Add a pass to optimize patterns of vectorized interleaved memory accesses for
X86. The pass optimizes as a unit the entire wide load + shuffles pattern
produced by interleaved vectorization. This initial patch optimizes one pattern
(64-bit elements interleaved by a factor of 4). Future patches will generalize
to additional patterns.

Patch by Farhana Aleen

Differential revision: http://reviews.llvm.org/D24681

llvm-svn: 284260
diff --git a/llvm/test/CodeGen/X86/x86-interleaved-access.ll b/llvm/test/CodeGen/X86/x86-interleaved-access.ll
new file mode 100644
index 0000000..1fc1b43
--- /dev/null
+++ b/llvm/test/CodeGen/X86/x86-interleaved-access.ll
@@ -0,0 +1,129 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=x86_64-pc-linux  -mattr=+avx < %s | FileCheck %s --check-prefix=AVX --check-prefix=AVX1
+; RUN: llc -mtriple=x86_64-pc-linux  -mattr=+avx2 < %s | FileCheck %s --check-prefix=AVX --check-prefix=AVX2
+
+define <4 x double> @load_factorf64_4(<16 x double>* %ptr) {
+; AVX-LABEL: load_factorf64_4:
+; AVX:       # BB#0:
+; AVX-NEXT:    vmovupd (%rdi), %ymm0
+; AVX-NEXT:    vmovupd 32(%rdi), %ymm1
+; AVX-NEXT:    vmovupd 64(%rdi), %ymm2
+; AVX-NEXT:    vmovupd 96(%rdi), %ymm3
+; AVX-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm4
+; AVX-NEXT:    vinsertf128 $1, %xmm3, %ymm1, %ymm5
+; AVX-NEXT:    vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm2[2,3]
+; AVX-NEXT:    vperm2f128 {{.*#+}} ymm1 = ymm1[2,3],ymm3[2,3]
+; AVX-NEXT:    vunpcklpd {{.*#+}} ymm2 = ymm0[0],ymm1[0],ymm0[2],ymm1[2]
+; AVX-NEXT:    vunpckhpd {{.*#+}} ymm0 = ymm0[1],ymm1[1],ymm0[3],ymm1[3]
+; AVX-NEXT:    vhaddpd %ymm5, %ymm4, %ymm1
+; AVX-NEXT:    vaddpd %ymm2, %ymm1, %ymm1
+; AVX-NEXT:    vaddpd %ymm0, %ymm1, %ymm0
+; AVX-NEXT:    retq
+  %wide.vec = load <16 x double>, <16 x double>* %ptr, align 16
+  %strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
+  %strided.v1 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 1, i32 5, i32 9, i32 13>
+  %strided.v2 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 2, i32 6, i32 10, i32 14>
+  %strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 3, i32 7, i32 11, i32 15>
+  %add1 = fadd <4 x double> %strided.v0, %strided.v1
+  %add2 = fadd <4 x double> %add1, %strided.v2
+  %add3 = fadd <4 x double> %add2, %strided.v3
+  ret <4 x double> %add3
+}
+
+define <4 x double> @load_factorf64_2(<16 x double>* %ptr) {
+; AVX-LABEL: load_factorf64_2:
+; AVX:       # BB#0:
+; AVX-NEXT:    vmovupd (%rdi), %ymm0
+; AVX-NEXT:    vmovupd 32(%rdi), %ymm1
+; AVX-NEXT:    vmovupd 64(%rdi), %ymm2
+; AVX-NEXT:    vmovupd 96(%rdi), %ymm3
+; AVX-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm4
+; AVX-NEXT:    vinsertf128 $1, %xmm3, %ymm1, %ymm5
+; AVX-NEXT:    vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm2[2,3]
+; AVX-NEXT:    vperm2f128 {{.*#+}} ymm1 = ymm1[2,3],ymm3[2,3]
+; AVX-NEXT:    vunpcklpd {{.*#+}} ymm2 = ymm4[0],ymm5[0],ymm4[2],ymm5[2]
+; AVX-NEXT:    vunpckhpd {{.*#+}} ymm0 = ymm0[1],ymm1[1],ymm0[3],ymm1[3]
+; AVX-NEXT:    vmulpd %ymm0, %ymm2, %ymm0
+; AVX-NEXT:    retq
+  %wide.vec = load <16 x double>, <16 x double>* %ptr, align 16
+  %strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
+  %strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 3, i32 7, i32 11, i32 15>
+  %mul = fmul <4 x double> %strided.v0, %strided.v3
+  ret <4 x double> %mul
+}
+
+define <4 x double> @load_factorf64_1(<16 x double>* %ptr) {
+; AVX-LABEL: load_factorf64_1:
+; AVX:       # BB#0:
+; AVX-NEXT:    vmovupd (%rdi), %ymm0
