Reflow paragraphs in comments.

This is intended as a clean up after the big clang-format commit
(r280751), which unfortunately resulted in many of the comment
paragraphs in LLDB being very hard to read.

FYI, the script I used was:

import textwrap
import commands
import os
import sys
import re
tmp = "%s.tmp"%sys.argv[1]
out = open(tmp, "w+")
with open(sys.argv[1], "r") as f:
  header = ""
  text = ""
  comment = re.compile(r'^( *//) ([^ ].*)$')
  special = re.compile(r'^((([A-Z]+[: ])|([0-9]+ )).*)|(.*;)$')
  for line in f:
      match = comment.match(line)
      if match and not special.match(match.group(2)):
          # skip intentionally short comments.
          if not text and len(match.group(2)) < 40:
              out.write(line)
              continue

          if text:
              text += " " + match.group(2)
          else:
              header = match.group(1)
              text = match.group(2)

          continue

      if text:
          filled = textwrap.wrap(text, width=(78-len(header)),
                                 break_long_words=False)
          for l in filled:
              out.write(header+" "+l+'\n')
              text = ""

      out.write(line)

os.rename(tmp, sys.argv[1])

Differential Revision: https://reviews.llvm.org/D46144

llvm-svn: 331197
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp
index 62b8845..4e20b56 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp
@@ -109,16 +109,14 @@
       const bool should_stop = ShouldStop(signals, response);
       response.SetFilePos(0);
 
-      // The packet we should resume with. In the future
-      // we should check our thread list and "do the right thing"
-      // for new threads that show up while we stop and run async
-      // packets. Setting the packet to 'c' to continue all threads
-      // is the right thing to do 99.99% of the time because if a
-      // thread was single stepping, and we sent an interrupt, we
-      // will notice above that we didn't stop due to an interrupt
-      // but stopped due to stepping and we would _not_ continue.
-      // This packet may get modified by the async actions (e.g. to send a
-      // signal).
+      // The packet we should resume with. In the future we should check our
+      // thread list and "do the right thing" for new threads that show up
+      // while we stop and run async packets. Setting the packet to 'c' to
+      // continue all threads is the right thing to do 99.99% of the time
+      // because if a thread was single stepping, and we sent an interrupt, we
+      // will notice above that we didn't stop due to an interrupt but stopped
+      // due to stepping and we would _not_ continue. This packet may get
+      // modified by the async actions (e.g. to send a signal).
       m_continue_packet = 'c';
       cont_lock.unlock();
 
@@ -263,19 +261,16 @@
   if (m_async_count == 0)
     return true; // We were not interrupted. The process stopped on its own.
 
-  // Older debugserver stubs (before April 2016) can return two
-  // stop-reply packets in response to a ^C packet.
-  // Additionally, all debugservers still return two stop replies if
-  // the inferior stops due to some other reason before the remote
-  // stub manages to interrupt it. We need to wait for this
-  // additional packet to make sure the packet sequence does not get
-  // skewed.
+  // Older debugserver stubs (before April 2016) can return two stop-reply
+  // packets in response to a ^C packet. Additionally, all debugservers still
+  // return two stop replies if the inferior stops due to some other reason
+  // before the remote stub manages to interrupt it. We need to wait for this
+  // additional packet to make sure the packet sequence does not get skewed.
   StringExtractorGDBRemote extra_stop_reply_packet;
   ReadPacket(extra_stop_reply_packet, milliseconds(100), false);
 
-  // Interrupting is typically done using SIGSTOP or SIGINT, so if
-  // the process stops with some other signal, we definitely want to
-  // stop.
+  // Interrupting is typically done using SIGSTOP or SIGINT, so if the process
+  // stops with some other signal, we definitely want to stop.
   const uint8_t signo = response.GetHexU8(UINT8_MAX);
   if (signo != signals.GetSignalNumberFromName("SIGSTOP") &&
       signo != signals.GetSignalNumberFromName("SIGINT"))
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
index 13efa4b..c8b37a1 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -150,9 +150,8 @@
     Disconnect();
   }
 
-  // Stop the communications read thread which is used to parse all
-  // incoming packets.  This function will block until the read
-  // thread returns.
+  // Stop the communications read thread which is used to parse all incoming
+  // packets.  This function will block until the read thread returns.
   if (m_read_thread_enabled)
     StopReadThread();
 }
@@ -217,12 +216,10 @@
         }
       }
 
-      // If logging was just enabled and we have history, then dump out what
-      // we have to the log so we get the historical context. The Dump() call
-      // that
+      // If logging was just enabled and we have history, then dump out what we
+      // have to the log so we get the historical context. The Dump() call that
       // logs all of the packet will set a boolean so that we don't dump this
-      // more
-      // than once
+      // more than once
       if (!m_history.DidDumpToLog())
         m_history.Dump(log);
 
@@ -303,8 +300,8 @@
 
 // This function is called when a packet is requested.
 // A whole packet is popped from the packet queue and returned to the caller.
-// Packets are placed into this queue from the communication read thread.
-// See GDBRemoteCommunication::AppendBytesToCache.
+// Packets are placed into this queue from the communication read thread. See
+// GDBRemoteCommunication::AppendBytesToCache.
 GDBRemoteCommunication::PacketResult
 GDBRemoteCommunication::PopPacketFromQueue(StringExtractorGDBRemote &response,
                                            Timeout<std::micro> timeout) {
@@ -424,11 +421,9 @@
                   break;
                 } else if (successful_responses == 1) {
                   // We got something else back as the first successful
-                  // response, it probably is
-                  // the  response to the packet we actually wanted, so copy it
-                  // over if this
-                  // is the first success and continue to try to get the qEcho
-                  // response
+                  // response, it probably is the  response to the packet we
+                  // actually wanted, so copy it over if this is the first
+                  // success and continue to try to get the qEcho response
                   packet = echo_response;
                   got_actual_response = true;
                 }
@@ -441,14 +436,13 @@
           }
 
           // We weren't able to sync back up with the server, we must abort
-          // otherwise
-          // all responses might not be from the right packets...
+          // otherwise all responses might not be from the right packets...
           if (sync_success) {
             // We timed out, but were able to recover
             if (got_actual_response) {
               // We initially timed out, but we did get a response that came in
-              // before the successful
-              // reply to our qEcho packet, so lets say everything is fine...
+              // before the successful reply to our qEcho packet, so lets say
+              // everything is fine...
               return PacketResult::Success;
             }
           } else {
@@ -490,10 +484,9 @@
 
   size_t pkt_size = m_bytes.size();
 
-  // Smallest possible compressed packet is $N#00 - an uncompressed empty reply,
-  // most commonly indicating
-  // an unsupported packet.  Anything less than 5 characters, it's definitely
-  // not a compressed packet.
+  // Smallest possible compressed packet is $N#00 - an uncompressed empty
+  // reply, most commonly indicating an unsupported packet.  Anything less than
+  // 5 characters, it's definitely not a compressed packet.
   if (pkt_size < 5)
     return true;
 
@@ -522,17 +515,15 @@
       1; // The first character of the two hex checksum characters
 
   // Normally size_of_first_packet == m_bytes.size() but m_bytes may contain
-  // multiple packets.
-  // size_of_first_packet is the size of the initial packet which we'll replace
-  // with the decompressed
-  // version of, leaving the rest of m_bytes unmodified.
+  // multiple packets. size_of_first_packet is the size of the initial packet
+  // which we'll replace with the decompressed version of, leaving the rest of
+  // m_bytes unmodified.
   size_t size_of_first_packet = hash_mark_idx + 3;
 
   // Compressed packets ("$C") start with a base10 number which is the size of
-  // the uncompressed payload,
-  // then a : and then the compressed data.  e.g. $C1024:<binary>#00
-  // Update content_start and content_length to only include the <binary> part
-  // of the packet.
+  // the uncompressed payload, then a : and then the compressed data.  e.g.
+  // $C1024:<binary>#00 Update content_start and content_length to only include
+  // the <binary> part of the packet.
 
   uint64_t decompressed_bufsize = ULONG_MAX;
   if (m_bytes[1] == 'C') {
@@ -581,15 +572,14 @@
   }
 
   if (m_bytes[1] == 'N') {
-    // This packet was not compressed -- delete the 'N' character at the
-    // start and the packet may be processed as-is.
+    // This packet was not compressed -- delete the 'N' character at the start
+    // and the packet may be processed as-is.
     m_bytes.erase(1, 1);
     return true;
   }
 
-  // Reverse the gdb-remote binary escaping that was done to the compressed text
-  // to
-  // guard characters like '$', '#', '}', etc.
+  // Reverse the gdb-remote binary escaping that was done to the compressed
+  // text to guard characters like '$', '#', '}', etc.
   std::vector<uint8_t> unescaped_content;
   unescaped_content.reserve(content_length);
   size_t i = content_start;
@@ -630,12 +620,10 @@
     else if (m_compression_type == CompressionType::LZMA)
       compression_type = COMPRESSION_LZMA;
 
-    // If we have the expected size of the decompressed payload, we can allocate
-    // the right-sized buffer and do it.  If we don't have that information,
-    // we'll
-    // need to try decoding into a big buffer and if the buffer wasn't big
-    // enough,
-    // increase it and try again.
+    // If we have the expected size of the decompressed payload, we can
+    // allocate the right-sized buffer and do it.  If we don't have that
+    // information, we'll need to try decoding into a big buffer and if the
+    // buffer wasn't big enough, increase it and try again.
 
     if (decompressed_bufsize != ULONG_MAX && decompressed_buffer != nullptr) {
       decompressed_bytes = compression_decode_buffer(
@@ -723,9 +711,8 @@
 
   // Parse up the packets into gdb remote packets
   if (!m_bytes.empty()) {
-    // end_idx must be one past the last valid packet byte. Start
-    // it off with an invalid value that is the same as the current
-    // index.
+    // end_idx must be one past the last valid packet byte. Start it off with
+    // an invalid value that is the same as the current index.
     size_t content_start = 0;
     size_t content_length = 0;
     size_t total_length = 0;
@@ -760,7 +747,8 @@
             checksum_idx = hash_pos + 1;
             // Skip the dollar sign
             content_start = 1;
-            // Don't include the # in the content or the $ in the content length
+            // Don't include the # in the content or the $ in the content
+            // length
             content_length = hash_pos - 1;
 
             total_length =
@@ -774,11 +762,10 @@
       break;
 
     default: {
-      // We have an unexpected byte and we need to flush all bad
-      // data that is in m_bytes, so we need to find the first
-      // byte that is a '+' (ACK), '-' (NACK), \x03 (CTRL+C interrupt),
-      // or '$' character (start of packet header) or of course,
-      // the end of the data in m_bytes...
+      // We have an unexpected byte and we need to flush all bad data that is
+      // in m_bytes, so we need to find the first byte that is a '+' (ACK), '-'
+      // (NACK), \x03 (CTRL+C interrupt), or '$' character (start of packet
+      // header) or of course, the end of the data in m_bytes...
       const size_t bytes_len = m_bytes.size();
       bool done = false;
       uint32_t idx;
@@ -819,16 +806,14 @@
       if (log) {
         // If logging was just enabled and we have history, then dump out what
         // we have to the log so we get the historical context. The Dump() call
-        // that
-        // logs all of the packet will set a boolean so that we don't dump this
-        // more
-        // than once
+        // that logs all of the packet will set a boolean so that we don't dump
+        // this more than once
         if (!m_history.DidDumpToLog())
           m_history.Dump(log);
 
         bool binary = false;
-        // Only detect binary for packets that start with a '$' and have a '#CC'
-        // checksum
+        // Only detect binary for packets that start with a '$' and have a
+        // '#CC' checksum
         if (m_bytes[0] == '$' && total_length > 4) {
           for (size_t i = 0; !binary && i < total_length; ++i) {
             unsigned char c = m_bytes[i];
@@ -851,8 +836,8 @@
             // Remove binary escaped bytes when displaying the packet...
             const char ch = m_bytes[i];
             if (ch == 0x7d) {
-              // 0x7d is the escape character.  The next character is to
-              // be XOR'd with 0x20.
+              // 0x7d is the escape character.  The next character is to be
+              // XOR'd with 0x20.
               const char escapee = m_bytes[++i] ^ 0x20;
               strm.Printf("%2.2x", escapee);
             } else {
@@ -880,26 +865,25 @@
 
