Merge "Remove dead code."
diff --git a/libpixelflinger/codeflinger/load_store.cpp b/libpixelflinger/codeflinger/load_store.cpp
index 0a46eaa..e5a1ae0 100644
--- a/libpixelflinger/codeflinger/load_store.cpp
+++ b/libpixelflinger/codeflinger/load_store.cpp
@@ -20,10 +20,6 @@
 #include <cutils/log.h>
 #include "GGLAssembler.h"
 
-#ifdef __ARM_ARCH__
-#include <machine/cpu-features.h>
-#endif
-
 namespace android {
 
 // ----------------------------------------------------------------------------
@@ -117,20 +113,6 @@
 #endif
     assert(h);
     
-#if __ARM_ARCH__ >= 7
-    const int mask = (1<<maskLen)-1;
-    if ((h == bits) && !l && (s != d.reg)) {
-        MOV(AL, 0, d.reg, s);                   // component = packed;
-    } else if ((h == bits) && l) {
-        MOV(AL, 0, d.reg, reg_imm(s, LSR, l));  // component = packed >> l;
-    } else if (!l && isValidImmediate(mask)) {
-        AND(AL, 0, d.reg, s, imm(mask));        // component = packed & mask;
-    } else if (!l && isValidImmediate(~mask)) {
-        BIC(AL, 0, d.reg, s, imm(~mask));       // component = packed & mask;
-    } else {
-        UBFX(AL, d.reg, s, l, maskLen);         // component = (packed & mask) >> l;
-    }
-#else
     if (h != bits) {
         const int mask = ((1<<maskLen)-1) << l;
         if (isValidImmediate(mask)) {
@@ -153,7 +135,6 @@
     if (s != d.reg) {
         MOV(AL, 0, d.reg, s);
     }
-#endif
 
     d.s = maskLen;
 }
diff --git a/libpixelflinger/codeflinger/texturing.cpp b/libpixelflinger/codeflinger/texturing.cpp
index 81950bf..29a3742 100644
--- a/libpixelflinger/codeflinger/texturing.cpp
+++ b/libpixelflinger/codeflinger/texturing.cpp
@@ -25,10 +25,6 @@
 
 #include "GGLAssembler.h"
 
-#ifdef __ARM_ARCH__
-#include <machine/cpu-features.h>
-#endif
-
 namespace android {
 
 // ---------------------------------------------------------------------------
@@ -888,106 +884,6 @@
     load(txPtr, texel, 0);
 }
 
-#if __ARM_ARCH__ >= 6
-// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
-void GGLAssembler::filter32(
-        const fragment_parts_t& parts,
-        pixel_t& texel, const texture_unit_t& tmu,
-        int U, int V, pointer_t& txPtr,
-        int FRAC_BITS)
-{
-    const int adjust = FRAC_BITS*2 - 8;
-    const int round  = 0;
-    const int prescale = 16 - adjust;
-
-    Scratch scratches(registerFile());
-    
-    int pixel= scratches.obtain();
-    int dh   = scratches.obtain();
-    int u    = scratches.obtain();
-    int k    = scratches.obtain();
-
-    int temp = scratches.obtain();
-    int dl   = scratches.obtain();
-
-    int offsetrt = scratches.obtain();
-    int offsetlb = scratches.obtain();
-
-    int pixellb = offsetlb;
-
-    // RB -> U * V
-    CONTEXT_LOAD(offsetrt, generated_vars.rt);
-    CONTEXT_LOAD(offsetlb, generated_vars.lb);
-    if(!round) {
-        MOV(AL, 0, U, reg_imm(U, LSL, prescale));
-    }
-    ADD(AL, 0, u, offsetrt, offsetlb);
-
-    LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
-    if (round) {
-        SMULBB(AL, u, U, V);
-        RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
-    } else {
-        SMULWB(AL, u, U, V);
-        RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
-    }
-    UXTB16(AL, temp, pixel, 0);
-    if (round) {
-        ADD(AL, 0, u, u, imm(1<<(adjust-1)));
-        MOV(AL, 0, u, reg_imm(u, LSR, adjust));
-    }
-    LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
-    MUL(AL, 0, dh, temp, u);
-    UXTB16(AL, temp, pixel, 8);
-    MUL(AL, 0, dl, temp, u);
-    RSB(AL, 0, k, u, imm(0x100));
-
-    // LB -> (1-U) * V
-    if (round) {
-        SMULBB(AL, u, U, V);
-    } else {
-        SMULWB(AL, u, U, V);
-    }
-    UXTB16(AL, temp, pixellb, 0);
-    if (round) {
-        ADD(AL, 0, u, u, imm(1<<(adjust-1)));
-        MOV(AL, 0, u, reg_imm(u, LSR, adjust));
-    }
-    MLA(AL, 0, dh, temp, u, dh);    
-    UXTB16(AL, temp, pixellb, 8);
-    MLA(AL, 0, dl, temp, u, dl);
-    SUB(AL, 0, k, k, u);
-
-    // LT -> (1-U)*(1-V)
-    RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
-    LDR(AL, pixel, txPtr.reg);
-    if (round) {
-        SMULBB(AL, u, U, V);
-    } else {
-        SMULWB(AL, u, U, V);
-    }
-    UXTB16(AL, temp, pixel, 0);
-    if (round) {
-        ADD(AL, 0, u, u, imm(1<<(adjust-1)));
-        MOV(AL, 0, u, reg_imm(u, LSR, adjust));
-    }
-    MLA(AL, 0, dh, temp, u, dh);    
-    UXTB16(AL, temp, pixel, 8);
-    MLA(AL, 0, dl, temp, u, dl);
-
-    // RT -> U*(1-V)            
-    LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
-    SUB(AL, 0, u, k, u);
-    UXTB16(AL, temp, pixel, 0);
-    MLA(AL, 0, dh, temp, u, dh);    
-    UXTB16(AL, temp, pixel, 8);
-    MLA(AL, 0, dl, temp, u, dl);
-
-    UXTB16(AL, dh, dh, 8);
-    UXTB16(AL, dl, dl, 8);
-    ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
-}
-#else
 void GGLAssembler::filter32(
         const fragment_parts_t& /*parts*/,
         pixel_t& texel, const texture_unit_t& /*tmu*/,
@@ -1075,7 +971,6 @@
     AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
     ORR(AL, 0, texel.reg, dh, dl);
 }
-#endif
 
 void GGLAssembler::build_texture_environment(
         component_t& fragment,