gralloc: UBWC aligned buffers are tiled

UBWC aligned buffers are tiled. So EGL will set the tileMode to Macro
internally, if UBWC_ALIGNED bit is set in handle flags. There is no
need to set TILE_RENDERED bit explicitly. It simplifies the logic.

CRs-Fixed: 855474

Change-Id: I76ea8991ffa576ec3198daecd9e5dc97667d0ba1
diff --git a/libgralloc/gpu.cpp b/libgralloc/gpu.cpp
index 256b023..11d8f1f 100644
--- a/libgralloc/gpu.cpp
+++ b/libgralloc/gpu.cpp
@@ -148,7 +148,6 @@
         if (isUBwcEnabled(format, usage) &&
             AdrenoMemInfo::getInstance().isUBWCSupportedByGPU(format)) {
             flags |= private_handle_t::PRIV_FLAGS_UBWC_ALIGNED;
-            flags |= private_handle_t::PRIV_FLAGS_TILE_RENDERED;
         }
 
         if(usage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) {