0-click UI update

o New start sound
o Vibrate only when
    - starting send
    - send success
    - receive success
o Play sound only when
    - starting send
    - send success
    - send failure (out of range before complete)
    - receive success
o Introduce HoldingItWrongUi with the new image
o P2pAnimationActivity -> SendUi, and a huge cleanup of it
    - no longer an activity. It took 350ms to inflate the views on
      first onCreate() as an activity, but we can cache this ahead
      of time as a window.
    - Use ObjectAnimator instead of ViewAnimator, much less code
o Use ACCELEROMETER instead of GRAVITY to get faster tilt detection.

TODO (in order of priority)
o LLCP has started crashing a lot again. About 1/10 times I come into
  P2P range the stack crashes now on my Nexus S TMO.
  At first I thought it was because I was doing animations during LLCP
  send, which might affect timing to pn544 due to CPU load. So I changed
  my first implementation (one animation) to split it into a pre-send
  and post-send, so we don't do any work during the actual send. Still
  seems to crash though. We really need to make it solid again.
o Change notification text and settings text+image as per Rachel's email
o Do some simple low-pass filter on ACCELEROMETER so we don't get caught
  out when the user shakes the phone
o Plumb through a starting receive callback, and play sound + vibrate
o Prevent touch during send animations. Not a big deal right now because
  we complete it so fast.
o Prevent notification shade from being pulled during HoldingItWrongUi
  and SendUi
o Prevent orientation change during SendUi

Change-Id: Ieec1efb741244c68270e34a712c15c58621b1446
9 files changed