| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "action.h" |
| |
| #include <android-base/chrono_utils.h> |
| #include <android-base/logging.h> |
| #include <android-base/properties.h> |
| #include <android-base/strings.h> |
| |
| #include "util.h" |
| |
| using android::base::Join; |
| |
| namespace android { |
| namespace init { |
| |
| Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line) |
| : func_(f), args_(args), line_(line) {} |
| |
| Result<Success> Command::InvokeFunc() const { |
| std::vector<std::string> expanded_args; |
| expanded_args.resize(args_.size()); |
| expanded_args[0] = args_[0]; |
| for (std::size_t i = 1; i < args_.size(); ++i) { |
| if (!expand_props(args_[i], &expanded_args[i])) { |
| return Error() << "cannot expand '" << args_[i] << "'"; |
| } |
| } |
| |
| return func_(expanded_args); |
| } |
| |
| std::string Command::BuildCommandString() const { |
| return Join(args_, ' '); |
| } |
| |
| Action::Action(bool oneshot, const std::string& filename, int line) |
| : oneshot_(oneshot), filename_(filename), line_(line) {} |
| |
| const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr; |
| |
| Result<Success> Action::AddCommand(const std::vector<std::string>& args, int line) { |
| if (!function_map_) { |
| return Error() << "no function map available"; |
| } |
| |
| auto function = function_map_->FindFunction(args); |
| if (!function) return Error() << function.error(); |
| |
| AddCommand(*function, args, line); |
| return Success(); |
| } |
| |
| void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) { |
| commands_.emplace_back(f, args, line); |
| } |
| |
| std::size_t Action::NumCommands() const { |
| return commands_.size(); |
| } |
| |
| void Action::ExecuteOneCommand(std::size_t command) const { |
| // We need a copy here since some Command execution may result in |
| // changing commands_ vector by importing .rc files through parser |
| Command cmd = commands_[command]; |
| ExecuteCommand(cmd); |
| } |
| |
| void Action::ExecuteAllCommands() const { |
| for (const auto& c : commands_) { |
| ExecuteCommand(c); |
| } |
| } |
| |
| void Action::ExecuteCommand(const Command& command) const { |
| android::base::Timer t; |
| auto result = command.InvokeFunc(); |
| auto duration = t.duration(); |
| |
| // There are many legacy paths in rootdir/init.rc that will virtually never exist on a new |
| // device, such as '/sys/class/leds/jogball-backlight/brightness'. As of this writing, there |
| // are 198 such failures on bullhead. Instead of spamming the log reporting them, we do not |
| // report such failures unless we're running at the DEBUG log level. |
| bool report_failure = !result.has_value(); |
| if (report_failure && android::base::GetMinimumLogSeverity() > android::base::DEBUG && |
| result.error_errno() == ENOENT) { |
| report_failure = false; |
| } |
| |
| // Any action longer than 50ms will be warned to user as slow operation |
| if (report_failure || duration > 50ms || |
| android::base::GetMinimumLogSeverity() <= android::base::DEBUG) { |
| std::string trigger_name = BuildTriggersString(); |
| std::string cmd_str = command.BuildCommandString(); |
| |
| LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_ |
| << ":" << command.line() << ") took " << duration.count() << "ms and " |
| << (result ? "succeeded" : "failed: " + result.error_string()); |
| } |
| } |
| |
| Result<Success> Action::ParsePropertyTrigger(const std::string& trigger) { |
| const static std::string prop_str("property:"); |
| std::string prop_name(trigger.substr(prop_str.length())); |
| size_t equal_pos = prop_name.find('='); |
| if (equal_pos == std::string::npos) { |
| return Error() << "property trigger found without matching '='"; |
| } |
| |
| std::string prop_value(prop_name.substr(equal_pos + 1)); |
| prop_name.erase(equal_pos); |
| |
| if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) { |
| return Error() << "multiple property triggers found for same property"; |
| } |
| return Success(); |
| } |
| |
| Result<Success> Action::InitTriggers(const std::vector<std::string>& args) { |
| const static std::string prop_str("property:"); |
| for (std::size_t i = 0; i < args.size(); ++i) { |
| if (args[i].empty()) { |
| return Error() << "empty trigger is not valid"; |
| } |
| |
| if (i % 2) { |
| if (args[i] != "&&") { |
| return Error() << "&& is the only symbol allowed to concatenate actions"; |
| } else { |
| continue; |
| } |
| } |
| |
| if (!args[i].compare(0, prop_str.length(), prop_str)) { |
| if (auto result = ParsePropertyTrigger(args[i]); !result) { |
| return result; |
| } |
| } else { |
| if (!event_trigger_.empty()) { |
| return Error() << "multiple event triggers are not allowed"; |
| } |
| |
| event_trigger_ = args[i]; |
| } |
| } |
| |
| return Success(); |
| } |
| |
| Result<Success> Action::InitSingleTrigger(const std::string& trigger) { |
| std::vector<std::string> name_vector{trigger}; |
| if (auto result = InitTriggers(name_vector); !result) { |
| return Error() << "InitTriggers() failed: " << result.error(); |
| } |
| return Success(); |
| } |
| |
| // This function checks that all property triggers are satisfied, that is |
| // for each (name, value) in property_triggers_, check that the current |
| // value of the property 'name' == value. |
| // |
| // It takes an optional (name, value) pair, which if provided must |
| // be present in property_triggers_; it skips the check of the current |
| // property value for this pair. |
| bool Action::CheckPropertyTriggers(const std::string& name, |
| const std::string& value) const { |
