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Martyn Capewellf9e8ab02009-12-07 15:00:19 +00001/* libs/pixelflinger/col32cb16blend.S
2**
3** (C) COPYRIGHT 2009 ARM Limited.
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16**
17*/
18
19 .text
20 .align
21
22 .global scanline_col32cb16blend_arm
23
24//
25// This function alpha blends a fixed color into a destination scanline, using
26// the formula:
27//
28// d = s + (((a + (a >> 7)) * d) >> 8)
29//
30// where d is the destination pixel,
31// s is the source color,
32// a is the alpha channel of the source color.
33//
34
35// r0 = destination buffer pointer
36// r1 = color value
37// r2 = count
38
39
40scanline_col32cb16blend_arm:
41 push {r4-r10, lr} // stack ARM regs
42
43 mov r5, r1, lsr #24 // shift down alpha
44 mov r9, #0xff // create mask
45 add r5, r5, r5, lsr #7 // add in top bit
46 rsb r5, r5, #256 // invert alpha
47 and r10, r1, #0xff // extract red
48 and r12, r9, r1, lsr #8 // extract green
49 and r4, r9, r1, lsr #16 // extract blue
50 mov r10, r10, lsl #5 // prescale red
51 mov r12, r12, lsl #6 // prescale green
52 mov r4, r4, lsl #5 // prescale blue
53 mov r9, r9, lsr #2 // create dest green mask
54
551:
56 ldrh r8, [r0] // load dest pixel
57 subs r2, r2, #1 // decrement loop counter
58 mov r6, r8, lsr #11 // extract dest red
59 and r7, r9, r8, lsr #5 // extract dest green
60 and r8, r8, #0x1f // extract dest blue
61
62 smlabb r6, r6, r5, r10 // dest red * alpha + src red
63 smlabb r7, r7, r5, r12 // dest green * alpha + src green
64 smlabb r8, r8, r5, r4 // dest blue * alpha + src blue
65
66 mov r6, r6, lsr #8 // shift down red
67 mov r7, r7, lsr #8 // shift down green
68 mov r6, r6, lsl #11 // shift red into 565
69 orr r6, r7, lsl #5 // shift green into 565
70 orr r6, r8, lsr #8 // shift blue into 565
71
72 strh r6, [r0], #2 // store pixel to dest, update ptr
73 bne 1b // if count != 0, loop
74
75 pop {r4-r10, pc} // return
76
77
78