| #ifndef WIRELESS_ANDROID_AUTOMOTIVE_CAML_SURROUND_VIEW_CORE_LIB_H_ |
| #define WIRELESS_ANDROID_AUTOMOTIVE_CAML_SURROUND_VIEW_CORE_LIB_H_ |
| |
| #include <array> |
| #include <cstdint> |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| namespace android_auto { |
| namespace surround_view { |
| |
| // bounding box (bb) |
| // It is used to describe the car model bounding box in 3D. |
| // It assumes z = 0 and only x, y are used in the struct. |
| // Of course, it is compatible to the 2d version bounding box and may be used |
| // for other bounding box purpose (e.g., 2d bounding box in image). |
| struct BoundingBox { |
| // (x,y) is bounding box's top left corner coordinate. |
| float x; |
| float y; |
| |
| // (width, height) is the size of the bounding box. |
| float width; |
| float height; |
| |
| BoundingBox() : x(0.0f), y(0.0f), width(0.0f), height(0.0f) {} |
| |
| BoundingBox(float x_, float y_, float width_, float height_) |
| : x(x_), y(y_), width(width_), height(height_) {} |
| |
| BoundingBox(const BoundingBox& bb_) |
| : x(bb_.x), y(bb_.y), width(bb_.width), height(bb_.height) {} |
| |
| // Checks if data is valid. |
| bool IsValid() const { return width >= 0 && height >= 0; } |
| |
| bool operator==(const BoundingBox& rhs) const { |
| return x == rhs.x && y == rhs.y && width == rhs.width && |
| height == rhs.height; |
| } |
| |
| BoundingBox& operator=(const BoundingBox& rhs) { |
| x = rhs.x; |
| y = rhs.y; |
| width = rhs.width; |
| height = rhs.height; |
| return *this; |
| } |
| }; |
| |
| template <typename T> |
| struct Coordinate2dBase { |
| // x coordinate. |
| T x; |
| |
| // y coordinate. |
| T y; |
| |
| Coordinate2dBase() : x(0), y(0) {} |
| |
| Coordinate2dBase(T x_, T y_) : x(x_), y(y_) {} |
| |
| bool operator==(const Coordinate2dBase& rhs) const { |
| return x == rhs.x && y == rhs.y; |
| } |
| |
| Coordinate2dBase& operator=(const Coordinate2dBase& rhs) { |
| x = rhs.x; |
| y = rhs.y; |
| return *this; |
| } |
| }; |
| |
| // integer type size. |
| typedef Coordinate2dBase<int> Coordinate2dInteger; |
| |
| // float type size. |
| typedef Coordinate2dBase<float> Coordinate2dFloat; |
| |
| struct Coordinate3dFloat { |
| // x coordinate. |
| float x; |
| |
| // y coordinate. |
| float y; |
| |
| // z coordinate. |
| float z; |
| |
| Coordinate3dFloat() : x(0), y(0), z(0) {} |
| |
| Coordinate3dFloat(float x_, float y_, float z_) : x(x_), y(y_), z(z_) {} |
| |
| bool operator==(const Coordinate3dFloat& rhs) const { |
| return x == rhs.x && y == rhs.y; |
| } |
| |
| Coordinate3dFloat& operator=(const Coordinate3dFloat& rhs) { |
| x = rhs.x; |
| y = rhs.y; |
| return *this; |
| } |
| }; |
| |
| // pixel weight used for illumination assessment |
| struct PixelWeight { |
| // x and y are the coordinates (absolute value) in image space. |
| // pixel coordinate x in horizontal direction. |
| float x; |
| |
| // pixel coordinate y in vertical direction. |
| float y; |
| |
| // pixel weight, range in [0, 1]. |
| float weight; |
| |
| PixelWeight() : x(-1), y(-1), weight(0) {} |
| |
| PixelWeight(int x_, int y_, int weight_) : x(x_), y(y_), weight(weight_) {} |
| |
| bool operator==(const PixelWeight& rhs) const { |
| return x == rhs.x && y == rhs.y && weight == rhs.weight; |
| } |
| |
| PixelWeight& operator=(const PixelWeight& rhs) { |
| x = rhs.x; |
| y = rhs.y; |
| weight = rhs.weight; |
| return *this; |
| } |
| }; |
| |
| // base size 2d type template. |
| template <typename T> |
| struct Size2dBase { |
| // width of size. |
| T width; |
| |
| // height of size. |
| T height; |
| |
| Size2dBase() : width(0), height(0) {} |
| |
| Size2dBase(T width_, T height_) : width(width_), height(height_) {} |
| |
| bool IsValid() const { return width > 0 && height > 0; } |
