adb: retry connecting disconnected emulators instead of always looping.
Previously we loop through local ports every second, this patch improves
the strategy by retrying only just disconnected emulators.
Bug: 26468076
Bug: 19974213
Bug: 22920867
Change-Id: I43ccb746922d104202b0f81a3d163d850bbc890e
diff --git a/adb/transport.h b/adb/transport.h
index 35d7b50..46d472b 100644
--- a/adb/transport.h
+++ b/adb/transport.h
@@ -87,7 +87,22 @@
char* model = nullptr;
char* device = nullptr;
char* devpath = nullptr;
- int adb_port = -1; // Use for emulators (local transport)
+ void SetLocalPortForEmulator(int port) {
+ CHECK_EQ(local_port_for_emulator_, -1);
+ local_port_for_emulator_ = port;
+ }
+
+ bool GetLocalPortForEmulator(int* port) const {
+ if (type == kTransportLocal && local_port_for_emulator_ != -1) {
+ *port = local_port_for_emulator_;
+ return true;
+ }
+ return false;
+ }
+
+ bool IsTcpDevice() const {
+ return type == kTransportLocal && local_port_for_emulator_ == -1;
+ }
void* key = nullptr;
unsigned char token[TOKEN_SIZE] = {};
@@ -128,6 +143,7 @@
bool MatchesTarget(const std::string& target) const;
private:
+ int local_port_for_emulator_ = -1;
bool kicked_ = false;
void (*kick_func_)(atransport*) = nullptr;