Move ActionManager to its own file

Bug: 36970783
Test: build
Change-Id: I08fa39052236b462249f79de1d02bf02bdbf4c84
diff --git a/init/action_manager.cpp b/init/action_manager.cpp
new file mode 100644
index 0000000..7e03590
--- /dev/null
+++ b/init/action_manager.cpp
@@ -0,0 +1,120 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "action_manager.h"
+
+#include <android-base/logging.h>
+
+namespace android {
+namespace init {
+
+ActionManager::ActionManager() : current_command_(0) {}
+
+ActionManager& ActionManager::GetInstance() {
+    static ActionManager instance;
+    return instance;
+}
+
+void ActionManager::AddAction(std::unique_ptr<Action> action) {
+    actions_.emplace_back(std::move(action));
+}
+
+void ActionManager::QueueEventTrigger(const std::string& trigger) {
+    event_queue_.emplace(trigger);
+}
+
+void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
+    event_queue_.emplace(std::make_pair(name, value));
+}
+
+void ActionManager::QueueAllPropertyActions() {
+    QueuePropertyChange("", "");
+}
+
+void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
+    auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0);
+    std::vector<std::string> name_vector{name};
+
+    if (auto result = action->InitSingleTrigger(name); !result) {
+        LOG(ERROR) << "Cannot queue BuiltinAction for " << name << ": " << result.error();
+        return;
+    }
+
+    action->AddCommand(func, name_vector, 0);
+
+    event_queue_.emplace(action.get());
+    actions_.emplace_back(std::move(action));
+}
+
+void ActionManager::ExecuteOneCommand() {
+    // Loop through the event queue until we have an action to execute
+    while (current_executing_actions_.empty() && !event_queue_.empty()) {
+        for (const auto& action : actions_) {
+            if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
+                           event_queue_.front())) {
+                current_executing_actions_.emplace(action.get());
+            }
+        }
+        event_queue_.pop();
+    }
+
+    if (current_executing_actions_.empty()) {
+        return;
+    }
+
+    auto action = current_executing_actions_.front();
+
+    if (current_command_ == 0) {
+        std::string trigger_name = action->BuildTriggersString();
+        LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
+                  << ":" << action->line() << ")";
+    }
+
+    action->ExecuteOneCommand(current_command_);
+
+    // If this was the last command in the current action, then remove
+    // the action from the executing list.
+    // If this action was oneshot, then also remove it from actions_.
+    ++current_command_;
+    if (current_command_ == action->NumCommands()) {
+        current_executing_actions_.pop();
+        current_command_ = 0;
+        if (action->oneshot()) {
+            auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; };
+            actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
+        }
+    }
+}
+
+bool ActionManager::HasMoreCommands() const {
+    return !current_executing_actions_.empty() || !event_queue_.empty();
+}
+
+void ActionManager::DumpState() const {
+    for (const auto& a : actions_) {
+        a->DumpState();
+    }
+}
+
+void ActionManager::ClearQueue() {
+    // We are shutting down so don't claim the oneshot builtin actions back
+    current_executing_actions_ = {};
+    event_queue_ = {};
+    current_command_ = 0;
+}
+
+}  // namespace init
+}  // namespace android