| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "EvsGlDisplay.h" |
| |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/GraphicBufferMapper.h> |
| #include <utils/SystemClock.h> |
| |
| using ::android::frameworks::automotive::display::V1_0::HwDisplayConfig; |
| using ::android::frameworks::automotive::display::V1_0::HwDisplayState; |
| |
| namespace android { |
| namespace hardware { |
| namespace automotive { |
| namespace evs { |
| namespace V1_1 { |
| namespace implementation { |
| |
| static bool sDebugFirstFrameDisplayed = false; |
| |
| EvsGlDisplay::EvsGlDisplay() { |
| EvsGlDisplay(nullptr, 0); |
| } |
| |
| |
| EvsGlDisplay::EvsGlDisplay(sp<IAutomotiveDisplayProxyService> pDisplayProxy, uint64_t displayId) |
| : mDisplayProxy(pDisplayProxy), |
| mDisplayId(displayId) { |
| ALOGD("EvsGlDisplay instantiated"); |
| |
| // Set up our self description |
| // NOTE: These are arbitrary values chosen for testing |
| mInfo.displayId = "Mock Display"; |
| mInfo.vendorFlags = 3870; |
| } |
| |
| |
| EvsGlDisplay::~EvsGlDisplay() { |
| ALOGD("EvsGlDisplay being destroyed"); |
| forceShutdown(); |
| } |
| |
| |
| /** |
| * This gets called if another caller "steals" ownership of the display |
| */ |
| void EvsGlDisplay::forceShutdown() |
| { |
| ALOGD("EvsGlDisplay forceShutdown"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| // If the buffer isn't being held by a remote client, release it now as an |
| // optimization to release the resources more quickly than the destructor might |
| // get called. |
| if (mBuffer.memHandle) { |
| // Report if we're going away while a buffer is outstanding |
| if (mFrameBusy) { |
| ALOGE("EvsGlDisplay going down while client is holding a buffer"); |
| } |
| |
| // Drop the graphics buffer we've been using |
| GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| alloc.free(mBuffer.memHandle); |
| mBuffer.memHandle = nullptr; |
| |
| mGlWrapper.shutdown(); |
| } |
| |
| // Put this object into an unrecoverable error state since somebody else |
| // is going to own the display now. |
| mRequestedState = EvsDisplayState::DEAD; |
| } |
| |
| |
| /** |
| * Returns basic information about the EVS display provided by the system. |
| * See the description of the DisplayDesc structure for details. |
| */ |
| Return<void> EvsGlDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) { |
| ALOGD("getDisplayInfo"); |
| |
| // Send back our self description |
| _hidl_cb(mInfo); |
| return Void(); |
| } |
| |
| |
| /** |
| * Clients may set the display state to express their desired state. |
| * The HAL implementation must gracefully accept a request for any state |
| * while in any other state, although the response may be to ignore the request. |
| * The display is defined to start in the NOT_VISIBLE state upon initialization. |
| * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and |
| * then begin providing video. When the display is no longer required, the client |
| * is expected to request the NOT_VISIBLE state after passing the last video frame. |
| */ |
| Return<EvsResult> EvsGlDisplay::setDisplayState(EvsDisplayState state) { |
| ALOGD("setDisplayState"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| if (mRequestedState == EvsDisplayState::DEAD) { |
| // This object no longer owns the display -- it's been superceeded! |
| return EvsResult::OWNERSHIP_LOST; |
| } |
| |
| // Ensure we recognize the requested state so we don't go off the rails |
| if (state >= EvsDisplayState::NUM_STATES) { |
| return EvsResult::INVALID_ARG; |
| } |
| |
| switch (state) { |
| case EvsDisplayState::NOT_VISIBLE: |
| mGlWrapper.hideWindow(mDisplayProxy, mDisplayId); |
| break; |
| case EvsDisplayState::VISIBLE: |
| mGlWrapper.showWindow(mDisplayProxy, mDisplayId); |
| break; |
| default: |
| break; |
| } |
| |
| // Record the requested state |
| mRequestedState = state; |
| |
| return EvsResult::OK; |
| } |
| |
| |
| /** |
| * The HAL implementation should report the actual current state, which might |
| * transiently differ from the most recently requested state. Note, however, that |
| * the logic responsible for changing display states should generally live above |
| * the device layer, making it undesirable for the HAL implementation to |
| * spontaneously change display states. |
| */ |
| Return<EvsDisplayState> EvsGlDisplay::getDisplayState() { |
| ALOGD("getDisplayState"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| return mRequestedState; |
| } |
| |
| |
| /** |
| * This call returns a handle to a frame buffer associated with the display. |
| * This buffer may be locked and written to by software and/or GL. This buffer |
| * must be returned via a call to returnTargetBufferForDisplay() even if the |
| * display is no longer visible. |
| */ |
| Return<void> EvsGlDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) { |
| ALOGV("getTargetBuffer"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| if (mRequestedState == EvsDisplayState::DEAD) { |
| ALOGE("Rejecting buffer request from object that lost ownership of the display."); |
| BufferDesc_1_0 nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } |
| |
| // If we don't already have a buffer, allocate one now |
| if (!mBuffer.memHandle) { |
