Use AidlTypenames::MakeResolvedType() for inline types

On-the-fly creation of AidlTypeSpecifier is tedious because it needs to
be resolved. AidlTypenames::MakeResolvedType() does this for you.

Bug: 201584220
Test: m
Change-Id: I20ec718e10977e7c845345a7ef4449f150308700
diff --git a/aidl_language.cpp b/aidl_language.cpp
index 5d74338..03b9905 100644
--- a/aidl_language.cpp
+++ b/aidl_language.cpp
@@ -1415,12 +1415,10 @@
       return false;
     }
     auto type = annot->ParamValue<std::string>("type").value();
-    backing_type_ =
-        std::make_unique<AidlTypeSpecifier>(annot->GetLocation(), type, false, nullptr, Comments{});
+    backing_type_ = typenames.MakeResolvedType(annot->GetLocation(), type, false);
   } else {
     // Default to byte type for enums.
-    backing_type_ =
-        std::make_unique<AidlTypeSpecifier>(AIDL_LOCATION_HERE, "byte", false, nullptr, Comments{});
+    backing_type_ = typenames.MakeResolvedType(GetLocation(), "byte", false);
   }
 
   // we only support/test a few backing types, so make sure this is a supported
@@ -1433,10 +1431,6 @@
     return false;
   }
 
-  // Autofill() is called before type resolution, we resolve the backing type manually.
-  AIDL_FATAL_IF(!backing_type_->Resolve(typenames, nullptr),
-                "supporting backing types must resolve");
-
   return true;
 }