| |
| bool operator==(const Size2dBase& rhs) const { |
| return width == rhs.width && height == rhs.height; |
| } |
| |
| Size2dBase& operator=(const Size2dBase& rhs) { |
| width = rhs.width; |
| height = rhs.height; |
| return *this; |
| } |
| }; |
| |
| // integer type size. |
| typedef Size2dBase<int> Size2dInteger; |
| |
| // float type size. |
| typedef Size2dBase<float> Size2dFloat; |
| |
| // surround view 2d parameters |
| struct SurroundView2dParams { |
| // surround view 2d image resolution (width, height). |
| Size2dInteger resolution; |
| |
| // the physical size of surround view 2d area in surround view coordinate. |
| // (surround view coordinate is defined as X rightward, Y forward and |
| // the origin lies on the center of the (symmetric) bowl (ground). |
| // When bowl is not used, surround view coordinate origin lies on the |
| // center of car model bounding box.) |
| // The unit should be consistent with camera extrinsics (translation). |
| Size2dFloat physical_size; |
| |
| // the center of surround view 2d area in surround view coordinate |
| // (consistent with extrinsics coordinate). |
| Coordinate2dFloat physical_center; |
| |
| SurroundView2dParams() |
| : resolution{0, 0}, |
| physical_size{0.0f, 0.0f}, |
| physical_center{0.0f, 0.0f} {} |
| |
| SurroundView2dParams(Size2dInteger resolution_, Size2dFloat physical_size_, |
| Coordinate2dFloat physical_center_) |
| : resolution(resolution_), |
| physical_size(physical_size_), |
| physical_center(physical_center_) {} |
| |
| // Checks if data is valid. |
| bool IsValid() const { |
| return resolution.IsValid() && physical_size.IsValid(); |
| } |
| |
| bool operator==(const SurroundView2dParams& rhs) const { |
| return resolution == rhs.resolution && physical_size == rhs.physical_size && |
| physical_center == rhs.physical_center; |
| } |
| |
| SurroundView2dParams& operator=(const SurroundView2dParams& rhs) { |
| resolution = rhs.resolution; |
| physical_size = rhs.physical_size; |
| physical_center = rhs.physical_center; |
| return *this; |
| } |
| }; |
| |
| // surround view 3d parameters |
| struct SurroundView3dParams { |
| // Bowl center is the origin of the surround view coordinate. If surround view |
| // coordinate is different from the global one, a coordinate system |
| // transformation function is required. |
| |
| // planar area radius. |
| // Range in (0, +Inf). |
| float plane_radius; |
| |
| // the number of divisions on the plane area of bowl, in the direction |
| // of the radius. |
| // Range in [1, +Inf). |
| int plane_divisions; |
| |
| // bowl curve curve height. |
| // Range in (0, +Inf). |
| float curve_height; |
| |
| // the number of points on bowl curve curve along radius direction. |
| // Range in [1, +Inf). |
| int curve_divisions; |
| |
| // the number of points along circle (360 degrees) |
| // Range in [1, +Inf). |
| int angular_divisions; |
| |
| // the parabola coefficient of bowl curve curve. |
| // The curve formula is z = a * (x^2 + y^2) for sqrt(x^2 + y^2) > |
| // plane_radius; a is curve_coefficient. |
| // Range in (0, +Inf). |
| float curve_coefficient; |
| |
| // render output image size. |
| Size2dInteger resolution; |
| |
| SurroundView3dParams() |
| : plane_radius(0.0f), |
| plane_divisions(0), |
| curve_height(0.0f), |
| curve_divisions(0), |
| angular_divisions(0), |
| curve_coefficient(0.0f), |
| resolution(0, 0) {} |
| |
| SurroundView3dParams(float plane_radius_, int plane_divisions_, |
| float curve_height_, int curve_divisions_, |
| int angular_divisions_, float curve_coefficient_, |
| Size2dInteger resolution_) |
| : plane_radius(plane_radius_), |
| plane_divisions(plane_divisions_), |
| curve_height(curve_height_), |
