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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VIDEOTEX_H
#define VIDEOTEX_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <android/hardware/automotive/evs/1.0/IEvsEnumerator.h>
#include "TexWrapper.h"
#include "StreamHandler.h"
using namespace ::android::hardware::automotive::evs::V1_0;
class VideoTex: public TexWrapper {
friend VideoTex* createVideoTexture(sp<IEvsEnumerator> pEnum,
const char * evsCameraId,
EGLDisplay glDisplay);
public:
VideoTex() = delete;
virtual ~VideoTex();
bool refresh(); // returns true if the texture contents were updated
private:
VideoTex(sp<IEvsEnumerator> pEnum,
sp<IEvsCamera> pCamera,
sp<StreamHandler> pStreamHandler,
EGLDisplay glDisplay);
sp<IEvsEnumerator> mEnumerator;
sp<IEvsCamera> mCamera;
sp<StreamHandler> mStreamHandler;
BufferDesc mImageBuffer;
EGLDisplay mDisplay;
EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR;
};
VideoTex* createVideoTexture(sp<IEvsEnumerator> pEnum,
const char * deviceName,
EGLDisplay glDisplay);
#endif // VIDEOTEX_H