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/*
* Copyright (c) 2017, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _UDPSERVER_H_
#define _UDPSERVER_H_
#include <string>
#include <thread>
#include "HostDefinitions.h"
#include "CommandsHandler.h"
#include "UdpNetworkInterface.h"
class Host;
class UdpServer
{
public:
/*
UdpServer
Creates a UDP socket which receives messages from the network and can response using a broadcast option
*/
UdpServer(unsigned int udpPortIn, unsigned int udpPortOut, Host& host);
/*
StartServer
Starts to receive messages, Handles the message and continue to the receive
@param: none
@return: none
*/
void StartServer();
/*
StopServer
Stops receiving messages
@param: none
@return: none
*/
void Stop();
private:
/*
BlockingReceive
Waits for a UDP message and handles it
Assumption: m_pSocket is valid
@param: none
@return: none
*/
void BlockingReceive();
/*
SendBroadcastMessage
Sends a message to all hosts in the subnet
Assumption: m_pSocket is valid
@param: responseMessage - the message to send
@return: none
*/
void SendBroadcastMessage(ResponseMessage responseMessage);
unsigned int m_udpPortIn; // the local host port
unsigned int m_udpPortOut; // the remote host port
string m_broadcastIp;
unique_ptr<UdpNetworkInterface> m_pSocket;
CommandsHandler m_CommandHandler;
static const int m_maxMessageLength;
bool m_running;
};
#endif // !_UDPSERVER_H_