| curve_divisions(curve_divisions_), |
| angular_divisions(angular_divisions_), |
| curve_coefficient(curve_coefficient_), |
| resolution(resolution_) {} |
| |
| // Checks if data is valid. |
| bool IsValid() const { |
| return plane_radius > 0 && plane_divisions > 0 && curve_height > 0 && |
| angular_divisions > 0 && curve_coefficient > 0 && |
| curve_divisions > 0 && resolution.IsValid(); |
| } |
| |
| bool operator==(const SurroundView3dParams& rhs) const { |
| return plane_radius == rhs.plane_radius && |
| plane_divisions == rhs.plane_divisions && |
| curve_height == rhs.curve_height && |
| curve_divisions == rhs.curve_divisions && |
| angular_divisions == rhs.angular_divisions && |
| curve_coefficient == rhs.curve_coefficient && |
| resolution == rhs.resolution; |
| } |
| |
| SurroundView3dParams& operator=(const SurroundView3dParams& rhs) { |
| plane_radius = rhs.plane_radius; |
| plane_divisions = rhs.plane_divisions; |
| curve_height = rhs.curve_height; |
| curve_divisions = rhs.curve_divisions; |
| angular_divisions = rhs.angular_divisions; |
| curve_coefficient = rhs.curve_coefficient; |
| resolution = rhs.resolution; |
| return *this; |
| } |
| }; |
| |
| // surround view camera parameters with native types only. |
| struct SurroundViewCameraParams { |
| // All calibration data |intrinsics|, |rvec| and |tvec| |
| // follow OpenCV format excepting using native arrays, refer: |
| // https://docs.opencv.org/3.4.0/db/d58/group__calib3d__fisheye.html |
| // camera intrinsics. It is the 1d array of camera matrix(3X3) with row first. |
| float intrinsics[9]; |
| |
| // lens distortion parameters. |
| float distorion[4]; |
| |
| // rotation vector. |
| float rvec[3]; |
| |
| // translation vector. |
| float tvec[3]; |
| |
| // camera image size (width, height). |
| Size2dInteger size; |
| |
| // fisheye circular fov. |
| float circular_fov; |
| |
| bool operator==(const SurroundViewCameraParams& rhs) const { |
| return (0 == std::memcmp(intrinsics, rhs.intrinsics, 9 * sizeof(float))) && |
| (0 == std::memcmp(distorion, rhs.distorion, 4 * sizeof(float))) && |
| (0 == std::memcmp(rvec, rhs.rvec, 3 * sizeof(float))) && |
| (0 == std::memcmp(tvec, rhs.tvec, 3 * sizeof(float))) && |
| size == rhs.size && circular_fov == rhs.circular_fov; |
| } |
| |
| SurroundViewCameraParams& operator=(const SurroundViewCameraParams& rhs) { |
| std::memcpy(intrinsics, rhs.intrinsics, 9 * sizeof(float)); |
| std::memcpy(distorion, rhs.distorion, 4 * sizeof(float)); |
| std::memcpy(rvec, rhs.rvec, 3 * sizeof(float)); |
| std::memcpy(tvec, rhs.tvec, 3 * sizeof(float)); |
| size = rhs.size; |
| circular_fov = rhs.circular_fov; |
| return *this; |
| } |
| }; |
| |
| // 3D vertex of an overlay object. |
| struct OverlayVertex { |
| // Position in 3d coordinates in world space in order X,Y,Z. |
| float pos[3]; |
| // RGBA values, A is used for transparency. |
| uint8_t rgba[4]; |
| |
| bool operator==(const OverlayVertex& rhs) const { |
| return (0 == std::memcmp(pos, rhs.pos, 3 * sizeof(float))) && |
| (0 == std::memcmp(rgba, rhs.rgba, 4 * sizeof(uint8_t))); |
| } |
| |
| OverlayVertex& operator=(const OverlayVertex& rhs) { |
| std::memcpy(pos, rhs.pos, 3 * sizeof(float)); |
| std::memcpy(rgba, rhs.rgba, 4 * sizeof(uint8_t)); |
| return *this; |
| } |
| }; |
| |
| // Overlay is a list of vertices (may be a single or multiple objects in scene) |
| // coming from a single source or type of sensor. |
| struct Overlay { |
| // Uniqiue Id identifying each overlay. |
| uint16_t id; |
| |
| // List of overlay vertices. 3 consecutive vertices form a triangle. |
| std::vector<OverlayVertex> vertices; |
| |
| // Constructor initializing all member. |
| Overlay(uint16_t id_, const std::vector<OverlayVertex>& vertices_) { |
