Reflow paragraphs in comments.
This is intended as a clean up after the big clang-format commit
(r280751), which unfortunately resulted in many of the comment
paragraphs in LLDB being very hard to read.
FYI, the script I used was:
import textwrap
import commands
import os
import sys
import re
tmp = "%s.tmp"%sys.argv[1]
out = open(tmp, "w+")
with open(sys.argv[1], "r") as f:
header = ""
text = ""
comment = re.compile(r'^( *//) ([^ ].*)$')
special = re.compile(r'^((([A-Z]+[: ])|([0-9]+ )).*)|(.*;)$')
for line in f:
match = comment.match(line)
if match and not special.match(match.group(2)):
# skip intentionally short comments.
if not text and len(match.group(2)) < 40:
out.write(line)
continue
if text:
text += " " + match.group(2)
else:
header = match.group(1)
text = match.group(2)
continue
if text:
filled = textwrap.wrap(text, width=(78-len(header)),
break_long_words=False)
for l in filled:
out.write(header+" "+l+'\n')
text = ""
out.write(line)
os.rename(tmp, sys.argv[1])
Differential Revision: https://reviews.llvm.org/D46144
llvm-svn: 331197
diff --git a/lldb/source/Core/Communication.cpp b/lldb/source/Core/Communication.cpp
index 38ab902..da554ba 100644
--- a/lldb/source/Core/Communication.cpp
+++ b/lldb/source/Core/Communication.cpp
@@ -97,15 +97,15 @@
lldb::ConnectionSP connection_sp(m_connection_sp);
if (connection_sp) {
ConnectionStatus status = connection_sp->Disconnect(error_ptr);
- // We currently don't protect connection_sp with any mutex for
- // multi-threaded environments. So lets not nuke our connection class
- // without putting some multi-threaded protections in. We also probably
- // don't want to pay for the overhead it might cause if every time we
- // access the connection we have to take a lock.
+ // We currently don't protect connection_sp with any mutex for multi-
+ // threaded environments. So lets not nuke our connection class without
+ // putting some multi-threaded protections in. We also probably don't want
+ // to pay for the overhead it might cause if every time we access the
+ // connection we have to take a lock.
//
- // This unique pointer will cleanup after itself when this object goes away,
- // so there is no need to currently have it destroy itself immediately
- // upon disconnnect.
+ // This unique pointer will cleanup after itself when this object goes
+ // away, so there is no need to currently have it destroy itself
+ // immediately upon disconnnect.
// connection_sp.reset();
return status;
}
@@ -240,8 +240,8 @@
size_t Communication::GetCachedBytes(void *dst, size_t dst_len) {
std::lock_guard<std::recursive_mutex> guard(m_bytes_mutex);
if (!m_bytes.empty()) {
- // If DST is nullptr and we have a thread, then return the number
- // of bytes that are available so the caller can call again
+ // If DST is nullptr and we have a thread, then return the number of bytes
+ // that are available so the caller can call again
if (dst == nullptr)
return m_bytes.size();
@@ -337,8 +337,7 @@
case eConnectionStatusInterrupted: // Synchronization signal from
// SynchronizeWithReadThread()
// The connection returns eConnectionStatusInterrupted only when there is
- // no
- // input pending to be read, so we can signal that.
+ // no input pending to be read, so we can signal that.
comm->BroadcastEvent(eBroadcastBitNoMorePendingInput);
break;
case eConnectionStatusNoConnection: // No connection