hwc: vpuclient: vpuClient implementation
Vpuclient is the client side for VFM in hwc. It follows the
similar pattern of prepare and draw. It has 2 step prepare
including: setVpuSession and prepare. The setVpuSession function
passes all the layers from the SF list to VFM, which marks
the layers that it can support. After this, the layer
allocation/configuration is done, and finally in prepare the
allocated pipes are passed down to VFM. The draw function
passes the handle to the VFM to draw the video layer.
Change-Id: I5d8795de35ed98716f7fa4cd48506b488cb3cb5d
diff --git a/libhwcomposer/Android.mk b/libhwcomposer/Android.mk
index 72e064e..9749c69 100644
--- a/libhwcomposer/Android.mk
+++ b/libhwcomposer/Android.mk
@@ -25,10 +25,8 @@
hwc_dump_layers.cpp \
hwc_ad.cpp \
hwc_virtual.cpp
-
-ifeq ($(call is-board-platform-in-list, mpq8092 msm_bronze msm8916), true)
+ifeq ($(call is-board-platform-in-list, mpq8092), true)
LOCAL_SRC_FILES += hwc_vpuclient.cpp
endif
-
include $(BUILD_SHARED_LIBRARY)