| id = id_; |
| vertices = vertices_; |
| } |
| |
| // Default constructor. |
| Overlay() { |
| id = 0; |
| vertices = std::vector<OverlayVertex>(); |
| } |
| }; |
| |
| // ----------- Structs related to car model --------------- |
| |
| // 3D Vertex of a car model with normal and optionally texture coordinates. |
| struct CarVertex { |
| // 3d position in (x, y, z). |
| std::array<float, 3> pos; |
| |
| // unit normal at vertex, used for diffuse shading. |
| std::array<float, 3> normal; |
| |
| // texture coordinates, valid in range [0, 1]. (-1, -1) implies no |
| // texture sampling. Note: only a single texture coordinate is currently |
| // supported per vertex. This struct will need to be extended with another |
| // tex_coord if multiple textures are needed per vertex. |
| std::array<float, 2> tex_coord; |
| |
| // Default constructor. |
| CarVertex() { |
| pos = {0, 0, 0}; |
| normal = {1, 0, 0}; |
| tex_coord = {-1.0f, -1.0f}; |
| } |
| |
| CarVertex(const std::array<float, 3>& _pos, |
| const std::array<float, 3>& _normal, |
| const std::array<float, 2> _tex_coord) |
| : pos(_pos), normal(_normal), tex_coord(_tex_coord) {} |
| }; |
| |
| // Type of texture (color, bump, procedural etc.) |
| // Currently only color is supported. |
| enum CarTextureType : uint32_t { |
| // Texture map is applied to all color parameters: Ka, Kd and Ks. |
| // Data type of texture is RGB with each channel a uint8_t. |
| kKa = 0, |
| kKd, |
| kKs, |
| |
| // Texture for bump maps. Data type is 3 channel float. |
| kBumpMap |
| }; |
| |
| // Textures to be used for rendering car model. |
| struct CarTexture { |
| // Type and number of channels are dependant on each car texture type. |
| int width; |
| int height; |
| int channels; |
| int bytes_per_channel; |
| uint8_t* data; |
| |
| CarTexture() { |
| width = 0; |
| height = 0; |
| channels = 0; |
| bytes_per_channel = 0; |
| data = nullptr; |
| } |
| }; |
| |
| // Material parameters for a car part. |
| // Refer to MTL properties: http://paulbourke.net/dataformats/mtl/ |
| struct CarMaterial { |
| // Illumination model - 0, 1, 2 currently supported |
| // 0 = Color on and Ambient off |
| // 1 = Color on and Ambient on |
| // 2 = Highlight on |
| // 3 = Reflection on and Ray trace on |
| // 4 - 10 = Reflection/Transparency options not supported, |
| // Will default to option 3. |
| uint8_t illum; |
| |
| std::array<float, 3> ka; // Ambient RGB [0, 1] |
| std::array<float, 3> kd; // Diffuse RGB [0, 1] |
| std::array<float, 3> ks; // Specular RGB [0, 1] |
| |
| // Dissolve factor [0, 1], 0 = full transparent, 1 = full opaque. |
| float d; |
| |
| // Specular exponent typically range from 0 to 1000. |
| // A high exponent results in a tight, concentrated highlight. |
| float ns; |
| |
| // Set default values of material. |
| CarMaterial() { |
| illum = 0; // Color on, ambient off |
| ka = {0.0f, 0.0f, 0.0f}; // No ambient. |
| kd = {0.0f, 0.0f, 0.0f}; // No dissolve. |
| ks = {0.0f, 0.0f, 0.0f}; // No specular. |
| d = 1.0f; // Fully opaque. |
| ns = 0; // No specular exponent. |
| } |
| |
| // Map for texture type to a string id of a texture. |
| std::map<CarTextureType, std::string> textures; |
| }; |
| |
| // Type alias for 4x4 homogenous matrix, in row-major order. |
| using Mat4x4 = std::array<float, 16>; |
| |
| // Represents a part of a car model. |
| // Each car part is a object in the car that is individually animated and |
| // has the same illumination properties. A car part may contain sub parts. |
| struct CarPart { |
| // Car part vertices. |
| std::vector<CarVertex> vertices; |
| |
| // Properties/attributes describing car material. |
| CarMaterial material; |
| |
| // Model matrix to transform the car part from object space to its parent's |
