Rename MockSystemState into FakeSystemState.

This class is no longer a mock. The change also includes renaming the
appropriate files and the instances of this class.

BUG=chromium:358278
TEST=Unit tests.

Change-Id: Ifc20ead0d624eddf8827a6e6f39cd9b9207dcabf
Reviewed-on: https://chromium-review.googlesource.com/194088
Reviewed-by: Gilad Arnold <garnold@chromium.org>
Tested-by: Gilad Arnold <garnold@chromium.org>
Commit-Queue: David Zeuthen <zeuthen@chromium.org>
diff --git a/utils_unittest.cc b/utils_unittest.cc
index 84c20cc..77a7d9b 100644
--- a/utils_unittest.cc
+++ b/utils_unittest.cc
@@ -17,7 +17,7 @@
 #include <gtest/gtest.h>
 
 #include "update_engine/fake_clock.h"
-#include "update_engine/mock_system_state.h"
+#include "update_engine/fake_system_state.h"
 #include "update_engine/prefs.h"
 #include "update_engine/test_utils.h"
 #include "update_engine/utils.h"
@@ -548,7 +548,7 @@
 }
 
 TEST(UtilsTest, WallclockDurationHelper) {
-  MockSystemState mock_system_state;
+  FakeSystemState fake_system_state;
   FakeClock fake_clock;
   base::TimeDelta duration;
   string state_variable_key = "test-prefs";
@@ -558,30 +558,30 @@
   EXPECT_TRUE(utils::MakeTempDirectory("DurationPrefs.XXXXXX", &temp_dir));
   fake_prefs.Init(base::FilePath(temp_dir));
 
-  mock_system_state.set_clock(&fake_clock);
-  mock_system_state.set_prefs(&fake_prefs);
+  fake_system_state.set_clock(&fake_clock);
+  fake_system_state.set_prefs(&fake_prefs);
 
   // Initialize wallclock to 1 sec.
   fake_clock.SetWallclockTime(base::Time::FromInternalValue(1000000));
 
   // First time called so no previous measurement available.
-  EXPECT_FALSE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_FALSE(utils::WallclockDurationHelper(&fake_system_state,
                                               state_variable_key,
                                               &duration));
 
   // Next time, we should get zero since the clock didn't advance.
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
 
   // We can also call it as many times as we want with it being
   // considered a failure.
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
@@ -589,22 +589,22 @@
   // Advance the clock one second, then we should get 1 sec on the
   // next call and 0 sec on the subsequent call.
   fake_clock.SetWallclockTime(base::Time::FromInternalValue(2000000));
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 1);
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
 
   // Advance clock two seconds and we should get 2 sec and then 0 sec.
   fake_clock.SetWallclockTime(base::Time::FromInternalValue(4000000));
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 2);
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
@@ -613,11 +613,11 @@
   // adjustments, for example) so check that we properly handle this
   // case.
   fake_clock.SetWallclockTime(base::Time::FromInternalValue(3000000));
-  EXPECT_FALSE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_FALSE(utils::WallclockDurationHelper(&fake_system_state,
                                               state_variable_key,
                                               &duration));
   fake_clock.SetWallclockTime(base::Time::FromInternalValue(4000000));
-  EXPECT_TRUE(utils::WallclockDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::WallclockDurationHelper(&fake_system_state,
                                              state_variable_key,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 1);
@@ -627,33 +627,33 @@
 
 TEST(UtilsTest, MonotonicDurationHelper) {
   int64_t storage = 0;
-  MockSystemState mock_system_state;
+  FakeSystemState fake_system_state;
   FakeClock fake_clock;
   base::TimeDelta duration;
 
-  mock_system_state.set_clock(&fake_clock);
+  fake_system_state.set_clock(&fake_clock);
 
   // Initialize monotonic clock to 1 sec.
   fake_clock.SetMonotonicTime(base::Time::FromInternalValue(1000000));
 
   // First time called so no previous measurement available.
-  EXPECT_FALSE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_FALSE(utils::MonotonicDurationHelper(&fake_system_state,
                                               &storage,
                                               &duration));
 
   // Next time, we should get zero since the clock didn't advance.
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
 
   // We can also call it as many times as we want with it being
   // considered a failure.
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
@@ -661,22 +661,22 @@
   // Advance the clock one second, then we should get 1 sec on the
   // next call and 0 sec on the subsequent call.
   fake_clock.SetMonotonicTime(base::Time::FromInternalValue(2000000));
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 1);
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);
 
   // Advance clock two seconds and we should get 2 sec and then 0 sec.
   fake_clock.SetMonotonicTime(base::Time::FromInternalValue(4000000));
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 2);
-  EXPECT_TRUE(utils::MonotonicDurationHelper(&mock_system_state,
+  EXPECT_TRUE(utils::MonotonicDurationHelper(&fake_system_state,
                                              &storage,
                                              &duration));
   EXPECT_EQ(duration.InSeconds(), 0);