commit | 281be5337852cb4b5d24e0a0440c426cb96bbebd | [log] [tgz] |
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author | Owen Lin <owenlin@google.com> | Wed Mar 03 21:12:40 2010 +0800 |
committer | Owen Lin <owenlin@google.com> | Sun Mar 07 14:30:49 2010 +0800 |
tree | b4218ea13055f7e9302e432554baf1e12695cef1 | |
parent | be69d39c4ab8fa93a52ed13a72ba2ad582adf583 [diff] |
Add pixel density concept to the code. So, it draw about the same size on mdpi and hdpi devices. Update the UI assets for mdpi Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera. Refactor. Improve the drawing and animation. Also fix the RawTexture unsupported operation bugs and the NullPointerException in GLRootView. Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632