       // Clear packet_str in case there is some existing data in it.
       packet_str.clear();
-      // Copy the packet from m_bytes to packet_str expanding the
-      // run-length encoding in the process.
-      // Reserve enough byte for the most common case (no RLE used)
+      // Copy the packet from m_bytes to packet_str expanding the run-length
+      // encoding in the process. Reserve enough byte for the most common case
+      // (no RLE used)
       packet_str.reserve(m_bytes.length());
       for (std::string::const_iterator c = m_bytes.begin() + content_start;
            c != m_bytes.begin() + content_end; ++c) {
         if (*c == '*') {
-          // '*' indicates RLE. Next character will give us the
-          // repeat count and previous character is what is to be
-          // repeated.
+          // '*' indicates RLE. Next character will give us the repeat count
+          // and previous character is what is to be repeated.
           char char_to_repeat = packet_str.back();
           // Number of time the previous character is repeated
           int repeat_count = *++c + 3 - ' ';
-          // We have the char_to_repeat and repeat_count. Now push
-          // it in the packet.
+          // We have the char_to_repeat and repeat_count. Now push it in the
+          // packet.
           for (int i = 0; i < repeat_count; ++i)
             packet_str.push_back(char_to_repeat);
         } else if (*c == 0x7d) {
-          // 0x7d is the escape character.  The next character is to
-          // be XOR'd with 0x20.
+          // 0x7d is the escape character.  The next character is to be XOR'd
+          // with 0x20.
           char escapee = *++c ^ 0x20;
           packet_str.push_back(escapee);
         } else {
@@ -1009,8 +993,8 @@
   char debugserver_path[PATH_MAX];
   FileSpec &debugserver_file_spec = launch_info.GetExecutableFile();
 
-  // Always check to see if we have an environment override for the path
-  // to the debugserver to use and use it if we do.
+  // Always check to see if we have an environment override for the path to the
+  // debugserver to use and use it if we do.
   const char *env_debugserver_path = getenv("LLDB_DEBUGSERVER_PATH");
   if (env_debugserver_path) {
     debugserver_file_spec.SetFile(env_debugserver_path, false);
@@ -1022,8 +1006,7 @@
     debugserver_file_spec = g_debugserver_file_spec;
   bool debugserver_exists = debugserver_file_spec.Exists();
   if (!debugserver_exists) {
-    // The debugserver binary is in the LLDB.framework/Resources
-    // directory.
+    // The debugserver binary is in the LLDB.framework/Resources directory.
     if (HostInfo::GetLLDBPath(ePathTypeSupportExecutableDir,
                               debugserver_file_spec)) {
       debugserver_file_spec.AppendPathComponent(DEBUGSERVER_BASENAME);
@@ -1049,8 +1032,7 @@
                         __FUNCTION__, debugserver_file_spec.GetPath().c_str());
         }
         // Don't cache the platform specific GDB server binary as it could
-        // change
-        // from platform to platform
+        // change from platform to platform
         g_debugserver_file_spec.Clear();
       }
     }
@@ -1098,14 +1080,14 @@
     // once data is written to the pipe, debug server is up and running.
     Pipe socket_pipe;
 
-    // port is null when debug server should listen on domain socket -
-    // we're not interested in port value but rather waiting for debug server
-    // to become available.
+    // port is null when debug server should listen on domain socket - we're
+    // not interested in port value but rather waiting for debug server to
+    // become available.
     if (pass_comm_fd == -1) {
       if (url) {
-// Create a temporary file to get the stdout/stderr and redirect the
-// output of the command into this file. We will later read this file
-// if all goes well and fill the data into "command_output_ptr"
+// Create a temporary file to get the stdout/stderr and redirect the output of
+// the command into this file. We will later read this file if all goes well
+// and fill the data into "command_output_ptr"
 #if defined(__APPLE__)
         // Binding to port zero, we need to figure out what port it ends up
         // using using a named pipe...
@@ -1138,8 +1120,7 @@
 #endif
       } else {
         // No host and port given, so lets listen on our end and make the
-        // debugserver
-        // connect to us..
+        // debugserver connect to us..
         error = StartListenThread("127.0.0.1", 0);
         if (error.Fail()) {
           if (log)
@@ -1341,14 +1322,11 @@
 }
 
 // This function is called via the Communications class read thread when bytes
-// become available
-// for this connection. This function will consume all incoming bytes and try to
-// parse whole
-// packets as they become available. Full packets are placed in a queue, so that
-// all packet
-// requests can simply pop from this queue. Async notification packets will be
-// dispatched
-// immediately to the ProcessGDBRemote Async thread via an event.
+// become available for this connection. This function will consume all
+// incoming bytes and try to parse whole packets as they become available. Full
+// packets are placed in a queue, so that all packet requests can simply pop
+// from this queue. Async notification packets will be dispatched immediately
+// to the ProcessGDBRemote Async thread via an event.
 void GDBRemoteCommunication::AppendBytesToCache(const uint8_t *bytes,
                                                 size_t len, bool broadcast,
                                                 lldb::ConnectionStatus status) {
@@ -1357,8 +1335,8 @@
   while (true) {
     PacketType type = CheckForPacket(bytes, len, packet);
 
-    // scrub the data so we do not pass it back to CheckForPacket
-    // on future passes of the loop
+    // scrub the data so we do not pass it back to CheckForPacket on future
+    // passes of the loop
     bytes = nullptr;
     len = 0;
 
@@ -1382,8 +1360,8 @@
       // put this packet into an event
       const char *pdata = packet.GetStringRef().c_str();
 
-      // as the communication class, we are a broadcaster and the
-      // async thread is tuned to listen to us
+      // as the communication class, we are a broadcaster and the async thread
+      // is tuned to listen to us
       BroadcastEvent(eBroadcastBitGdbReadThreadGotNotify,
                      new EventDataBytes(pdata));
     }
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
index 48d22e9..231fa90 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
@@ -119,8 +119,8 @@
 bool GDBRemoteCommunicationClient::HandshakeWithServer(Status *error_ptr) {
   ResetDiscoverableSettings(false);
 
-  // Start the read thread after we send the handshake ack since if we
-  // fail to send the handshake ack, there is no reason to continue...
+  // Start the read thread after we send the handshake ack since if we fail to
+  // send the handshake ack, there is no reason to continue...
   if (SendAck()) {
     // Wait for any responses that might have been queued up in the remote
     // GDB server and flush them all
@@ -130,9 +130,9 @@
       packet_result = ReadPacket(response, milliseconds(10), false);
 
     // The return value from QueryNoAckModeSupported() is true if the packet
-    // was sent and _any_ response (including UNIMPLEMENTED) was received),
-    // or false if no response was received. This quickly tells us if we have
-    // a live connection to a remote GDB server...
+    // was sent and _any_ response (including UNIMPLEMENTED) was received), or
+    // false if no response was received. This quickly tells us if we have a
+    // live connection to a remote GDB server...
     if (QueryNoAckModeSupported()) {
       return true;
     } else {
@@ -215,9 +215,8 @@
     m_supports_not_sending_acks = eLazyBoolNo;
 
     // This is the first real packet that we'll send in a debug session and it
-    // may take a little
-    // longer than normal to receive a reply.  Wait at least 6 seconds for a
-    // reply to this packet.
+    // may take a little longer than normal to receive a reply.  Wait at least
+    // 6 seconds for a reply to this packet.
 
     ScopedTimeout timeout(*this, std::max(GetPacketTimeout(), seconds(6)));
 
@@ -340,8 +339,8 @@
     m_supports_jModulesInfo = true;
   }
 
-  // These flags should be reset when we first connect to a GDB server
-  // and when our inferior process execs
+  // These flags should be reset when we first connect to a GDB server and when
+  // our inferior process execs
   m_qProcessInfo_is_valid = eLazyBoolCalculate;
   m_process_arch.Clear();
 }
@@ -373,8 +372,7 @@
     const char *response_cstr = response.GetStringRef().c_str();
 
     // Hang on to the qSupported packet, so that platforms can do custom
-    // configuration of the transport before attaching/launching the
-    // process.
+    // configuration of the transport before attaching/launching the process.
     m_qSupported_response = response_cstr;
 
     if (::strstr(response_cstr, "qXfer:auxv:read+"))
@@ -393,7 +391,8 @@
       m_supports_qXfer_memory_map_read = eLazyBoolYes;
 
     // Look for a list of compressions in the features list e.g.
-    // qXfer:features:read+;PacketSize=20000;qEcho+;SupportedCompressions=zlib-deflate,lzma
+    // qXfer:features:read+;PacketSize=20000;qEcho+;SupportedCompressions=zlib-
+    // deflate,lzma
     const char *features_list = ::strstr(response_cstr, "qXfer:features:");
     if (features_list) {
       const char *compressions =
@@ -557,9 +556,8 @@
   return SendPacketAndWaitForResponseNoLock(payload.GetString(), response);
 }
 
-// Check if the target supports 'p' packet. It sends out a 'p'
-// packet and checks the response. A normal packet will tell us
-// that support is available.
+// Check if the target supports 'p' packet. It sends out a 'p' packet and
+// checks the response. A normal packet will tell us that support is available.
 //
 // Takes a valid thread ID because p needs to apply to a thread.
 bool GDBRemoteCommunicationClient::GetpPacketSupported(lldb::tid_t tid) {
@@ -614,8 +612,8 @@
 void GDBRemoteCommunicationClient::EnableErrorStringInPacket() {
   if (m_supports_error_string_reply == eLazyBoolCalculate) {
     StringExtractorGDBRemote response;
-    // We try to enable error strings in remote packets
-    // but if we fail, we just work in the older way.
+    // We try to enable error strings in remote packets but if we fail, we just
+    // work in the older way.
     m_supports_error_string_reply = eLazyBoolNo;
     if (SendPacketAndWaitForResponse("QEnableErrorStrings", response, false) ==
         PacketResult::Success) {
@@ -729,12 +727,10 @@
     return m_curr_pid;
   } else {
     // If we don't get a response for qProcessInfo, check if $qC gives us a
-    // result.
-    // $qC only returns a real process id on older debugserver and lldb-platform
-    // stubs.
-    // The gdb remote protocol documents $qC as returning the thread id, which
-    // newer
-    // debugserver and lldb-gdbserver stubs return correctly.
+    // result. $qC only returns a real process id on older debugserver and
+    // lldb-platform stubs. The gdb remote protocol documents $qC as returning
+    // the thread id, which newer debugserver and lldb-gdbserver stubs return
+    // correctly.
     StringExtractorGDBRemote response;
     if (SendPacketAndWaitForResponse("qC", response, false) ==
         PacketResult::Success) {
@@ -789,8 +785,8 @@
 int GDBRemoteCommunicationClient::SendArgumentsPacket(
     const ProcessLaunchInfo &launch_info) {
   // Since we don't get the send argv0 separate from the executable path, we
-  // need to
-  // make sure to use the actual executable path found in the launch_info...
+  // need to make sure to use the actual executable path found in the
+  // launch_info...
   std::vector<const char *> argv;
   FileSpec exe_file = launch_info.GetExecutableFile();
   std::string exe_path;
@@ -1558,8 +1554,8 @@
   Status qXfer_error = GetQXferMemoryMapRegionInfo(addr, qXfer_region_info);
 
   if (error.Fail()) {
-    // If qMemoryRegionInfo failed, but qXfer:memory-map:read succeeded,
-    // use the qXfer result as a fallback
+    // If qMemoryRegionInfo failed, but qXfer:memory-map:read succeeded, use
+    // the qXfer result as a fallback
     if (qXfer_error.Success()) {
       region_info = qXfer_region_info;
       error.Clear();
@@ -1568,8 +1564,8 @@
     }
   } else if (qXfer_error.Success()) {
     // If both qMemoryRegionInfo and qXfer:memory-map:read succeeded, and if
-    // both regions are the same range, update the result to include the
-    // flash-memory information that is specific to the qXfer result.
+    // both regions are the same range, update the result to include the flash-
+    // memory information that is specific to the qXfer result.
     if (region_info.GetRange() == qXfer_region_info.GetRange()) {
       region_info.SetFlash(qXfer_region_info.GetFlash());
       region_info.SetBlocksize(qXfer_region_info.GetBlocksize());
@@ -1735,13 +1731,13 @@
   Status error;
   llvm::Triple::ArchType atype = arch.GetMachine();
 