| // coordinate space. |
| // The car's vertices are transformed by performing: |
| // parent_model_mat * model_mat * car_part_vertices to transform them to the |
| // global coordinate space. |
| // Model matrix must be a homogenous matrix with orthogonal rotation matrix. |
| Mat4x4 model_mat; |
| |
| // Id of parent part. Parent part's model matrix is used to animate this part. |
| // empty string implies the part has no parent. |
| std::string parent_part_id; |
| |
| // Ids of child parts. If current part is animated all its child parts |
| // are animated as well. Empty vector implies part has not children. |
| std::vector<std::string> child_part_ids; |
| |
| CarPart(const std::vector<CarVertex>& car_vertices, |
| const CarMaterial& car_material, const Mat4x4& car_model_mat, |
| std::string car_parent_part_id, |
| const std::vector<std::string>& car_child_part_ids) |
| : vertices(car_vertices), |
| material(car_material), |
| model_mat(car_model_mat), |
| parent_part_id(car_parent_part_id), |
| child_part_ids(car_child_part_ids) {} |
| |
| CarPart& operator=(const CarPart& car_part) { |
| this->vertices = car_part.vertices; |
| this->material = car_part.material; |
| this->model_mat = car_part.model_mat; |
| this->parent_part_id = car_part.parent_part_id; |
| this->child_part_ids = car_part.child_part_ids; |
| return *this; |
| } |
| }; |
| |
| struct AnimationParam { |
| // part id |
| std::string part_id; |
| |
| // model matrix. |
| Mat4x4 model_matrix; |
| |
| // bool flag indicating if the model matrix is updated from last |
| // SetAnimations() call. |
| bool is_model_update; |
| |
| // gamma. |
| float gamma; |
| |
| // bool flag indicating if gamma is updated from last |
| // SetAnimations() call. |
| bool is_gamma_update; |
| |
| // texture id. |
| std::string texture_id; |
| |
| // bool flag indicating if texture is updated from last |
| // SetAnimations() call. |
| bool is_texture_update; |
| |
| // Default constructor, no animations are updated. |
| AnimationParam() { |
| is_model_update = false; |
| is_gamma_update = false; |
| is_texture_update = false; |
| } |
| |
| // Constructor with car part name. |
| explicit AnimationParam(const std::string& _part_id) |
| : part_id(_part_id), |
| is_model_update(false), |
| is_gamma_update(false), |
| is_texture_update(false) {} |
| |
| void SetModelMatrix(const Mat4x4& model_mat) { |
| is_model_update = true; |
| model_matrix = model_mat; |
| } |
| |
| void SetGamma(float gamma_value) { |
| is_gamma_update = true; |
| gamma = gamma_value; |
| } |
| |
| void SetTexture(const std::string& tex_id) { |
| is_texture_update = true; |
| texture_id = tex_id; |
| } |
| }; |
| |
| enum Format { |
| GRAY = 0, |
| RGB = 1, |
| RGBA = 2, |
| }; |
| |
| // collection of surround view static data params. |
| struct SurroundViewStaticDataParams { |
| std::vector<SurroundViewCameraParams> cameras_params; |
| |
| // surround view 2d parameters. |
| SurroundView2dParams surround_view_2d_params; |
| |
| // surround view 3d parameters. |
| SurroundView3dParams surround_view_3d_params; |
| |
| // undistortion focal length scales. |
| std::vector<float> undistortion_focal_length_scales; |
| |
| // car model bounding box for 2d surround view. |
| BoundingBox car_model_bb; |
| |
| // map of texture name to a car texture. Lists all textures to be |
| // used for car model rendering. |
| std::map<std::string, CarTexture> car_textures; |
| |
| // map of car id to a car part. Lists all car parts to be used |
| // for car model rendering. |
| std::map<std::string, CarPart> car_parts; |
| |
| SurroundViewStaticDataParams( |
| const std::vector<SurroundViewCameraParams>& sv_cameras_params, |
| const SurroundView2dParams& sv_2d_params, |
