ b/src/com/android/launcher3/states/StateAnimationConfig.java
@@ -37,7 +37,8 @@
PLAY_ATOMIC_OVERVIEW_SCALE,
PLAY_ATOMIC_OVERVIEW_PEEK,
SKIP_OVERVIEW,
- SKIP_DEPTH_CONTROLLER
+ SKIP_DEPTH_CONTROLLER,
+ SKIP_TASKBAR,
})
@Retention(RetentionPolicy.SOURCE)
public @interface AnimationFlags {}
@@ -46,6 +47,7 @@
public static final int PLAY_ATOMIC_OVERVIEW_PEEK = 1 << 2;
public static final int SKIP_OVERVIEW = 1 << 3;
public static final int SKIP_DEPTH_CONTROLLER = 1 << 4;
+ public static final int SKIP_TASKBAR = 1 << 5;
public long duration;
public boolean userControlled;
@@ -72,6 +74,7 @@
ANIM_OVERVIEW_MODAL,
ANIM_DEPTH,
ANIM_OVERVIEW_ACTIONS_FADE,
+ ANIM_TASKBAR_FADE,
})
@Retention(RetentionPolicy.SOURCE)
public @interface AnimType {}
@@ -91,8 +94,9 @@
public static final int ANIM_OVERVIEW_MODAL = 13;
public static final int ANIM_DEPTH = 14;
public static final int ANIM_OVERVIEW_ACTIONS_FADE = 15;
+ public static final int ANIM_TASKBAR_FADE = 16;
- private static final int ANIM_TYPES_COUNT = 16;
+ private static final int ANIM_TYPES_COUNT = 17;
protected final Interpolator[] mInterpolators = new Interpolator[ANIM_TYPES_COUNT];