-  // we assume watchpoints will happen after running the relevant opcode
-  // and we only want to override this behavior if we have explicitly
-  // received a qHostInfo telling us otherwise
+  // we assume watchpoints will happen after running the relevant opcode and we
+  // only want to override this behavior if we have explicitly received a
+  // qHostInfo telling us otherwise
   if (m_qHostInfo_is_valid != eLazyBoolYes) {
     // On targets like MIPS and ppc64le, watchpoint exceptions are always
-    // generated before the instruction is executed. The connected target
-    // may not support qHostInfo or qWatchpointSupportInfo packets.
+    // generated before the instruction is executed. The connected target may
+    // not support qHostInfo or qWatchpointSupportInfo packets.
     if (atype == llvm::Triple::mips || atype == llvm::Triple::mipsel ||
         atype == llvm::Triple::mips64 || atype == llvm::Triple::mips64el ||
         atype == llvm::Triple::ppc64le)
@@ -1939,8 +1935,8 @@
         process_info.GetArchitecture().SetTriple(triple.c_str());
       } else if (name.equals("name")) {
         StringExtractor extractor(value);
-        // The process name from ASCII hex bytes since we can't
-        // control the characters in a process name
+        // The process name from ASCII hex bytes since we can't control the
+        // characters in a process name
         std::string name;
         extractor.GetHexByteString(name);
         process_info.GetExecutableFile().SetFile(name, false);
@@ -2196,8 +2192,8 @@
       }
     }
     StringExtractorGDBRemote response;
-    // Increase timeout as the first qfProcessInfo packet takes a long time
-    // on Android. The value of 1min was arrived at empirically.
+    // Increase timeout as the first qfProcessInfo packet takes a long time on
+    // Android. The value of 1min was arrived at empirically.
     ScopedTimeout timeout(*this, minutes(1));
     if (SendPacketAndWaitForResponse(packet.GetString(), response, false) ==
         PacketResult::Success) {
@@ -2231,8 +2227,8 @@
         PacketResult::Success) {
       if (response.IsNormalResponse()) {
         // Make sure we parsed the right number of characters. The response is
-        // the hex encoded user name and should make up the entire packet.
-        // If there are any non-hex ASCII bytes, the length won't match below..
+        // the hex encoded user name and should make up the entire packet. If
+        // there are any non-hex ASCII bytes, the length won't match below..
         if (response.GetHexByteString(name) * 2 ==
             response.GetStringRef().size())
           return true;
@@ -2258,8 +2254,8 @@
         PacketResult::Success) {
       if (response.IsNormalResponse()) {
         // Make sure we parsed the right number of characters. The response is
-        // the hex encoded group name and should make up the entire packet.
-        // If there are any non-hex ASCII bytes, the length won't match below..
+        // the hex encoded group name and should make up the entire packet. If
+        // there are any non-hex ASCII bytes, the length won't match below..
         if (response.GetHexByteString(name) * 2 ==
             response.GetStringRef().size())
           return true;
@@ -2485,8 +2481,8 @@
       // Make the GDB server we launch only accept connections from this host
       stream.Printf("host:%s;", hostname.c_str());
     } else {
-      // Make the GDB server we launch accept connections from any host since we
-      // can't figure out the hostname
+      // Make the GDB server we launch accept connections from any host since
+      // we can't figure out the hostname
       stream.Printf("host:*;");
     }
   }
@@ -3275,9 +3271,8 @@
 bool GDBRemoteCommunicationClient::RestoreRegisterState(lldb::tid_t tid,
                                                         uint32_t save_id) {
   // We use the "m_supports_QSaveRegisterState" variable here because the
-  // QSaveRegisterState and QRestoreRegisterState packets must both be supported
-  // in
-  // order to be useful
+  // QSaveRegisterState and QRestoreRegisterState packets must both be
+  // supported in order to be useful
   if (m_supports_QSaveRegisterState == eLazyBoolNo)
     return false;
 
@@ -3673,8 +3668,8 @@
 
 // query the target remote for extended information using the qXfer packet
 //
-// example: object='features', annex='target.xml', out=<xml output>
-// return:  'true'  on success
+// example: object='features', annex='target.xml', out=<xml output> return:
+// 'true'  on success
 //          'false' on failure (err set)
 bool GDBRemoteCommunicationClient::ReadExtFeature(
     const lldb_private::ConstString object,
@@ -3781,10 +3776,9 @@
 
 void GDBRemoteCommunicationClient::ServeSymbolLookups(
     lldb_private::Process *process) {
-  // Set to true once we've resolved a symbol to an address for the remote stub.
-  // If we get an 'OK' response after this, the remote stub doesn't need any
-  // more
-  // symbols and we can stop asking.
+  // Set to true once we've resolved a symbol to an address for the remote
+  // stub. If we get an 'OK' response after this, the remote stub doesn't need
+  // any more symbols and we can stop asking.
   bool symbol_response_provided = false;
 
   // Is this the initial qSymbol:: packet?
@@ -3809,8 +3803,8 @@
         first_qsymbol_query = false;
 
         if (response.IsUnsupportedResponse()) {
-          // qSymbol is not supported by the current GDB server we are connected
-          // to
+          // qSymbol is not supported by the current GDB server we are
+          // connected to
           m_supports_qSymbol = false;
           return;
         } else {
@@ -3875,10 +3869,8 @@
                 }
               }
               // This is the normal path where our symbol lookup was successful
-              // and we want
-              // to send a packet with the new symbol value and see if another
-              // lookup needs to be
-              // done.
+              // and we want to send a packet with the new symbol value and see
+              // if another lookup needs to be done.
 
               // Change "packet" to contain the requested symbol value and name
               packet.Clear();
@@ -3913,8 +3905,7 @@
 StructuredData::Array *
 GDBRemoteCommunicationClient::GetSupportedStructuredDataPlugins() {
   if (!m_supported_async_json_packets_is_valid) {
-    // Query the server for the array of supported asynchronous JSON
-    // packets.
+    // Query the server for the array of supported asynchronous JSON packets.
     m_supported_async_json_packets_is_valid = true;
 
     Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
@@ -3928,8 +3919,8 @@
           StructuredData::ParseJSON(response.GetStringRef());
       if (m_supported_async_json_packets_sp &&
           !m_supported_async_json_packets_sp->GetAsArray()) {
-        // We were returned something other than a JSON array.  This
-        // is invalid.  Clear it out.
+        // We were returned something other than a JSON array.  This is
+        // invalid.  Clear it out.
         if (log)
           log->Printf("GDBRemoteCommunicationClient::%s(): "
                       "QSupportedAsyncJSONPackets returned invalid "
@@ -3987,8 +3978,7 @@
     return error;
   }
 
-  // Build command: Configure{type_name}: serialized config
-  // data.
+  // Build command: Configure{type_name}: serialized config data.
   StreamGDBRemote stream;
   stream.PutCString("QConfigure");
   stream.PutCString(type_name.AsCString());
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerCommon.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerCommon.cpp
index 2dd8046..47dca59 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerCommon.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerCommon.cpp
@@ -299,9 +299,9 @@
 #if defined(__APPLE__)
 
 #if defined(__arm__) || defined(__arm64__) || defined(__aarch64__)
-  // For iOS devices, we are connected through a USB Mux so we never pretend
-  // to actually have a hostname as far as the remote lldb that is connecting
-  // to this lldb-platform is concerned
+  // For iOS devices, we are connected through a USB Mux so we never pretend to
+  // actually have a hostname as far as the remote lldb that is connecting to
+  // this lldb-platform is concerned
   response.PutCString("hostname:");
   response.PutCStringAsRawHex8("127.0.0.1");
   response.PutChar(';');
@@ -419,8 +419,8 @@
   }
 
   if (Host::FindProcesses(match_info, m_proc_infos)) {
-    // We found something, return the first item by calling the get
-    // subsequent process info packet handler...
+    // We found something, return the first item by calling the get subsequent
+    // process info packet handler...
     return Handle_qsProcessInfo(packet);
   }
   return SendErrorResponse(3);
@@ -984,11 +984,11 @@
 
 GDBRemoteCommunication::PacketResult
 GDBRemoteCommunicationServerCommon::Handle_A(StringExtractorGDBRemote &packet) {
-  // The 'A' packet is the most over designed packet ever here with
-  // redundant argument indexes, redundant argument lengths and needed hex
-  // encoded argument string values. Really all that is needed is a comma
-  // separated hex encoded argument value list, but we will stay true to the
-  // documented version of the 'A' packet here...
+  // The 'A' packet is the most over designed packet ever here with redundant
+  // argument indexes, redundant argument lengths and needed hex encoded
+  // argument string values. Really all that is needed is a comma separated hex
+  // encoded argument value list, but we will stay true to the documented
+  // version of the 'A' packet here...
 
   Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_PROCESS));
   int actual_arg_index = 0;
@@ -996,8 +996,8 @@
   packet.SetFilePos(1); // Skip the 'A'
   bool success = true;
   while (success && packet.GetBytesLeft() > 0) {
-    // Decode the decimal argument string length. This length is the
-    // number of hex nibbles in the argument string value.
+    // Decode the decimal argument string length. This length is the number of
+    // hex nibbles in the argument string value.
     const uint32_t arg_len = packet.GetU32(UINT32_MAX);
     if (arg_len == UINT32_MAX)
       success = false;
@@ -1006,8 +1006,8 @@
       if (packet.GetChar() != ',')
         success = false;
       else {
-        // Decode the argument index. We ignore this really because
-        // who would really send down the arguments in a random order???
+        // Decode the argument index. We ignore this really because who would
+        // really send down the arguments in a random order???
         const uint32_t arg_idx = packet.GetU32(UINT32_MAX);
         if (arg_idx == UINT32_MAX)
           success = false;
@@ -1016,9 +1016,9 @@
           if (packet.GetChar() != ',')
             success = false;
           else {
-            // Decode the argument string value from hex bytes
-            // back into a UTF8 string and make sure the length
-            // matches the one supplied in the packet
+            // Decode the argument string value from hex bytes back into a UTF8
+            // string and make sure the length matches the one supplied in the
+            // packet
             std::string arg;
             if (packet.GetHexByteStringFixedLength(arg, arg_len) !=
                 (arg_len / 2))
@@ -1257,8 +1257,8 @@
       // Nothing.
       break;
     }
-    // In case of MIPS64, pointer size is depend on ELF ABI
-    // For N32 the pointer size is 4 and for N64 it is 8
+    // In case of MIPS64, pointer size is depend on ELF ABI For N32 the pointer
+    // size is 4 and for N64 it is 8
     std::string abi = proc_arch.GetTargetABI();
     if (!abi.empty())
       response.Printf("elf_abi:%s;", abi.c_str());
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerLLGS.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerLLGS.cpp
index 555f822..50392fa 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerLLGS.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerLLGS.cpp
@@ -236,16 +236,15 @@
     m_debugged_process_up = std::move(*process_or);
   }
 
-  // Handle mirroring of inferior stdout/stderr over the gdb-remote protocol
-  // as needed.
-  // llgs local-process debugging may specify PTY paths, which will make these
-  // file actions non-null
-  // process launch -i/e/o will also make these file actions non-null
-  // nullptr means that the traffic is expected to flow over gdb-remote protocol
+  // Handle mirroring of inferior stdout/stderr over the gdb-remote protocol as
+  // needed. llgs local-process debugging may specify PTY paths, which will
+  // make these file actions non-null process launch -i/e/o will also make
+  // these file actions non-null nullptr means that the traffic is expected to
+  // flow over gdb-remote protocol
   if (should_forward_stdio) {
     // nullptr means it's not redirected to file or pty (in case of LLGS local)
-    // at least one of stdio will be transferred pty<->gdb-remote
-    // we need to give the pty master handle to this object to read and/or write
+    // at least one of stdio will be transferred pty<->gdb-remote we need to
+    // give the pty master handle to this object to read and/or write
     LLDB_LOG(log,
              "pid = {0}: setting up stdout/stderr redirection via $O "
              "gdb-remote commands",
@@ -410,8 +409,8 @@
   JSONObject::SP register_object_sp = std::make_shared<JSONObject>();
 
 #ifdef LLDB_JTHREADSINFO_FULL_REGISTER_SET
-  // Expedite all registers in the first register set (i.e. should be GPRs) that
-  // are not contained in other registers.
+  // Expedite all registers in the first register set (i.e. should be GPRs)
+  // that are not contained in other registers.
   const RegisterSet *reg_set_p = reg_ctx_sp->GetRegisterSet(0);
   if (!reg_set_p)
     return nullptr;
@@ -420,8 +419,7 @@
     uint32_t reg_num = *reg_num_p;
 #else
   // Expedite only a couple of registers until we figure out why sending
-  // registers is
-  // expensive.
+  // registers is expensive.
   static const uint32_t k_expedited_registers[] = {
       LLDB_REGNUM_GENERIC_PC, LLDB_REGNUM_GENERIC_SP, LLDB_REGNUM_GENERIC_FP,
       LLDB_REGNUM_GENERIC_RA, LLDB_INVALID_REGNUM};
@@ -595,8 +593,7 @@
     return SendErrorResponse(52);
 
   // FIXME implement register handling for exec'd inferiors.
-  // if (tid_stop_info.reason == eStopReasonExec)
-  // {
+  // if (tid_stop_info.reason == eStopReasonExec) {
   //     const bool force = true;
   //     InitializeRegisters(force);
   // }
@@ -633,14 +630,14 @@
     response.PutChar(';');
   }
 
-  // If a 'QListThreadsInStopReply' was sent to enable this feature, we
-  // will send all thread IDs back in the "threads" key whose value is
-  // a list of hex thread IDs separated by commas:
+  // If a 'QListThreadsInStopReply' was sent to enable this feature, we will
+  // send all thread IDs back in the "threads" key whose value is a list of hex
+  // thread IDs separated by commas:
   //  "threads:10a,10b,10c;"
-  // This will save the debugger from having to send a pair of qfThreadInfo
-  // and qsThreadInfo packets, but it also might take a lot of room in the
-  // stop reply packet, so it must be enabled only on systems where there
-  // are no limits on packet lengths.
+  // This will save the debugger from having to send a pair of qfThreadInfo and
+  // qsThreadInfo packets, but it also might take a lot of room in the stop
+  // reply packet, so it must be enabled only on systems where there are no
+  // limits on packet lengths.
   if (m_list_threads_in_stop_reply) {
     response.PutCString("threads:");
 
@@ -655,12 +652,11 @@
     }
     response.PutChar(';');
 
-    // Include JSON info that describes the stop reason for any threads
-    // that actually have stop reasons. We use the new "jstopinfo" key
-    // whose values is hex ascii JSON that contains the thread IDs
-    // thread stop info only for threads that have stop reasons. Only send
-    // this if we have more than one thread otherwise this packet has all
-    // the info it needs.
+    // Include JSON info that describes the stop reason for any threads that
+    // actually have stop reasons. We use the new "jstopinfo" key whose values
+    // is hex ascii JSON that contains the thread IDs thread stop info only for
+    // threads that have stop reasons. Only send this if we have more than one
+    // thread otherwise this packet has all the info it needs.
     if (thread_index > 0) {
       const bool threads_with_valid_stop_info_only = true;
       JSONArray::SP threads_info_sp = GetJSONThreadsInfo(
@@ -806,8 +802,8 @@
                   __FUNCTION__, process->GetID());
   }
 
-  // Close the pipe to the inferior terminal i/o if we launched it
-  // and set one up.
+  // Close the pipe to the inferior terminal i/o if we launched it and set one
+  // up.
   MaybeCloseInferiorTerminalConnection();
 
   // We are ready to exit the debug monitor.
@@ -823,8 +819,7 @@
   if (log)
     log->Printf("GDBRemoteCommunicationServerLLGS::%s called", __FUNCTION__);
 
-  // Send the stop reason unless this is the stop after the
-  // launch or attach.
+  // Send the stop reason unless this is the stop after the launch or attach.
   switch (m_inferior_prev_state) {
   case eStateLaunching:
   case eStateAttaching:
@@ -859,13 +854,11 @@
     break;
 
   case StateType::eStateStopped:
-    // Make sure we get all of the pending stdout/stderr from the inferior
-    // and send it to the lldb host before we send the state change
-    // notification
+    // Make sure we get all of the pending stdout/stderr from the inferior and
+    // send it to the lldb host before we send the state change notification
     SendProcessOutput();
     // Then stop the forwarding, so that any late output (see llvm.org/pr25652)
-    // does not
-    // interfere with our protocol.
+    // does not interfere with our protocol.
     StopSTDIOForwarding();
     HandleInferiorState_Stopped(process);
     break;
@@ -1287,8 +1280,8 @@
       (m_debugged_process_up->GetID() == LLDB_INVALID_PROCESS_ID))
     return SendErrorResponse(68);
 
-  // Make sure we set the current thread so g and p packets return
-  // the data the gdb will expect.
+  // Make sure we set the current thread so g and p packets return the data the
+  // gdb will expect.
   lldb::tid_t tid = m_debugged_process_up->GetCurrentThreadID();
   SetCurrentThreadID(tid);
 
@@ -1397,10 +1390,9 @@
   Status error;
 
   // We have two branches: what to do if a continue thread is specified (in
-  // which case we target
-  // sending the signal to that thread), or when we don't have a continue thread
-  // set (in which
-  // case we send a signal to the process).
+  // which case we target sending the signal to that thread), or when we don't
+  // have a continue thread set (in which case we send a signal to the
+  // process).
 
   // TODO discuss with Greg Clayton, make sure this makes sense.
 
@@ -1639,8 +1631,8 @@
   case eStateStopped:
   case eStateCrashed: {
     lldb::tid_t tid = m_debugged_process_up->GetCurrentThreadID();
-    // Make sure we set the current thread so g and p packets return
-    // the data the gdb will expect.
+    // Make sure we set the current thread so g and p packets return the data
+    // the gdb will expect.
     SetCurrentThreadID(tid);
     return SendStopReplyPacketForThread(tid);
   }
@@ -2043,9 +2035,8 @@
     return SendErrorResponse(0x47);
   }
 
-  // The dwarf expression are evaluate on host site
-  // which may cause register size to change
-  // Hence the reg_size may not be same as reg_info->bytes_size
+  // The dwarf expression are evaluate on host site which may cause register
+  // size to change Hence the reg_size may not be same as reg_info->bytes_size
   if ((reg_size != reg_info->byte_size) &&
       !(reg_info->dynamic_size_dwarf_expr_bytes)) {
     return SendIllFormedResponse(packet, "P packet register size is incorrect");
@@ -2376,10 +2367,9 @@
   Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_PROCESS));
 
   // Currently only the NativeProcessProtocol knows if it can handle a
-  // qMemoryRegionInfoSupported
-  // request, but we're not guaranteed to be attached to a process.  For now
-  // we'll assume the
-  // client only asks this when a process is being debugged.
+  // qMemoryRegionInfoSupported request, but we're not guaranteed to be
+  // attached to a process.  For now we'll assume the client only asks this
+  // when a process is being debugged.
 
   // Ensure we have a process running; otherwise, we can't figure this out
   // since we won't have a NativeProcessProtocol.
@@ -2670,8 +2660,7 @@
   }
 
   // We first try to use a continue thread id.  If any one or any all set, use
-  // the current thread.
-  // Bail out if we don't have a thread id.
+  // the current thread. Bail out if we don't have a thread id.
   lldb::tid_t tid = GetContinueThreadID();
   if (tid == 0 || tid == LLDB_INVALID_THREAD_ID)
     tid = GetCurrentThreadID();
@@ -3093,8 +3082,8 @@
   std::vector<int> signals;
   packet.SetFilePos(strlen("QPassSignals:"));
 
-  // Read sequence of hex signal numbers divided by a semicolon and
-  // optionally spaces.
+  // Read sequence of hex signal numbers divided by a semicolon and optionally
+  // spaces.
   while (packet.GetBytesLeft() > 0) {
     int signal = packet.GetS32(-1, 16);
     if (signal < 0)
@@ -3154,8 +3143,7 @@
     return nullptr;
 
   // If the client hasn't asked for thread suffix support, there will not be a
-  // thread suffix.
-  // Use the current thread in that case.
+  // thread suffix. Use the current thread in that case.
   if (!m_thread_suffix_supported) {
     const lldb::tid_t current_tid = GetCurrentThreadID();
     if (current_tid == LLDB_INVALID_THREAD_ID)
@@ -3201,9 +3189,9 @@
 
 lldb::tid_t GDBRemoteCommunicationServerLLGS::GetCurrentThreadID() const {
   if (m_current_tid == 0 || m_current_tid == LLDB_INVALID_THREAD_ID) {
-    // Use whatever the debug process says is the current thread id
-    // since the protocol either didn't specify or specified we want
-    // any/all threads marked as the current thread.
+    // Use whatever the debug process says is the current thread id since the
+    // protocol either didn't specify or specified we want any/all threads
+    // marked as the current thread.
     if (!m_debugged_process_up)
       return LLDB_INVALID_THREAD_ID;
     return m_debugged_process_up->GetCurrentThreadID();
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp
index b3f2d33..3e5cc56 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp
@@ -102,11 +102,11 @@
   if (port == UINT16_MAX)
     port = GetNextAvailablePort();
 
-  // Spawn a new thread to accept the port that gets bound after
-  // binding to port 0 (zero).
+  // Spawn a new thread to accept the port that gets bound after binding to
+  // port 0 (zero).
 
