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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_FILTERFW_CORE_GL_BUFFER_INTERFACE_H
#define ANDROID_FILTERFW_CORE_GL_BUFFER_INTERFACE_H
#include <GLES2/gl2.h>
namespace android {
namespace filterfw {
class GLTextureHandle {
public:
virtual ~GLTextureHandle() { }
// Returns the held texture id.
virtual GLuint GetTextureId() const = 0;
// Binds the held texture. This may result in creating the texture if it
// is not yet available.
virtual bool FocusTexture() = 0;
// Generates the mipmap chain of the held texture. Returns true, iff
// generating was successful.
virtual bool GenerateMipMap() = 0;
// Set a texture parameter (see glTextureParameter documentation). Returns
// true iff the parameter was set successfully.
virtual bool SetTextureParameter(GLenum pname, GLint value) = 0;
// Returns the texture target used.
// Texture Target should be: GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES.
virtual GLuint GetTextureTarget() const = 0;
};
class GLFrameBufferHandle {
public:
virtual ~GLFrameBufferHandle() { }
// Returns the held FBO id.
virtual GLuint GetFboId() const = 0;
// Binds the held FBO. This may result in creating the FBO if it
// is not yet available.
virtual bool FocusFrameBuffer() = 0;
};
// Interface to instances that hold GL textures and frame-buffer-objects.
// The GLFrame class implements this interface.
class GLBufferHandle : public GLTextureHandle, public GLFrameBufferHandle {
public:
virtual ~GLBufferHandle() { }
};
} // namespace filterfw
} // namespace android
#endif // ANDROID_FILTERFW_CORE_GL_BUFFER_INTERFACE_H