Reflow paragraphs in comments.
This is intended as a clean up after the big clang-format commit
(r280751), which unfortunately resulted in many of the comment
paragraphs in LLDB being very hard to read.
FYI, the script I used was:
import textwrap
import commands
import os
import sys
import re
tmp = "%s.tmp"%sys.argv[1]
out = open(tmp, "w+")
with open(sys.argv[1], "r") as f:
header = ""
text = ""
comment = re.compile(r'^( *//) ([^ ].*)$')
special = re.compile(r'^((([A-Z]+[: ])|([0-9]+ )).*)|(.*;)$')
for line in f:
match = comment.match(line)
if match and not special.match(match.group(2)):
# skip intentionally short comments.
if not text and len(match.group(2)) < 40:
out.write(line)
continue
if text:
text += " " + match.group(2)
else:
header = match.group(1)
text = match.group(2)
continue
if text:
filled = textwrap.wrap(text, width=(78-len(header)),
break_long_words=False)
for l in filled:
out.write(header+" "+l+'\n')
text = ""
out.write(line)
os.rename(tmp, sys.argv[1])
Differential Revision: https://reviews.llvm.org/D46144
llvm-svn: 331197
diff --git a/lldb/source/Expression/UserExpression.cpp b/lldb/source/Expression/UserExpression.cpp
index 3386bc4..34945fd 100644
--- a/lldb/source/Expression/UserExpression.cpp
+++ b/lldb/source/Expression/UserExpression.cpp
@@ -179,9 +179,8 @@
execution_policy = eExecutionPolicyNever;
// We need to set the expression execution thread here, turns out parse can
- // call functions in the process of
- // looking up symbols, which will escape the context set by exe_ctx passed to
- // Execute.
+ // call functions in the process of looking up symbols, which will escape the
+ // context set by exe_ctx passed to Execute.
lldb::ThreadSP thread_sp = exe_ctx.GetThreadSP();
ThreadList::ExpressionExecutionThreadPusher execution_thread_pusher(
thread_sp);
@@ -198,9 +197,9 @@
else
full_prefix = option_prefix;
- // If the language was not specified in the expression command,
- // set it to the language in the target's properties if
- // specified, else default to the langage for the frame.
+ // If the language was not specified in the expression command, set it to the
+ // language in the target's properties if specified, else default to the
+ // langage for the frame.
if (language == lldb::eLanguageTypeUnknown) {
if (target->GetLanguage() != lldb::eLanguageTypeUnknown)
language = target->GetLanguage();