-  // ignore the hostname send from the remote end, just use the ip address
-  // that we're currently communicating with as the hostname
+  // ignore the hostname send from the remote end, just use the ip address that
+  // we're currently communicating with as the hostname
 
   // Spawn a debugserver and try to get the port it listens to.
   ProcessLaunchInfo debugserver_launch_info;
@@ -117,8 +117,8 @@
   if (log)
     log->Printf("Launching debugserver with: %s:%u...", hostname.c_str(), port);
 
-  // Do not run in a new session so that it can not linger after the
-  // platform closes.
+  // Do not run in a new session so that it can not linger after the platform
+  // closes.
   debugserver_launch_info.SetLaunchInSeparateProcessGroup(false);
   debugserver_launch_info.SetMonitorProcessCallback(
       std::bind(&GDBRemoteCommunicationServerPlatform::DebugserverProcessReaped,
@@ -171,8 +171,8 @@
 #ifdef _WIN32
   return SendErrorResponse(9);
 #else
-  // Spawn a local debugserver as a platform so we can then attach or launch
-  // a process...
+  // Spawn a local debugserver as a platform so we can then attach or launch a
+  // process...
 
   Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_PLATFORM));
   if (log)
@@ -260,8 +260,7 @@
 
   lldb::pid_t pid = packet.GetU64(LLDB_INVALID_PROCESS_ID);
 
-  // verify that we know anything about this pid.
-  // Scope for locker
+  // verify that we know anything about this pid. Scope for locker
   {
     std::lock_guard<std::recursive_mutex> guard(m_spawned_pids_mutex);
     if (m_spawned_pids.find(pid) == m_spawned_pids.end()) {
@@ -307,8 +306,8 @@
       return true;
   }
 
-  // the launched process still lives.  Now try killing it again,
-  // this time with an unblockable signal.
+  // the launched process still lives.  Now try killing it again, this time
+  // with an unblockable signal.
   Host::Kill(pid, SIGKILL);
 
   for (size_t i = 0; i < 10; ++i) {
@@ -322,8 +321,7 @@
     usleep(10000);
   }
 
-  // check one more time after the final usleep
-  // Scope for locker
+  // check one more time after the final usleep Scope for locker
   {
     std::lock_guard<std::recursive_mutex> guard(m_spawned_pids_mutex);
     if (m_spawned_pids.find(pid) == m_spawned_pids.end())
@@ -390,14 +388,13 @@
   StreamString response;
   response.Printf("QC%" PRIx64, pid);
 
-  // If we launch a process and this GDB server is acting as a platform,
-  // then we need to clear the process launch state so we can start
-  // launching another process. In order to launch a process a bunch or
-  // packets need to be sent: environment packets, working directory,
-  // disable ASLR, and many more settings. When we launch a process we
-  // then need to know when to clear this information. Currently we are
-  // selecting the 'qC' packet as that packet which seems to make the most
-  // sense.
+  // If we launch a process and this GDB server is acting as a platform, then
+  // we need to clear the process launch state so we can start launching
+  // another process. In order to launch a process a bunch or packets need to
+  // be sent: environment packets, working directory, disable ASLR, and many
+  // more settings. When we launch a process we then need to know when to clear
+  // this information. Currently we are selecting the 'qC' packet as that
+  // packet which seems to make the most sense.
   if (pid != LLDB_INVALID_PROCESS_ID) {
     m_process_launch_info.Clear();
   }
@@ -446,9 +443,8 @@
     return Status("%s: no process command line specified to launch",
                   __FUNCTION__);
 
-  // specify the process monitor if not already set.  This should
-  // generally be what happens since we need to reap started
-  // processes.
+  // specify the process monitor if not already set.  This should generally be
+  // what happens since we need to reap started processes.
   if (!m_process_launch_info.GetMonitorProcessCallback())
     m_process_launch_info.SetMonitorProcessCallback(
         std::bind(
@@ -467,8 +463,8 @@
          m_process_launch_info.GetArguments().GetArgumentAtIndex(0),
          m_process_launch_info.GetProcessID());
 
-  // add to list of spawned processes.  On an lldb-gdbserver, we
-  // would expect there to be only one.
+  // add to list of spawned processes.  On an lldb-gdbserver, we would expect
+  // there to be only one.
   const auto pid = m_process_launch_info.GetProcessID();
   if (pid != LLDB_INVALID_PROCESS_ID) {
     // add to spawned pids
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteRegisterContext.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteRegisterContext.cpp
index 54d7a92..07dab75 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteRegisterContext.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteRegisterContext.cpp
@@ -39,9 +39,9 @@
     GDBRemoteDynamicRegisterInfo &reg_info, bool read_all_at_once)
     : RegisterContext(thread, concrete_frame_idx), m_reg_info(reg_info),
       m_reg_valid(), m_reg_data(), m_read_all_at_once(read_all_at_once) {
-  // Resize our vector of bools to contain one bool for every register.
-  // We will use these boolean values to know when a register value
-  // is valid in m_reg_data.
+  // Resize our vector of bools to contain one bool for every register. We will
+  // use these boolean values to know when a register value is valid in
+  // m_reg_data.
   m_reg_valid.resize(reg_info.GetNumRegisters());
 
   // Make a heap based buffer that is big enough to store all registers
@@ -119,8 +119,8 @@
   if (success) {
     SetRegisterIsValid(reg, true);
   } else if (data.size() > 0) {
-    // Only set register is valid to false if we copied some bytes, else
-    // leave it as it was.
+    // Only set register is valid to false if we copied some bytes, else leave
+    // it as it was.
     SetRegisterIsValid(reg, false);
   }
   return success;
@@ -133,11 +133,9 @@
     return false;
 
   // Early in process startup, we can get a thread that has an invalid byte
-  // order
-  // because the process hasn't been completely set up yet (see the ctor where
-  // the
-  // byte order is setfrom the process).  If that's the case, we can't set the
-  // value here.
+  // order because the process hasn't been completely set up yet (see the ctor
+  // where the byte order is setfrom the process).  If that's the case, we
+  // can't set the value here.
   if (m_reg_data.GetByteOrder() == eByteOrderInvalid) {
     return false;
   }
@@ -149,8 +147,7 @@
   DataExtractor data(buffer_sp, endian::InlHostByteOrder(), sizeof(void *));
 
   // If our register context and our register info disagree, which should never
-  // happen, don't
-  // overwrite past the end of the buffer.
+  // happen, don't overwrite past the end of the buffer.
   if (m_reg_data.GetByteSize() < reg_info->byte_offset + reg_info->byte_size)
     return false;
 
@@ -219,8 +216,7 @@
     }
     if (reg_info->value_regs) {
       // Process this composite register request by delegating to the
-      // constituent
-      // primordial registers.
+      // constituent primordial registers.
 
       // Index of the primordial register.
       bool success = true;
@@ -228,8 +224,8 @@
         const uint32_t prim_reg = reg_info->value_regs[idx];
         if (prim_reg == LLDB_INVALID_REGNUM)
           break;
-        // We have a valid primordial register as our constituent.
-        // Grab the corresponding register info.
+        // We have a valid primordial register as our constituent. Grab the
+        // corresponding register info.
         const RegisterInfo *prim_reg_info = GetRegisterInfoAtIndex(prim_reg);
         if (prim_reg_info == NULL)
           success = false;
@@ -242,8 +238,7 @@
 
       if (success) {
         // If we reach this point, all primordial register requests have
-        // succeeded.
-        // Validate this composite register.
+        // succeeded. Validate this composite register.
         SetRegisterIsValid(reg_info, true);
       }
     } else {
@@ -262,16 +257,14 @@
            reg_info->byte_offset + reg_info->byte_size);
 #endif
     // If our register context and our register info disagree, which should
-    // never happen, don't
-    // read past the end of the buffer.
+    // never happen, don't read past the end of the buffer.
     if (m_reg_data.GetByteSize() < reg_info->byte_offset + reg_info->byte_size)
       return false;
 
-    // If we aren't extracting into our own buffer (which
-    // only happens when this function is called from
-    // ReadRegisterValue(uint32_t, Scalar&)) then
-    // we transfer bytes from our buffer into the data
-    // buffer that was passed in
+    // If we aren't extracting into our own buffer (which only happens when
+    // this function is called from ReadRegisterValue(uint32_t, Scalar&)) then
+    // we transfer bytes from our buffer into the data buffer that was passed
+    // in
 
     data.SetByteOrder(m_reg_data.GetByteOrder());
     data.SetData(m_reg_data, reg_info->byte_offset, reg_info->byte_size);
@@ -321,8 +314,7 @@
 #endif
 
   // If our register context and our register info disagree, which should never
-  // happen, don't
-  // overwrite past the end of the buffer.
+  // happen, don't overwrite past the end of the buffer.
   if (m_reg_data.GetByteSize() < reg_info->byte_offset + reg_info->byte_size)
     return false;
 
@@ -358,12 +350,10 @@
         bool success = true;
 
         if (reg_info->value_regs) {
-          // This register is part of another register. In this case we read the
-          // actual
-          // register data for any "value_regs", and once all that data is read,
-          // we will
-          // have enough data in our register context bytes for the value of
-          // this register
+          // This register is part of another register. In this case we read
+          // the actual register data for any "value_regs", and once all that
+          // data is read, we will have enough data in our register context
+          // bytes for the value of this register
 
           // Invalidate this composite register first.
 
@@ -371,8 +361,8 @@
             const uint32_t reg = reg_info->value_regs[idx];
             if (reg == LLDB_INVALID_REGNUM)
               break;
-            // We have a valid primordial register as our constituent.
-            // Grab the corresponding register info.
+            // We have a valid primordial register as our constituent. Grab the
+            // corresponding register info.
             const RegisterInfo *value_reg_info = GetRegisterInfoAtIndex(reg);
             if (value_reg_info == NULL)
               success = false;
@@ -385,8 +375,7 @@
         }
 
         // Check if writing this register will invalidate any other register
-        // values?
-        // If so, invalidate them
+        // values? If so, invalidate them
         if (reg_info->invalidate_regs) {
           for (uint32_t idx = 0, reg = reg_info->invalidate_regs[0];
                reg != LLDB_INVALID_REGNUM;
@@ -548,26 +537,22 @@
         return true;
 
       uint32_t num_restored = 0;
-      // We need to manually go through all of the registers and
-      // restore them manually
+      // We need to manually go through all of the registers and restore them
+      // manually
       DataExtractor restore_data(data_sp, m_reg_data.GetByteOrder(),
                                  m_reg_data.GetAddressByteSize());
 
       const RegisterInfo *reg_info;
 
-      // The g packet contents may either include the slice registers (registers
-      // defined in
-      // terms of other registers, e.g. eax is a subset of rax) or not.  The
-      // slice registers
-      // should NOT be in the g packet, but some implementations may incorrectly
-      // include them.
+      // The g packet contents may either include the slice registers
+      // (registers defined in terms of other registers, e.g. eax is a subset
+      // of rax) or not.  The slice registers should NOT be in the g packet,
+      // but some implementations may incorrectly include them.
       //
       // If the slice registers are included in the packet, we must step over
-      // the slice registers
-      // when parsing the packet -- relying on the RegisterInfo byte_offset
-      // field would be incorrect.
-      // If the slice registers are not included, then using the byte_offset
-      // values into the
+      // the slice registers when parsing the packet -- relying on the
+      // RegisterInfo byte_offset field would be incorrect. If the slice
+      // registers are not included, then using the byte_offset values into the
       // data buffer is the best way to find individual register values.
 