| // Initialize our display window |
| // NOTE: This will cause the display to become "VISIBLE" before a frame is actually |
| // returned, which is contrary to the spec and will likely result in a black frame being |
| // (briefly) shown. |
| if (!mGlWrapper.initialize(mDisplayProxy, mDisplayId)) { |
| // Report the failure |
| ALOGE("Failed to initialize GL display"); |
| BufferDesc_1_0 nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } |
| |
| // Assemble the buffer description we'll use for our render target |
| mBuffer.width = mGlWrapper.getWidth(); |
| mBuffer.height = mGlWrapper.getHeight(); |
| mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888; |
| mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER; |
| mBuffer.bufferId = 0x3870; // Arbitrary magic number for self recognition |
| mBuffer.pixelSize = 4; |
| |
| // Allocate the buffer that will hold our displayable image |
| buffer_handle_t handle = nullptr; |
| GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| status_t result = alloc.allocate(mBuffer.width, mBuffer.height, |
| mBuffer.format, 1, |
| mBuffer.usage, &handle, |
| &mBuffer.stride, |
| 0, "EvsGlDisplay"); |
| if (result != NO_ERROR) { |
| ALOGE("Error %d allocating %d x %d graphics buffer", |
| result, mBuffer.width, mBuffer.height); |
| BufferDesc_1_0 nullBuff = {}; |
| _hidl_cb(nullBuff); |
| mGlWrapper.shutdown(); |
| return Void(); |
| } |
| if (!handle) { |
| ALOGE("We didn't get a buffer handle back from the allocator"); |
| BufferDesc_1_0 nullBuff = {}; |
| _hidl_cb(nullBuff); |
| mGlWrapper.shutdown(); |
| return Void(); |
| } |
| |
| mBuffer.memHandle = handle; |
| ALOGD("Allocated new buffer %p with stride %u", |
| mBuffer.memHandle.getNativeHandle(), mBuffer.stride); |
| mFrameBusy = false; |
| } |
| |
| // Do we have a frame available? |
| if (mFrameBusy) { |
| // This means either we have a 2nd client trying to compete for buffers |
| // (an unsupported mode of operation) or else the client hasn't returned |
| // a previously issued buffer yet (they're behaving badly). |
| // NOTE: We have to make the callback even if we have nothing to provide |
| ALOGE("getTargetBuffer called while no buffers available."); |
| BufferDesc_1_0 nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } else { |
| // Mark our buffer as busy |
| mFrameBusy = true; |
| |
| // Send the buffer to the client |
| ALOGV("Providing display buffer handle %p as id %d", |
| mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId); |
| _hidl_cb(mBuffer); |
| return Void(); |
| } |
| } |
| |
| |
| /** |
| * This call tells the display that the buffer is ready for display. |
| * The buffer is no longer valid for use by the client after this call. |
| */ |
| Return<EvsResult> EvsGlDisplay::returnTargetBufferForDisplay(const BufferDesc_1_0& buffer) { |
| ALOGV("returnTargetBufferForDisplay %p", buffer.memHandle.getNativeHandle()); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| // Nobody should call us with a null handle |
| if (!buffer.memHandle.getNativeHandle()) { |
| ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n"); |
| return EvsResult::INVALID_ARG; |
| } |
| if (buffer.bufferId != mBuffer.bufferId) { |
| ALOGE ("Got an unrecognized frame returned.\n"); |
| return EvsResult::INVALID_ARG; |
| } |
| if (!mFrameBusy) { |
| ALOGE ("A frame was returned with no outstanding frames.\n"); |
| return EvsResult::BUFFER_NOT_AVAILABLE; |
| } |
| |
| mFrameBusy = false; |
| |
| // If we've been displaced by another owner of the display, then we can't do anything else |
| if (mRequestedState == EvsDisplayState::DEAD) { |
| return EvsResult::OWNERSHIP_LOST; |
| } |
| |
| // If we were waiting for a new frame, this is it! |
| if (mRequestedState == EvsDisplayState::VISIBLE_ON_NEXT_FRAME) { |
| mRequestedState = EvsDisplayState::VISIBLE; |
| mGlWrapper.showWindow(mDisplayProxy, mDisplayId); |
| } |
| |
| // Validate we're in an expected state |
| if (mRequestedState != EvsDisplayState::VISIBLE) { |
| // Not sure why a client would send frames back when we're not visible. |
| ALOGW ("Got a frame returned while not visible - ignoring.\n"); |
| } else { |
| // Update the texture contents with the provided data |
| // TODO: Why doesn't it work to pass in the buffer handle we got from HIDL? |
| // if (!mGlWrapper.updateImageTexture(buffer)) { |
| if (!mGlWrapper.updateImageTexture(mBuffer)) { |
| return EvsResult::UNDERLYING_SERVICE_ERROR; |
| } |
| |
| // Put the image on the screen |
| mGlWrapper.renderImageToScreen(); |
| if (!sDebugFirstFrameDisplayed) { |
| ALOGD("EvsFirstFrameDisplayTiming start time: %" PRId64 "ms", elapsedRealtime()); |
| sDebugFirstFrameDisplayed = true; |
| } |
| |
| } |
| |
| return EvsResult::OK; |
| } |
| |
| |
| Return<void> EvsGlDisplay::getDisplayInfo_1_1(getDisplayInfo_1_1_cb _info_cb) { |
| if (mDisplayProxy != nullptr) { |
| return mDisplayProxy->getDisplayInfo(mDisplayId, _info_cb); |
| } else { |
| HwDisplayConfig nullConfig; |
| HwDisplayState nullState; |
| _info_cb(nullConfig, nullState); |
| return Void(); |
| } |
| } |
| |
| |
| } // namespace implementation |
| } // namespace V1_1 |
| } // namespace evs |
| } // namespace automotive |
| } // namespace hardware |
| } // namespace android |