| const SurroundView3dParams& sv_3d_params, |
| const std::vector<float>& scales, const BoundingBox& bb, |
| const std::map<std::string, CarTexture>& textures, |
| const std::map<std::string, CarPart>& parts) |
| : cameras_params(sv_cameras_params), |
| surround_view_2d_params(sv_2d_params), |
| surround_view_3d_params(sv_3d_params), |
| undistortion_focal_length_scales(scales), |
| car_model_bb(bb), |
| car_textures(textures), |
| car_parts(parts) {} |
| }; |
| |
| struct SurroundViewInputBufferPointers { |
| void* gpu_data_pointer; |
| void* cpu_data_pointer; |
| Format format; |
| int width; |
| int height; |
| SurroundViewInputBufferPointers() |
| : gpu_data_pointer(nullptr), |
| cpu_data_pointer(nullptr), |
| width(0), |
| height(0) {} |
| SurroundViewInputBufferPointers(void* gpu_data_pointer_, |
| void* cpu_data_pointer_, Format format_, |
| int width_, int height_) |
| : gpu_data_pointer(gpu_data_pointer_), |
| cpu_data_pointer(cpu_data_pointer_), |
| format(format_), |
| width(width_), |
| height(height_) {} |
| }; |
| |
| struct SurroundViewResultPointer { |
| void* data_pointer; |
| Format format; |
| int width; |
| int height; |
| bool is_data_preallocated; |
| SurroundViewResultPointer() |
| : data_pointer(nullptr), |
| width(0), |
| height(0), |
| is_data_preallocated(false) {} |
| |
| // Constructor with result data pointer being allocated within core lib. |
| // Use for cases when no already existing buffer is available. |
| SurroundViewResultPointer(Format format_, int width_, int height_) |
| : format(format_), width(width_), height(height_) { |
| // default formate is gray. |
| const int byte_per_pixel = format_ == RGB ? 3 : format_ == RGBA ? 4 : 1; |
| data_pointer = |
| static_cast<void*>(new char[width * height * byte_per_pixel]); |
| is_data_preallocated = false; |
| } |
| |
| // Constructor with pre-allocated data. |
| // Use for cases when results must be added to an existing allocated buffer. |
| // Example, pre-allocated buffer of a display. |
| SurroundViewResultPointer(void* data_pointer_, Format format_, int width_, |
| int height_) |
| : data_pointer(data_pointer_), |
| format(format_), |
| width(width_), |
| height(height_), |
| is_data_preallocated(true) {} |
| |
| ~SurroundViewResultPointer() { |
| if (data_pointer) { |
| // TODO(b/154365307): Fix freeing up of pre-allocated memory. |
| // if (!is_data_preallocated) { |
| // delete[] static_cast<char*>(data_pointer); |
| // } |
| data_pointer = nullptr; |
| } |
| } |
| }; |
| |
| class SurroundView { |
| public: |
| virtual ~SurroundView() = default; |
| |
| // Sets SurroundView static data. |
| // For details of SurroundViewStaticDataParams, please refer to the |
| // definition. |
| virtual bool SetStaticData( |
| const SurroundViewStaticDataParams& static_data_params) = 0; |
| |
| // Starts 2d pipeline. Returns false if error occurs. |
| virtual bool Start2dPipeline() = 0; |
| |
| // Starts 3d pipeline. Returns false if error occurs. |
| virtual bool Start3dPipeline() = 0; |
| |
| // Stops 2d pipleline. It releases resource owned by the pipeline. |
| // Returns false if error occurs. |
| virtual void Stop2dPipeline() = 0; |
| |
| // Stops 3d pipeline. It releases resource owned by the pipeline. |
| virtual void Stop3dPipeline() = 0; |
| |
| // Updates 2d output resolution on-the-fly. Starts2dPipeline() must be called |
| // before this can be called. For quality assurance, the |resolution| should |
| // not be larger than the original one. This call is not thread safe and there |
| // is no sync between Get2dSurroundView() and this call. |
| virtual bool Update2dOutputResolution(const Size2dInteger& resolution) = 0; |
| |
| // Updates 3d output resolution on-the-fly. Starts3dPipeline() must be called |