       uint64_t size_including_slice_registers = 0;
@@ -591,21 +576,17 @@
       } else if (size_not_including_slice_registers ==
                  restore_data.GetByteSize()) {
         // The size of the packet is the same as concatenating all of the
-        // registers sequentially,
-        // skipping the slice registers
+        // registers sequentially, skipping the slice registers
         use_byte_offset_into_buffer = true;
       } else if (size_including_slice_registers == restore_data.GetByteSize()) {
         // The slice registers are present in the packet (when they shouldn't
-        // be).
-        // Don't try to use the RegisterInfo byte_offset into the restore_data,
-        // it will
-        // point to the wrong place.
+        // be). Don't try to use the RegisterInfo byte_offset into the
+        // restore_data, it will point to the wrong place.
         use_byte_offset_into_buffer = false;
       } else {
         // None of our expected sizes match the actual g packet data we're
-        // looking at.
-        // The most conservative approach here is to use the running total byte
-        // offset.
+        // looking at. The most conservative approach here is to use the
+        // running total byte offset.
         use_byte_offset_into_buffer = false;
       }
 
@@ -664,11 +645,9 @@
         if (reg_info->value_regs) // skip registers that are slices of real
                                   // registers
           continue;
-        // Skip the fpsr and fpcr floating point status/control register writing
-        // to
-        // work around a bug in an older version of debugserver that would lead
-        // to
-        // register context corruption when writing fpsr/fpcr.
+        // Skip the fpsr and fpcr floating point status/control register
+        // writing to work around a bug in an older version of debugserver that
+        // would lead to register context corruption when writing fpsr/fpcr.
         if (arm64_debugserver && (strcmp(reg_info->name, "fpsr") == 0 ||
                                   strcmp(reg_info->name, "fpcr") == 0)) {
           continue;
@@ -752,8 +731,8 @@
   static uint32_t g_q14_regs[] = {71, 72, LLDB_INVALID_REGNUM}; // (d28, d29)
   static uint32_t g_q15_regs[] = {73, 74, LLDB_INVALID_REGNUM}; // (d30, d31)
 
-  // This is our array of composite registers, with each element coming from the
-  // above register mappings.
+  // This is our array of composite registers, with each element coming from
+  // the above register mappings.
   static uint32_t *g_composites[] = {
       g_d0_regs,  g_d1_regs,  g_d2_regs,  g_d3_regs,  g_d4_regs,  g_d5_regs,
       g_d6_regs,  g_d7_regs,  g_d8_regs,  g_d9_regs,  g_d10_regs, g_d11_regs,
@@ -884,21 +863,17 @@
   if (from_scratch) {
     // Calculate the offsets of the registers
     // Note that the layout of the "composite" registers (d0-d15 and q0-q15)
-    // which comes after the
-    // "primordial" registers is important.  This enables us to calculate the
-    // offset of the composite
-    // register by using the offset of its first primordial register.  For
-    // example, to calculate the
-    // offset of q0, use s0's offset.
+    // which comes after the "primordial" registers is important.  This enables
+    // us to calculate the offset of the composite register by using the offset
+    // of its first primordial register.  For example, to calculate the offset
+    // of q0, use s0's offset.
     if (g_register_infos[2].byte_offset == 0) {
       uint32_t byte_offset = 0;
       for (i = 0; i < num_registers; ++i) {
         // For primordial registers, increment the byte_offset by the byte_size
-        // to arrive at the
-        // byte_offset for the next register.  Otherwise, we have a composite
-        // register whose
-        // offset can be calculated by consulting the offset of its first
-        // primordial register.
+        // to arrive at the byte_offset for the next register.  Otherwise, we
+        // have a composite register whose offset can be calculated by
+        // consulting the offset of its first primordial register.
         if (!g_register_infos[i].value_regs) {
           g_register_infos[i].byte_offset = byte_offset;
           byte_offset += g_register_infos[i].byte_size;
@@ -933,8 +908,8 @@
     RegisterInfo *g_comp_register_infos = g_register_infos + num_common_regs;
 
     // First we need to validate that all registers that we already have match
-    // the non composite regs.
-    // If so, then we can add the registers, else we need to bail
+    // the non composite regs. If so, then we can add the registers, else we
+    // need to bail
     bool match = true;
     if (num_dynamic_regs == num_common_regs) {
       for (i = 0; match && i < num_dynamic_regs; ++i) {
@@ -970,9 +945,8 @@
             // Find a matching primordial register info entry.
             if (reg_info && reg_info->name &&
                 ::strcasecmp(reg_info->name, reg_name) == 0) {
-              // The name matches the existing primordial entry.
-              // Find and assign the offset, and then add this composite
-              // register entry.
+              // The name matches the existing primordial entry. Find and
+              // assign the offset, and then add this composite register entry.
               g_comp_register_infos[i].byte_offset = reg_info->byte_offset;
               name.SetCString(g_comp_register_infos[i].name);
               AddRegister(g_comp_register_infos[i], name, alt_name,
diff --git a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
index eafc2ee..be79ef9 100644
--- a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
@@ -94,11 +94,11 @@
 
 namespace lldb {
 // Provide a function that can easily dump the packet history if we know a
-// ProcessGDBRemote * value (which we can get from logs or from debugging).
-// We need the function in the lldb namespace so it makes it into the final
+// ProcessGDBRemote * value (which we can get from logs or from debugging). We
+// need the function in the lldb namespace so it makes it into the final
 // executable since the LLDB shared library only exports stuff in the lldb
-// namespace. This allows you to attach with a debugger and call this
-// function and get the packet history dumped to a file.
+// namespace. This allows you to attach with a debugger and call this function
+// and get the packet history dumped to a file.
 void DumpProcessGDBRemotePacketHistory(void *p, const char *path) {
   StreamFile strm;
   Status error(strm.GetFile().Open(path, File::eOpenOptionWrite |
@@ -161,8 +161,8 @@
 } // anonymous namespace end
 
 // TODO Randomly assigning a port is unsafe.  We should get an unused
-// ephemeral port from the kernel and make sure we reserve it before passing
-// it to debugserver.
+// ephemeral port from the kernel and make sure we reserve it before passing it
+// to debugserver.
 
 #if defined(__APPLE__)
 #define LOW_PORT (IPPORT_RESERVED)
@@ -236,8 +236,8 @@
     }
     return exe_module->GetFileSpec().Exists();
   }
-  // However, if there is no executable module, we return true since we might be
-  // preparing to attach.
+  // However, if there is no executable module, we return true since we might
+  // be preparing to attach.
   return true;
 }
 
@@ -303,17 +303,16 @@
 ProcessGDBRemote::~ProcessGDBRemote() {
   //  m_mach_process.UnregisterNotificationCallbacks (this);
   Clear();
-  // We need to call finalize on the process before destroying ourselves
-  // to make sure all of the broadcaster cleanup goes as planned. If we
-  // destruct this class, then Process::~Process() might have problems
-  // trying to fully destroy the broadcaster.
+  // We need to call finalize on the process before destroying ourselves to
+  // make sure all of the broadcaster cleanup goes as planned. If we destruct
+  // this class, then Process::~Process() might have problems trying to fully
+  // destroy the broadcaster.
   Finalize();
 
-  // The general Finalize is going to try to destroy the process and that SHOULD
-  // shut down the async thread.  However, if we don't kill it it will get
-  // stranded and
-  // its connection will go away so when it wakes up it will crash.  So kill it
-  // for sure here.
+  // The general Finalize is going to try to destroy the process and that
+  // SHOULD shut down the async thread.  However, if we don't kill it it will
+  // get stranded and its connection will go away so when it wakes up it will
+  // crash.  So kill it for sure here.
   StopAsyncThread();
   KillDebugserverProcess();
 }
@@ -372,8 +371,7 @@
 }
 
 // If the remote stub didn't give us eh_frame or DWARF register numbers for a
-// register,
-// see if the ABI can provide them.
+// register, see if the ABI can provide them.
 // DWARF and eh_frame register numbers are defined as a part of the ABI.
 static void AugmentRegisterInfoViaABI(RegisterInfo &reg_info,
                                       ConstString reg_name, ABISP abi_sp) {
@@ -426,9 +424,9 @@
 
   m_register_info.Clear();
 
-  // Check if qHostInfo specified a specific packet timeout for this connection.
-  // If so then lets update our setting so the user knows what the timeout is
-  // and can see it.
+  // Check if qHostInfo specified a specific packet timeout for this
+  // connection. If so then lets update our setting so the user knows what the
+  // timeout is and can see it.
   const auto host_packet_timeout = m_gdb_comm.GetHostDefaultPacketTimeout();
   if (host_packet_timeout > std::chrono::seconds(0)) {
     GetGlobalPluginProperties()->SetPacketTimeout(host_packet_timeout.count());
@@ -600,10 +598,8 @@
         }
 
         // We have to make a temporary ABI here, and not use the GetABI because
-        // this code
-        // gets called in DidAttach, when the target architecture (and
-        // consequently the ABI we'll get from
-        // the process) may be wrong.
+        // this code gets called in DidAttach, when the target architecture
+        // (and consequently the ABI we'll get from the process) may be wrong.
         ABISP abi_to_use = ABI::FindPlugin(shared_from_this(), arch_to_use);
 
         AugmentRegisterInfoViaABI(reg_info, reg_name, abi_to_use);
@@ -624,9 +620,9 @@
 
   // We didn't get anything if the accumulated reg_num is zero.  See if we are
   // debugging ARM and fill with a hard coded register set until we can get an
-  // updated debugserver down on the devices.
-  // On the other hand, if the accumulated reg_num is positive, see if we can
-  // add composite registers to the existing primordial ones.
+  // updated debugserver down on the devices. On the other hand, if the
+  // accumulated reg_num is positive, see if we can add composite registers to
+  // the existing primordial ones.
   bool from_scratch = (m_register_info.GetNumRegisters() == 0);
 
   if (!target_arch.IsValid()) {
@@ -673,9 +669,8 @@
 
   lldb::pid_t pid = m_gdb_comm.GetCurrentProcessID();
   if (pid == LLDB_INVALID_PROCESS_ID) {
-    // We don't have a valid process ID, so note that we are connected
-    // and could now request to launch or attach, or get remote process
-    // listings...
+    // We don't have a valid process ID, so note that we are connected and
+    // could now request to launch or attach, or get remote process listings...
     SetPrivateState(eStateConnected);
   } else {
     // We have a valid process
@@ -725,7 +720,8 @@
 
   if (error.Success() && !GetTarget().GetArchitecture().IsValid() &&
       m_gdb_comm.GetHostArchitecture().IsValid()) {
-    // Prefer the *process'* architecture over that of the *host*, if available.
+    // Prefer the *process'* architecture over that of the *host*, if
+    // available.
     if (m_gdb_comm.GetProcessArchitecture().IsValid())
       GetTarget().SetArchitecture(m_gdb_comm.GetProcessArchitecture());
     else
@@ -804,8 +800,8 @@
 
   const bool disable_stdio = (launch_flags & eLaunchFlagDisableSTDIO) != 0;
   if (stdin_file_spec || disable_stdio) {
-    // the inferior will be reading stdin from the specified file
-    // or stdio is completely disabled
+    // the inferior will be reading stdin from the specified file or stdio is
+    // completely disabled
     m_stdin_forward = false;
   } else {
     m_stdin_forward = true;
@@ -999,16 +995,15 @@
     return error;
   }
 
-  // Start the communications read thread so all incoming data can be
-  // parsed into packets and queued as they arrive.
+  // Start the communications read thread so all incoming data can be parsed
+  // into packets and queued as they arrive.
   if (GetTarget().GetNonStopModeEnabled())
     m_gdb_comm.StartReadThread();
 
-  // We always seem to be able to open a connection to a local port
-  // so we need to make sure we can then send data to it. If we can't
-  // then we aren't actually connected to anything, so try and do the
-  // handshake with the remote GDB server and make sure that goes
-  // alright.
+  // We always seem to be able to open a connection to a local port so we need
+  // to make sure we can then send data to it. If we can't then we aren't
+  // actually connected to anything, so try and do the handshake with the
+  // remote GDB server and make sure that goes alright.
   if (!m_gdb_comm.HandshakeWithServer(&error)) {
     m_gdb_comm.Disconnect();
     if (error.Success())
@@ -1050,9 +1045,9 @@
 
