Use a per-process server address for the GLES server

Previously we used a hardcoded address (tcp port, unix pipe path,
etc.) for the OpenGLRender system. Multiple emulators would all try to
listen on the same address, with the system non-deterministically (?)
choosing which one accepted each new connection. This resulted in
frames going to the wrong emulator window, one emulator shutting down
another's OpenGL system, etc.

Now the OpenGLRender server requests an unused tcp port or derives a
path from the pid, and reports the address back to the emulator client
to use for future connections from the guest.

Change-Id: I6af2eac0c7f27670a3b6595772eebc7aa2b24688
12 files changed