| if (property_triggers_.empty()) { |
| return true; |
| } |
| |
| bool found = name.empty(); |
| for (const auto& [trigger_name, trigger_value] : property_triggers_) { |
| if (trigger_name == name) { |
| if (trigger_value != "*" && trigger_value != value) { |
| return false; |
| } else { |
| found = true; |
| } |
| } else { |
| std::string prop_val = android::base::GetProperty(trigger_name, ""); |
| if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) { |
| return false; |
| } |
| } |
| } |
| return found; |
| } |
| |
| bool Action::CheckEvent(const EventTrigger& event_trigger) const { |
| return event_trigger == event_trigger_ && CheckPropertyTriggers(); |
| } |
| |
| bool Action::CheckEvent(const PropertyChange& property_change) const { |
| const auto& [name, value] = property_change; |
| return event_trigger_.empty() && CheckPropertyTriggers(name, value); |
| } |
| |
| bool Action::CheckEvent(const BuiltinAction& builtin_action) const { |
| return this == builtin_action; |
| } |
| |
| std::string Action::BuildTriggersString() const { |
| std::vector<std::string> triggers; |
| |
| for (const auto& [trigger_name, trigger_value] : property_triggers_) { |
| triggers.emplace_back(trigger_name + '=' + trigger_value); |
| } |
| if (!event_trigger_.empty()) { |
| triggers.emplace_back(event_trigger_); |
| } |
| |
| return Join(triggers, " && "); |
| } |
| |
| void Action::DumpState() const { |
| std::string trigger_name = BuildTriggersString(); |
| LOG(INFO) << "on " << trigger_name; |
| |
| for (const auto& c : commands_) { |
| std::string cmd_str = c.BuildCommandString(); |
| LOG(INFO) << " " << cmd_str; |
| } |
| } |
| |
| ActionManager::ActionManager() : current_command_(0) { |
| } |
| |
| ActionManager& ActionManager::GetInstance() { |
| static ActionManager instance; |
| return instance; |
| } |
| |
| void ActionManager::AddAction(std::unique_ptr<Action> action) { |
| actions_.emplace_back(std::move(action)); |
| } |
| |
| void ActionManager::QueueEventTrigger(const std::string& trigger) { |
| event_queue_.emplace(trigger); |
| } |
| |
| void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { |
| event_queue_.emplace(std::make_pair(name, value)); |
| } |
| |
| void ActionManager::QueueAllPropertyActions() { |
| QueuePropertyChange("", ""); |
| } |
| |
| void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { |
| auto action = std::make_unique<Action>(true, "<Builtin Action>", 0); |
| std::vector<std::string> name_vector{name}; |
| |
| if (auto result = action->InitSingleTrigger(name); !result) { |
| LOG(ERROR) << "Cannot queue BuiltinAction for " << name << ": " << result.error(); |
| return; |
| } |
| |
| action->AddCommand(func, name_vector, 0); |
| |
| event_queue_.emplace(action.get()); |
| actions_.emplace_back(std::move(action)); |
| } |
| |
| void ActionManager::ExecuteOneCommand() { |
| // Loop through the event queue until we have an action to execute |
| while (current_executing_actions_.empty() && !event_queue_.empty()) { |
| for (const auto& action : actions_) { |
| if (std::visit([&action](const auto& event) { return action->CheckEvent(event); }, |
| event_queue_.front())) { |
| current_executing_actions_.emplace(action.get()); |
| } |
| } |
| event_queue_.pop(); |
| } |
| |
| if (current_executing_actions_.empty()) { |
| return; |
| } |
| |
| auto action = current_executing_actions_.front(); |
| |
| if (current_command_ == 0) { |
| std::string trigger_name = action->BuildTriggersString(); |
| LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename() |
| << ":" << action->line() << ")"; |
| } |
| |
| action->ExecuteOneCommand(current_command_); |
| |
| // If this was the last command in the current action, then remove |
| // the action from the executing list. |
| // If this action was oneshot, then also remove it from actions_. |
| ++current_command_; |
| if (current_command_ == action->NumCommands()) { |
| current_executing_actions_.pop(); |
| current_command_ = 0; |
| if (action->oneshot()) { |
| auto eraser = [&action] (std::unique_ptr<Action>& a) { |
| return a.get() == action; |
| }; |
| actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser)); |
| } |
| } |
| } |
| |
| bool ActionManager::HasMoreCommands() const { |
| return !current_executing_actions_.empty() || !event_queue_.empty(); |
| } |
| |
| void ActionManager::DumpState() const { |
| for (const auto& a : actions_) { |
| a->DumpState(); |
| } |
| } |
| |
| void ActionManager::ClearQueue() { |
| // We are shutting down so don't claim the oneshot builtin actions back |
| current_executing_actions_ = {}; |
| event_queue_ = {}; |
| current_command_ = 0; |
| } |
| |
| Result<Success> ActionParser::ParseSection(std::vector<std::string>&& args, |
| const std::string& filename, int line) { |
| std::vector<std::string> triggers(args.begin() + 1, args.end()); |
| if (triggers.size() < 1) { |
| return Error() << "Actions must have a trigger"; |
| } |
| |
| auto action = std::make_unique<Action>(false, filename, line); |
| |
| if (auto result = action->InitTriggers(triggers); !result) { |
| return Error() << "InitTriggers() failed: " << result.error(); |
| } |
| |
| action_ = std::move(action); |
| return Success(); |
| } |
| |
| Result<Success> ActionParser::ParseLineSection(std::vector<std::string>&& args, int line) { |
| return action_ ? action_->AddCommand(std::move(args), line) : Success(); |
| } |
| |
| void ActionParser::EndSection() { |
| if (action_ && action_->NumCommands() > 0) { |
| action_manager_->AddAction(std::move(action_)); |
| } |
| } |
| |
| } // namespace init |
| } // namespace android |