     // See if the GDB server supports the qHostInfo information
 
-    // See if the GDB server supports the qProcessInfo packet, if so
-    // prefer that over the Host information as it will be more specific
-    // to our process.
+    // See if the GDB server supports the qProcessInfo packet, if so prefer
+    // that over the Host information as it will be more specific to our
+    // process.
 
     const ArchSpec &remote_process_arch = m_gdb_comm.GetProcessArchitecture();
     if (remote_process_arch.IsValid()) {
@@ -1097,9 +1092,8 @@
         // architectures.
         // You can have an armv6 executable, and if the host is armv7, then the
         // system will load the best possible architecture for all shared
-        // libraries
-        // it has, so we really need to take the remote host architecture as our
-        // defacto architecture in this case.
+        // libraries it has, so we really need to take the remote host
+        // architecture as our defacto architecture in this case.
 
         if ((process_arch.GetMachine() == llvm::Triple::arm ||
              process_arch.GetMachine() == llvm::Triple::thumb) &&
@@ -1145,14 +1139,14 @@
                           ? target_arch.GetTriple().getTriple().c_str()
                           : "<null>");
       } else {
-        // The target doesn't have a valid architecture yet, set it from
-        // the architecture we got from the remote GDB server
+        // The target doesn't have a valid architecture yet, set it from the
+        // architecture we got from the remote GDB server
         GetTarget().SetArchitecture(process_arch);
       }
     }
 
-    // Find out which StructuredDataPlugins are supported by the
-    // debug monitor.  These plugins transmit data over async $J packets.
+    // Find out which StructuredDataPlugins are supported by the debug monitor.
+    // These plugins transmit data over async $J packets.
     auto supported_packets_array =
         m_gdb_comm.GetSupportedStructuredDataPlugins();
     if (supported_packets_array)
@@ -1360,9 +1354,9 @@
       continue_packet_error = true;
 
     if (continue_packet_error) {
-      // Either no vCont support, or we tried to use part of the vCont
-      // packet that wasn't supported by the remote GDB server.
-      // We need to try and make a simple packet that can do our continue
+      // Either no vCont support, or we tried to use part of the vCont packet
+      // that wasn't supported by the remote GDB server. We need to try and
+      // make a simple packet that can do our continue
       const size_t num_continue_c_tids = m_continue_c_tids.size();
       const size_t num_continue_C_tids = m_continue_C_tids.size();
       const size_t num_continue_s_tids = m_continue_s_tids.size();
@@ -1389,11 +1383,10 @@
           const int continue_signo = m_continue_C_tids.front().second;
           // Only one thread is continuing
           if (num_continue_C_tids > 1) {
-            // More that one thread with a signal, yet we don't have
-            // vCont support and we are being asked to resume each
-            // thread with a signal, we need to make sure they are
-            // all the same signal, or we can't issue the continue
-            // accurately with the current support...
+            // More that one thread with a signal, yet we don't have vCont
+            // support and we are being asked to resume each thread with a
+            // signal, we need to make sure they are all the same signal, or we
+            // can't issue the continue accurately with the current support...
             if (num_continue_C_tids > 1) {
               continue_packet_error = false;
               for (size_t i = 1; i < m_continue_C_tids.size(); ++i) {
@@ -1670,9 +1663,8 @@
     }
   }
 
-  // Whatever that is left in old_thread_list_copy are not
-  // present in new_thread_list. Remove non-existent threads from internal id
-  // table.
+  // Whatever that is left in old_thread_list_copy are not present in
+  // new_thread_list. Remove non-existent threads from internal id table.
   size_t old_num_thread_ids = old_thread_list_copy.GetSize(false);
   for (size_t i = 0; i < old_num_thread_ids; i++) {
     ThreadSP old_thread_sp(old_thread_list_copy.GetThreadAtIndex(i, false));
@@ -1733,12 +1725,11 @@
     return true;
 
   // See if we got thread stop info for any threads valid stop info reasons
-  // threads
-  // via the "jstopinfo" packet stop reply packet key/value pair?
+  // threads via the "jstopinfo" packet stop reply packet key/value pair?
   if (m_jstopinfo_sp) {
     // If we have "jstopinfo" then we have stop descriptions for all threads
-    // that have stop reasons, and if there is no entry for a thread, then
-    // it has no stop reason.
+    // that have stop reasons, and if there is no entry for a thread, then it
+    // has no stop reason.
     thread->GetRegisterContext()->InvalidateIfNeeded(true);
     if (!GetThreadStopInfoFromJSON(thread, m_jstopinfo_sp)) {
       thread->SetStopInfo(StopInfoSP());
@@ -1766,9 +1757,8 @@
   if (tid != LLDB_INVALID_THREAD_ID) {
     // Scope for "locker" below
     {
-      // m_thread_list_real does have its own mutex, but we need to
-      // hold onto the mutex between the call to
-      // m_thread_list_real.FindThreadByID(...)
+      // m_thread_list_real does have its own mutex, but we need to hold onto
+      // the mutex between the call to m_thread_list_real.FindThreadByID(...)
       // and the m_thread_list_real.AddThread(...) so it doesn't change on us
       std::lock_guard<std::recursive_mutex> guard(
           m_thread_list_real.GetMutex());
@@ -1846,9 +1836,9 @@
                                                       ->GetBreakpointSiteList()
                                                       .FindByAddress(pc);
 
-              // If the current pc is a breakpoint site then the StopInfo should
-              // be set to Breakpoint
-              // Otherwise, it will be set to Trace.
+              // If the current pc is a breakpoint site then the StopInfo
+              // should be set to Breakpoint Otherwise, it will be set to
+              // Trace.
               if (bp_site_sp &&
                   bp_site_sp->ValidForThisThread(thread_sp.get())) {
                 thread_sp->SetStopInfo(
@@ -1865,11 +1855,10 @@
                                                       .FindByAddress(pc);
               if (bp_site_sp) {
                 // If the breakpoint is for this thread, then we'll report the
-                // hit, but if it is for another thread,
-                // we can just report no reason.  We don't need to worry about
-                // stepping over the breakpoint here, that
-                // will be taken care of when the thread resumes and notices
-                // that there's a breakpoint under the pc.
+                // hit, but if it is for another thread, we can just report no
+                // reason.  We don't need to worry about stepping over the
+                // breakpoint here, that will be taken care of when the thread
+                // resumes and notices that there's a breakpoint under the pc.
                 handled = true;
                 if (bp_site_sp->ValidForThisThread(thread_sp.get())) {
                   thread_sp->SetStopInfo(
@@ -1931,13 +1920,10 @@
                     pc);
 
             // If the current pc is a breakpoint site then the StopInfo should
-            // be set to Breakpoint
-            // even though the remote stub did not set it as such. This can
-            // happen when
-            // the thread is involuntarily interrupted (e.g. due to stops on
-            // other
-            // threads) just as it is about to execute the breakpoint
-            // instruction.
+            // be set to Breakpoint even though the remote stub did not set it
+            // as such. This can happen when the thread is involuntarily
+            // interrupted (e.g. due to stops on other threads) just as it is
+            // about to execute the breakpoint instruction.
             if (bp_site_sp && bp_site_sp->ValidForThisThread(thread_sp.get())) {
               thread_sp->SetStopInfo(
                   StopInfo::CreateStopReasonWithBreakpointSiteID(
@@ -1959,11 +1945,10 @@
 
               if (bp_site_sp) {
                 // If the breakpoint is for this thread, then we'll report the
-                // hit, but if it is for another thread,
-                // we can just report no reason.  We don't need to worry about
-                // stepping over the breakpoint here, that
-                // will be taken care of when the thread resumes and notices
-                // that there's a breakpoint under the pc.
+                // hit, but if it is for another thread, we can just report no
+                // reason.  We don't need to worry about stepping over the
+                // breakpoint here, that will be taken care of when the thread
+                // resumes and notices that there's a breakpoint under the pc.
                 if (bp_site_sp->ValidForThisThread(thread_sp.get())) {
                   if (m_breakpoint_pc_offset != 0)
                     thread_sp->GetRegisterContext()->SetPC(pc);
@@ -1976,8 +1961,7 @@
                 }
               } else {
                 // If we were stepping then assume the stop was the result of
-                // the trace.  If we were
-                // not stepping then report the SIGTRAP.
+                // the trace.  If we were not stepping then report the SIGTRAP.
                 // FIXME: We are still missing the case where we single step
                 // over a trap instruction.
                 if (thread_sp->GetTemporaryResumeState() == eStateStepping)
@@ -2172,15 +2156,15 @@
   switch (stop_type) {
   case 'T':
   case 'S': {
-    // This is a bit of a hack, but is is required. If we did exec, we
-    // need to clear our thread lists and also know to rebuild our dynamic
-    // register info before we lookup and threads and populate the expedited
-    // register values so we need to know this right away so we can cleanup
-    // and update our registers.
+    // This is a bit of a hack, but is is required. If we did exec, we need to
+    // clear our thread lists and also know to rebuild our dynamic register
+    // info before we lookup and threads and populate the expedited register
+    // values so we need to know this right away so we can cleanup and update
+    // our registers.
     const uint32_t stop_id = GetStopID();
     if (stop_id == 0) {
-      // Our first stop, make sure we have a process ID, and also make
-      // sure we know about our registers
+      // Our first stop, make sure we have a process ID, and also make sure we
+      // know about our registers
       if (GetID() == LLDB_INVALID_PROCESS_ID) {
         lldb::pid_t pid = m_gdb_comm.GetCurrentProcessID();
         if (pid != LLDB_INVALID_PROCESS_ID)
@@ -2226,8 +2210,7 @@
 
         m_thread_ids.clear();
         // A comma separated list of all threads in the current
-        // process that includes the thread for this stop reply
-        // packet
+        // process that includes the thread for this stop reply packet
         lldb::tid_t tid;
         while (!value.empty()) {
           llvm::StringRef tid_str;
@@ -2239,8 +2222,7 @@
       } else if (key.compare("thread-pcs") == 0) {
         m_thread_pcs.clear();
         // A comma separated list of all threads in the current
-        // process that includes the thread for this stop reply
-        // packet
+        // process that includes the thread for this stop reply packet
         lldb::addr_t pc;
         while (!value.empty()) {
           llvm::StringRef pc_str;
@@ -2292,13 +2274,10 @@
         desc_extractor.GetHexByteString(description);
       } else if (key.compare("memory") == 0) {
         // Expedited memory. GDB servers can choose to send back expedited
-        // memory
-        // that can populate the L1 memory cache in the process so that things
-        // like
-        // the frame pointer backchain can be expedited. This will help stack
-        // backtracing be more efficient by not having to send as many memory
-        // read
-        // requests down the remote GDB server.
+        // memory that can populate the L1 memory cache in the process so that
+        // things like the frame pointer backchain can be expedited. This will
+        // help stack backtracing be more efficient by not having to send as
+        // many memory read requests down the remote GDB server.
 
         // Key/value pair format: memory:<addr>=<bytes>;
         // <addr> is a number whose base will be interpreted by the prefix:
@@ -2350,7 +2329,8 @@
     if (tid == LLDB_INVALID_THREAD_ID) {
       // A thread id may be invalid if the response is old style 'S' packet
       // which does not provide the
-      // thread information. So update the thread list and choose the first one.
+      // thread information. So update the thread list and choose the first
+      // one.
       UpdateThreadIDList();
 
       if (!m_thread_ids.empty()) {
@@ -2383,9 +2363,9 @@
 
   m_thread_ids.clear();
   m_thread_pcs.clear();
-  // Set the thread stop info. It might have a "threads" key whose value is
-  // a list of all thread IDs in the current process, so m_thread_ids might
-  // get set.
+  // Set the thread stop info. It might have a "threads" key whose value is a
+  // list of all thread IDs in the current process, so m_thread_ids might get
+  // set.
 
