blob: ac00af2517b57884c642697ada501971b25ce58b [file] [log] [blame]
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ${packageName};
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Typeface;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.support.wearable.watchface.CanvasWatchFaceService;
import android.support.wearable.watchface.WatchFaceStyle;
import android.text.format.Time;
import android.view.SurfaceHolder;
import android.view.WindowInsets;
import java.lang.ref.WeakReference;
import java.util.TimeZone;
import java.util.concurrent.TimeUnit;
/**
* Digital watch face with seconds. In ambient mode, the seconds aren't displayed. On devices with
* low-bit ambient mode, the text is drawn without anti-aliasing in ambient mode.
*/
public class ${serviceClass} extends CanvasWatchFaceService {
private static final Typeface NORMAL_TYPEFACE =
Typeface.create(Typeface.SANS_SERIF, Typeface.NORMAL);
/**
* Update rate in milliseconds for interactive mode. We update once a second since seconds are
* displayed in interactive mode.
*/
private static final long INTERACTIVE_UPDATE_RATE_MS = TimeUnit.SECONDS.toMillis(1);
/**
* Handler message id for updating the time periodically in interactive mode.
*/
private static final int MSG_UPDATE_TIME = 0;
@Override
public Engine onCreateEngine() {
return new Engine();
}
private class Engine extends CanvasWatchFaceService.Engine {
final Handler mUpdateTimeHandler = new EngineHandler(this);
final BroadcastReceiver mTimeZoneReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
mTime.clear(intent.getStringExtra("time-zone"));
mTime.setToNow();
}
};
boolean mRegisteredTimeZoneReceiver = false;
Paint mBackgroundPaint;
Paint mTextPaint;
boolean mAmbient;
Time mTime;
float mXOffset;
float mYOffset;
/**
* Whether the display supports fewer bits for each color in ambient mode. When true, we
* disable anti-aliasing in ambient mode.
*/
boolean mLowBitAmbient;
@Override
public void onCreate(SurfaceHolder holder) {
super.onCreate(holder);
setWatchFaceStyle(new WatchFaceStyle.Builder(${serviceClass}.this)
.setCardPeekMode(WatchFaceStyle.PEEK_MODE_VARIABLE)
.setBackgroundVisibility(WatchFaceStyle.BACKGROUND_VISIBILITY_INTERRUPTIVE)
.setShowSystemUiTime(false)
.build());
Resources resources = ${serviceClass}.this.getResources();
mYOffset = resources.getDimension(R.dimen.digital_y_offset);
mBackgroundPaint = new Paint();
mBackgroundPaint.setColor(resources.getColor(R.color.digital_background));
mTextPaint = new Paint();
mTextPaint = createTextPaint(resources.getColor(R.color.digital_text));
mTime = new Time();
}
@Override
public void onDestroy() {
mUpdateTimeHandler.removeMessages(MSG_UPDATE_TIME);
super.onDestroy();
}
private Paint createTextPaint(int textColor) {
Paint paint = new Paint();
paint.setColor(textColor);
paint.setTypeface(NORMAL_TYPEFACE);
paint.setAntiAlias(true);
return paint;
}
@Override
public void onVisibilityChanged(boolean visible) {
super.onVisibilityChanged(visible);
if (visible) {
registerReceiver();
// Update time zone in case it changed while we weren't visible.
mTime.clear(TimeZone.getDefault().getID());
mTime.setToNow();
} else {
unregisterReceiver();
}
// Whether the timer should be running depends on whether we're visible (as well as
// whether we're in ambient mode), so we may need to start or stop the timer.
updateTimer();
}
private void registerReceiver() {
if (mRegisteredTimeZoneReceiver) {
return;
}
mRegisteredTimeZoneReceiver = true;
IntentFilter filter = new IntentFilter(Intent.ACTION_TIMEZONE_CHANGED);
${serviceClass}.this.registerReceiver(mTimeZoneReceiver, filter);
}
private void unregisterReceiver() {
if (!mRegisteredTimeZoneReceiver) {
return;
}
mRegisteredTimeZoneReceiver = false;
${serviceClass}.this.unregisterReceiver(mTimeZoneReceiver);
}
@Override
public void onApplyWindowInsets(WindowInsets insets) {
super.onApplyWindowInsets(insets);
// Load resources that have alternate values for round watches.
Resources resources = ${serviceClass}.this.getResources();
boolean isRound = insets.isRound();
mXOffset = resources.getDimension(isRound
? R.dimen.digital_x_offset_round : R.dimen.digital_x_offset);
float textSize = resources.getDimension(isRound
? R.dimen.digital_text_size_round : R.dimen.digital_text_size);
mTextPaint.setTextSize(textSize);
}
@Override
public void onPropertiesChanged(Bundle properties) {
super.onPropertiesChanged(properties);
mLowBitAmbient = properties.getBoolean(PROPERTY_LOW_BIT_AMBIENT, false);
}
@Override
public void onTimeTick() {
super.onTimeTick();
invalidate();
}
@Override
public void onAmbientModeChanged(boolean inAmbientMode) {
super.onAmbientModeChanged(inAmbientMode);
if (mAmbient != inAmbientMode) {
mAmbient = inAmbientMode;
if (mLowBitAmbient) {
mTextPaint.setAntiAlias(!inAmbientMode);
}
invalidate();
}
// Whether the timer should be running depends on whether we're visible (as well as
// whether we're in ambient mode), so we may need to start or stop the timer.
updateTimer();
}
@Override
public void onDraw(Canvas canvas, Rect bounds) {
// Draw the background.
canvas.drawRect(0, 0, bounds.width(), bounds.height(), mBackgroundPaint);
// Draw H:MM in ambient mode or H:MM:SS in interactive mode.
mTime.setToNow();
String text = mAmbient
? String.format("%d:%02d", mTime.hour, mTime.minute)
: String.format("%d:%02d:%02d", mTime.hour, mTime.minute, mTime.second);
canvas.drawText(text, mXOffset, mYOffset, mTextPaint);
}
/**
* Starts the {@link #mUpdateTimeHandler} timer if it should be running and isn't currently
* or stops it if it shouldn't be running but currently is.
*/
private void updateTimer() {
mUpdateTimeHandler.removeMessages(MSG_UPDATE_TIME);
if (shouldTimerBeRunning()) {
mUpdateTimeHandler.sendEmptyMessage(MSG_UPDATE_TIME);
}
}
/**
* Returns whether the {@link #mUpdateTimeHandler} timer should be running. The timer should
* only run when we're visible and in interactive mode.
*/
private boolean shouldTimerBeRunning() {
return isVisible() && !isInAmbientMode();
}
/**
* Handle updating the time periodically in interactive mode.
*/
private void handleUpdateTimeMessage() {
invalidate();
if (shouldTimerBeRunning()) {
long timeMs = System.currentTimeMillis();
long delayMs = INTERACTIVE_UPDATE_RATE_MS
- (timeMs % INTERACTIVE_UPDATE_RATE_MS);
mUpdateTimeHandler.sendEmptyMessageDelayed(MSG_UPDATE_TIME, delayMs);
}
}
}
private static class EngineHandler extends Handler {
private final WeakReference<${serviceClass}.Engine> mWeakReference;
public EngineHandler(${serviceClass}.Engine reference) {
mWeakReference = new WeakReference<>(reference);
}
@Override
public void handleMessage(Message msg) {
${serviceClass}.Engine engine = mWeakReference.get();
if (engine != null) {
switch (msg.what) {
case MSG_UPDATE_TIME:
engine.handleUpdateTimeMessage();
break;
}
}
}
}
}