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/*
* Copyright (c) 2017, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _COMMANDSTCPSERVER_H_
#define _COMMANDSTCPSERVER_H_
#include "TcpNetworkInterface.h"
#include <memory>
#include "HostDefinitions.h"
#include "CommandsHandler.h"
using namespace std;
class Host;
/*
* Commands TCP Server is a synchronous server that handles each client separately.
* When a client sends a new command to the Commands TCP Server, the host processes it and sends back to the client an answer.
*/
class CommandsTcpServer
{
public:
/*
* Commands TCP server constructor gets the port to start in. It also initializes new Socket object.
*/
CommandsTcpServer(unsigned int commandsTcpPort, Host& host);
/*
* Start the commands TCP server at the given port (given in the constructor).
* For each new client that is connecting to the server it opens a new thread and
* continue to listen on the port for more clients.
*/
void Start();
/*
* Stop the commands TCP server by doing some clean ups for the sockets.
*/
void Stop();
private:
unsigned int m_port; //The port in which the commands TCP server is working on
shared_ptr<TcpNetworkInterfaces::NetworkInterface> m_pSocket; //an object that holds the connection with each client
Host& m_host; // refernce to the host object (that is passed to commandsHandler each time a new TCP connection is created)
void ServerThread(TcpNetworkInterfaces::NetworkInterface client);
ConnectionStatus Reply(TcpNetworkInterfaces::NetworkInterface &client, ResponseMessage &responseMessage);
ConnectionStatus ReplyBuffer(TcpNetworkInterfaces::NetworkInterface &client, ResponseMessage &responseMessage);
ConnectionStatus ReplyFile(TcpNetworkInterfaces::NetworkInterface &client, ResponseMessage &fileName);
ConnectionStatus ReplyBinary(TcpNetworkInterfaces::NetworkInterface &client, ResponseMessage &responseMessage);
bool m_running;
};
#endif // !_COMMANDSTCPSERVER_H_