+; AVX-NEXT:    vmovupd 32(%rdi), %ymm1
+; AVX-NEXT:    vmovupd 64(%rdi), %ymm2
+; AVX-NEXT:    vmovupd 96(%rdi), %ymm3
+; AVX-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX-NEXT:    vinsertf128 $1, %xmm3, %ymm1, %ymm1
+; AVX-NEXT:    vunpcklpd {{.*#+}} ymm0 = ymm0[0],ymm1[0],ymm0[2],ymm1[2]
+; AVX-NEXT:    vmulpd %ymm0, %ymm0, %ymm0
+; AVX-NEXT:    retq
+  %wide.vec = load <16 x double>, <16 x double>* %ptr, align 16
+  %strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
+  %strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
+  %mul = fmul <4 x double> %strided.v0, %strided.v3
+  ret <4 x double> %mul
+}
+
+define <4 x i64> @load_factori64_4(<16 x i64>* %ptr) {
+; AVX1-LABEL: load_factori64_4:
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vmovupd (%rdi), %ymm0
+; AVX1-NEXT:    vmovupd 32(%rdi), %ymm1
+; AVX1-NEXT:    vmovupd 64(%rdi), %ymm2
+; AVX1-NEXT:    vmovupd 96(%rdi), %ymm3
+; AVX1-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm4
+; AVX1-NEXT:    vinsertf128 $1, %xmm3, %ymm1, %ymm5
+; AVX1-NEXT:    vperm2f128 {{.*#+}} ymm0 = ymm0[2,3],ymm2[2,3]
+; AVX1-NEXT:    vperm2f128 {{.*#+}} ymm1 = ymm1[2,3],ymm3[2,3]
+; AVX1-NEXT:    vunpcklpd {{.*#+}} ymm2 = ymm4[0],ymm5[0],ymm4[2],ymm5[2]
+; AVX1-NEXT:    vunpcklpd {{.*#+}} ymm3 = ymm0[0],ymm1[0],ymm0[2],ymm1[2]
+; AVX1-NEXT:    vunpckhpd {{.*#+}} ymm4 = ymm4[1],ymm5[1],ymm4[3],ymm5[3]
+; AVX1-NEXT:    vunpckhpd {{.*#+}} ymm0 = ymm0[1],ymm1[1],ymm0[3],ymm1[3]
+; AVX1-NEXT:    vextractf128 $1, %ymm4, %xmm1
+; AVX1-NEXT:    vextractf128 $1, %ymm2, %xmm5
+; AVX1-NEXT:    vpaddq %xmm3, %xmm4, %xmm4
+; AVX1-NEXT:    vextractf128 $1, %ymm3, %xmm3
+; AVX1-NEXT:    vpaddq %xmm3, %xmm1, %xmm1
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm3
+; AVX1-NEXT:    vpaddq %xmm3, %xmm1, %xmm1
+; AVX1-NEXT:    vpaddq %xmm1, %xmm5, %xmm1
+; AVX1-NEXT:    vpaddq %xmm0, %xmm4, %xmm0
+; AVX1-NEXT:    vpaddq %xmm0, %xmm2, %xmm0
+; AVX1-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: load_factori64_4:
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vmovdqu (%rdi), %ymm0
+; AVX2-NEXT:    vmovdqu 32(%rdi), %ymm1
+; AVX2-NEXT:    vmovdqu 64(%rdi), %ymm2
+; AVX2-NEXT:    vmovdqu 96(%rdi), %ymm3
+; AVX2-NEXT:    vinserti128 $1, %xmm2, %ymm0, %ymm4
+; AVX2-NEXT:    vinserti128 $1, %xmm3, %ymm1, %ymm5
+; AVX2-NEXT:    vperm2i128 {{.*#+}} ymm0 = ymm0[2,3],ymm2[2,3]
+; AVX2-NEXT:    vperm2i128 {{.*#+}} ymm1 = ymm1[2,3],ymm3[2,3]
+; AVX2-NEXT:    vpunpcklqdq {{.*#+}} ymm2 = ymm4[0],ymm5[0],ymm4[2],ymm5[2]
+; AVX2-NEXT:    vpunpcklqdq {{.*#+}} ymm3 = ymm0[0],ymm1[0],ymm0[2],ymm1[2]
+; AVX2-NEXT:    vpunpckhqdq {{.*#+}} ymm4 = ymm4[1],ymm5[1],ymm4[3],ymm5[3]
+; AVX2-NEXT:    vpunpckhqdq {{.*#+}} ymm0 = ymm0[1],ymm1[1],ymm0[3],ymm1[3]
+; AVX2-NEXT:    vpaddq %ymm3, %ymm4, %ymm1
+; AVX2-NEXT:    vpaddq %ymm0, %ymm1, %ymm0
+; AVX2-NEXT:    vpaddq %ymm0, %ymm2, %ymm0
+; AVX2-NEXT:    retq
+  %wide.vec = load <16 x i64>, <16 x i64>* %ptr, align 16
+  %strided.v0 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
+  %strided.v1 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 1, i32 5, i32 9, i32 13>
+  %strided.v2 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 2, i32 6, i32 10, i32 14>
+  %strided.v3 = shufflevector <16 x i64> %wide.vec, <16 x i64> undef, <4 x i32> <i32 3, i32 7, i32 11, i32 15>
+  %add1 = add <4 x i64> %strided.v0, %strided.v1
+  %add2 = add <4 x i64> %add1, %strided.v2
+  %add3 = add <4 x i64> %add2, %strided.v3
+  ret <4 x i64> %add3
+}