| // before this can be called. For quality assurance, the |resolution| should |
| // not be larger than the original one. This call is not thread safe and there |
| // is no sync between Get3dSurroundView() and this call. |
| virtual bool Update3dOutputResolution(const Size2dInteger& resolution) = 0; |
| |
| // Projects camera's pixel location to surround view 2d image location. |
| // |camera_point| is the pixel location in raw camera's space. |
| // |camera_index| is the camera's index. |
| // |surround_view_2d_point| is the surround view 2d image pixel location. |
| virtual bool GetProjectionPointFromRawCameraToSurroundView2d( |
| const Coordinate2dInteger& camera_point, int camera_index, |
| Coordinate2dFloat* surround_view_2d_point) = 0; |
| |
| // Projects camera's pixel location to surround view 3d bowl coordinate. |
| // |camera_point| is the pixel location in raw camera's space. |
| // |camera_index| is the camera's index. |
| // |surround_view_3d_point| is the surround view 3d vertex. |
| virtual bool GetProjectionPointFromRawCameraToSurroundView3d( |
| const Coordinate2dInteger& camera_point, int camera_index, |
| Coordinate3dFloat* surround_view_3d_point) = 0; |
| |
| // Gets 2d surround view image. |
| // It takes input_pointers as input, and output is result_pointer. |
| // Please refer to the definition of SurroundViewInputBufferPointers and |
| // SurroundViewResultPointer. |
| virtual bool Get2dSurroundView( |
| const std::vector<SurroundViewInputBufferPointers>& input_pointers, |
| SurroundViewResultPointer* result_pointer) = 0; |
| |
| // Gets 3d surround view image. |
| // It takes |input_pointers| and |view_matrix| as input, and output is |
| // |result_pointer|. |view_matrix| is 4 x 4 matrix. |
| // Please refer to the definition of |
| // SurroundViewInputBufferPointers and |
| // SurroundViewResultPointer. |
| virtual bool Get3dSurroundView( |
| const std::vector<SurroundViewInputBufferPointers>& input_pointers, |
| const std::array<std::array<float, 4>, 4>& view_matrix, |
| SurroundViewResultPointer* result_pointer) = 0; |
| |
| // Gets 3d surround view image overload. |
| // It takes |input_pointers|, |quaternion| and |translation| as input, |
| // and output is |result_pointer|. |
| // |quaternion| is 4 x 1 array (X, Y, Z, W). |
| // It is required to be unit quaternion as rotation quaternion. |
| // |translation| is 3 X 1 array (x, y, z). |
| // Please refer to the definition of |
| // SurroundViewInputBufferPointers and |
| // SurroundViewResultPointer. |
| virtual bool Get3dSurroundView( |
| const std::vector<SurroundViewInputBufferPointers>& input_pointers, |
| const std::array<float, 4>& quaternion, |
| const std::array<float, 3>& translation, |
| SurroundViewResultPointer* result_pointer) = 0; |
| |
| // Sets 3d overlays. |
| virtual bool Set3dOverlay(const std::vector<Overlay>& overlays) = 0; |
| |
| // Animates a set of car parts. |
| // Only updated car parts are included. |
| // |car_animations| is a vector of AnimationParam specifying updated |
| // car parts with updated animation parameters. |
| virtual bool SetAnimations( |
| const std::vector<AnimationParam>& car_animations) = 0; |
| |
| // for test only. |
| // TODO(xxqian): remove thest two fns. |
| virtual std::vector<SurroundViewInputBufferPointers> ReadImages( |
| const char* filename0, const char* filename1, const char* filename2, |
| const char* filename3) = 0; |
| |
| virtual void WriteImage(const SurroundViewResultPointer result_pointerer, |
| const char* filename) = 0; |
| }; |
| |
| SurroundView* Create(); |
| |
| } // namespace surround_view |
| } // namespace android_auto |
| |
| #endif // WIRELESS_ANDROID_AUTOMOTIVE_CAML_SURROUND_VIEW_CORE_LIB_H_ |