0-click UI update
o New start sound
o Vibrate only when
- starting send
- send success
- receive success
o Play sound only when
- starting send
- send success
- send failure (out of range before complete)
- receive success
o Introduce HoldingItWrongUi with the new image
o P2pAnimationActivity -> SendUi, and a huge cleanup of it
- no longer an activity. It took 350ms to inflate the views on
first onCreate() as an activity, but we can cache this ahead
of time as a window.
- Use ObjectAnimator instead of ViewAnimator, much less code
o Use ACCELEROMETER instead of GRAVITY to get faster tilt detection.
TODO (in order of priority)
o LLCP has started crashing a lot again. About 1/10 times I come into
P2P range the stack crashes now on my Nexus S TMO.
At first I thought it was because I was doing animations during LLCP
send, which might affect timing to pn544 due to CPU load. So I changed
my first implementation (one animation) to split it into a pre-send
and post-send, so we don't do any work during the actual send. Still
seems to crash though. We really need to make it solid again.
o Change notification text and settings text+image as per Rachel's email
o Do some simple low-pass filter on ACCELEROMETER so we don't get caught
out when the user shakes the phone
o Plumb through a starting receive callback, and play sound + vibrate
o Prevent touch during send animations. Not a big deal right now because
we complete it so fast.
o Prevent notification shade from being pulled during HoldingItWrongUi
and SendUi
o Prevent orientation change during SendUi
Change-Id: Ieec1efb741244c68270e34a712c15c58621b1446
9 files changed