   // Scope for the lock
   {
@@ -2416,8 +2396,8 @@
     m_initial_tid = LLDB_INVALID_THREAD_ID;
   }
 
-  // Let all threads recover from stopping and do any clean up based
-  // on the previous thread state (if any).
+  // Let all threads recover from stopping and do any clean up based on the
+  // previous thread state (if any).
   m_thread_list_real.RefreshStateAfterStop();
 }
 
@@ -2425,8 +2405,8 @@
   Status error;
 
   if (m_public_state.GetValue() == eStateAttaching) {
-    // We are being asked to halt during an attach. We need to just close
-    // our file handle and debugserver will go away, and we can be done...
+    // We are being asked to halt during an attach. We need to just close our
+    // file handle and debugserver will go away, and we can be done...
     m_gdb_comm.Disconnect();
   } else
     caused_stop = m_gdb_comm.Interrupt();
@@ -2469,31 +2449,24 @@
     log->Printf("ProcessGDBRemote::DoDestroy()");
 
   // There is a bug in older iOS debugservers where they don't shut down the
-  // process
-  // they are debugging properly.  If the process is sitting at a breakpoint or
-  // an exception,
-  // this can cause problems with restarting.  So we check to see if any of our
-  // threads are stopped
-  // at a breakpoint, and if so we remove all the breakpoints, resume the
-  // process, and THEN
-  // destroy it again.
+  // process they are debugging properly.  If the process is sitting at a
+  // breakpoint or an exception, this can cause problems with restarting.  So
+  // we check to see if any of our threads are stopped at a breakpoint, and if
+  // so we remove all the breakpoints, resume the process, and THEN destroy it
+  // again.
   //
   // Note, we don't have a good way to test the version of debugserver, but I
-  // happen to know that
-  // the set of all the iOS debugservers which don't support
-  // GetThreadSuffixSupported() and that of
-  // the debugservers with this bug are equal.  There really should be a better
-  // way to test this!
+  // happen to know that the set of all the iOS debugservers which don't
+  // support GetThreadSuffixSupported() and that of the debugservers with this
+  // bug are equal.  There really should be a better way to test this!
   //
   // We also use m_destroy_tried_resuming to make sure we only do this once, if
-  // we resume and then halt and
-  // get called here to destroy again and we're still at a breakpoint or
-  // exception, then we should
-  // just do the straight-forward kill.
+  // we resume and then halt and get called here to destroy again and we're
+  // still at a breakpoint or exception, then we should just do the straight-
+  // forward kill.
   //
   // And of course, if we weren't able to stop the process by the time we get
-  // here, it isn't
-  // necessary (or helpful) to do any of this.
+  // here, it isn't necessary (or helpful) to do any of this.
 
   if (!m_gdb_comm.GetThreadSuffixSupported() &&
       m_public_state.GetValue() != eStateRunning) {
@@ -2508,9 +2481,8 @@
                           "destroy once already, not doing it again.");
       } else {
         // At present, the plans are discarded and the breakpoints disabled
-        // Process::Destroy,
-        // but we really need it to happen here and it doesn't matter if we do
-        // it twice.
+        // Process::Destroy, but we really need it to happen here and it
+        // doesn't matter if we do it twice.
         m_thread_list.DiscardThreadPlans();
         DisableAllBreakpointSites();
 
@@ -2547,12 +2519,11 @@
           m_destroy_tried_resuming = true;
 
           // If we are going to run again before killing, it would be good to
-          // suspend all the threads
-          // before resuming so they won't get into more trouble.  Sadly, for
-          // the threads stopped with
-          // the breakpoint or exception, the exception doesn't get cleared if
-          // it is suspended, so we do
-          // have to run the risk of letting those threads proceed a bit.
+          // suspend all the threads before resuming so they won't get into
+          // more trouble.  Sadly, for the threads stopped with the breakpoint
+          // or exception, the exception doesn't get cleared if it is
+          // suspended, so we do have to run the risk of letting those threads
+          // proceed a bit.
 
           {
             std::lock_guard<std::recursive_mutex> guard(threads.GetMutex());
@@ -2599,17 +2570,14 @@
         if (packet_cmd == 'W' || packet_cmd == 'X') {
 #if defined(__APPLE__)
           // For Native processes on Mac OS X, we launch through the Host
-          // Platform, then hand the process off
-          // to debugserver, which becomes the parent process through
-          // "PT_ATTACH".  Then when we go to kill
-          // the process on Mac OS X we call ptrace(PT_KILL) to kill it, then we
-          // call waitpid which returns
-          // with no error and the correct status.  But amusingly enough that
-          // doesn't seem to actually reap
+          // Platform, then hand the process off to debugserver, which becomes
+          // the parent process through "PT_ATTACH".  Then when we go to kill
+          // the process on Mac OS X we call ptrace(PT_KILL) to kill it, then
+          // we call waitpid which returns with no error and the correct
+          // status.  But amusingly enough that doesn't seem to actually reap
           // the process, but instead it is left around as a Zombie.  Probably
-          // the kernel is in the process of
-          // switching ownership back to lldb which was the original parent, and
-          // gets confused in the handoff.
+          // the kernel is in the process of switching ownership back to lldb
+          // which was the original parent, and gets confused in the handoff.
           // Anyway, so call waitpid here to finally reap it.
           PlatformSP platform_sp(GetTarget().GetPlatform());
           if (platform_sp && platform_sp->IsHost()) {
@@ -2681,9 +2649,8 @@
     if (GetTarget().GetNonStopModeEnabled() == false)
       m_stop_packet_stack.clear();
 
-    // Add this stop packet to the stop packet stack
-    // This stack will get popped and examined when we switch to the
-    // Stopped state
+    // Add this stop packet to the stop packet stack This stack will get popped
+    // and examined when we switch to the Stopped state
     m_stop_packet_stack.push_back(response);
   }
 }
@@ -2715,12 +2682,11 @@
 }
 
 void ProcessGDBRemote::WillPublicStop() {
-  // See if the GDB remote client supports the JSON threads info.
-  // If so, we gather stop info for all threads, expedited registers,
-  // expedited memory, runtime queue information (iOS and MacOSX only),
-  // and more. Expediting memory will help stack backtracing be much
-  // faster. Expediting registers will make sure we don't have to read
-  // the thread registers for GPRs.
+  // See if the GDB remote client supports the JSON threads info. If so, we
+  // gather stop info for all threads, expedited registers, expedited memory,
+  // runtime queue information (iOS and MacOSX only), and more. Expediting
+  // memory will help stack backtracing be much faster. Expediting registers
+  // will make sure we don't have to read the thread registers for GPRs.
   m_jthreadsinfo_sp = m_gdb_comm.GetThreadsInfo();
 
   if (m_jthreadsinfo_sp) {
@@ -2770,14 +2736,13 @@
       error.Clear();
       if (binary_memory_read) {
         // The lower level GDBRemoteCommunication packet receive layer has
-        // already de-quoted any
-        // 0x7d character escaping that was present in the packet
+        // already de-quoted any 0x7d character escaping that was present in
+        // the packet
 
         size_t data_received_size = response.GetBytesLeft();
         if (data_received_size > size) {
           // Don't write past the end of BUF if the remote debug server gave us
-          // too
-          // much data for some reason.
+          // too much data for some reason.
           data_received_size = size;
         }
         memcpy(buf, response.GetStringRef().data(), data_received_size);
@@ -2816,10 +2781,10 @@
   if (error.Success())
     error = FlashDone();
   else
-    // Even though some of the writing failed, try to send a flash done if
-    // some of the writing succeeded so the flash state is reset to normal,
-    // but don't stomp on the error status that was set in the write failure
-    // since that's the one we want to report back.
+    // Even though some of the writing failed, try to send a flash done if some
+    // of the writing succeeded so the flash state is reset to normal, but
+    // don't stomp on the error status that was set in the write failure since
+    // that's the one we want to report back.
     FlashDone();
   m_allow_flash_writes = false;
   return error;
@@ -2869,17 +2834,17 @@
     return status;
 
   // We haven't erased the entire range, but we may have erased part of it.
-  // (e.g., block A is already erased and range starts in A and ends in B).
-  // So, adjust range if necessary to exclude already erased blocks.
+  // (e.g., block A is already erased and range starts in A and ends in B). So,
+  // adjust range if necessary to exclude already erased blocks.
   if (!m_erased_flash_ranges.IsEmpty()) {
     // Assuming that writes and erasures are done in increasing addr order,
-    // because that is a requirement of the vFlashWrite command.  Therefore,
-    // we only need to look at the last range in the list for overlap.
+    // because that is a requirement of the vFlashWrite command.  Therefore, we
+    // only need to look at the last range in the list for overlap.
     const auto &last_range = *m_erased_flash_ranges.Back();
     if (range.GetRangeBase() < last_range.GetRangeEnd()) {
       auto overlap = last_range.GetRangeEnd() - range.GetRangeBase();
-      // overlap will be less than range.GetByteSize() or else HasErased() would
-      // have been true
+      // overlap will be less than range.GetByteSize() or else HasErased()
+      // would have been true
       range.SetByteSize(range.GetByteSize() - overlap);
       range.SetRangeBase(range.GetRangeBase() + overlap);
     }
@@ -3074,8 +3039,8 @@
 
   switch (supported) {
   case eLazyBoolCalculate:
-    // We should never be deallocating memory without allocating memory
-    // first so we should never get eLazyBoolCalculate
+    // We should never be deallocating memory without allocating memory first
+    // so we should never get eLazyBoolCalculate
     error.SetErrorString(
         "tried to deallocate memory without ever allocating memory");
     break;
@@ -3147,18 +3112,14 @@
   const size_t bp_op_size = GetSoftwareBreakpointTrapOpcode(bp_site);
 
   // SupportsGDBStoppointPacket() simply checks a boolean, indicating if this
-  // breakpoint type
-  // is supported by the remote stub. These are set to true by default, and
-  // later set to false
-  // only after we receive an unimplemented response when sending a breakpoint
-  // packet. This means
-  // initially that unless we were specifically instructed to use a hardware
-  // breakpoint, LLDB will
-  // attempt to set a software breakpoint. HardwareRequired() also queries a
-  // boolean variable which
-  // indicates if the user specifically asked for hardware breakpoints.  If true
-  // then we will
-  // skip over software breakpoints.
+  // breakpoint type is supported by the remote stub. These are set to true by
+  // default, and later set to false only after we receive an unimplemented
+  // response when sending a breakpoint packet. This means initially that
+  // unless we were specifically instructed to use a hardware breakpoint, LLDB
+  // will attempt to set a software breakpoint. HardwareRequired() also queries
+  // a boolean variable which indicates if the user specifically asked for
+  // hardware breakpoints.  If true then we will skip over software
+  // breakpoints.
   if (m_gdb_comm.SupportsGDBStoppointPacket(eBreakpointSoftware) &&
       (!bp_site->HardwareRequired())) {
     // Try to send off a software breakpoint packet ($Z0)
@@ -3171,19 +3132,14 @@
       return error;
     }
 
-    // SendGDBStoppointTypePacket() will return an error if it was unable to set
-    // this
-    // breakpoint. We need to differentiate between a error specific to placing
-    // this breakpoint
-    // or if we have learned that this breakpoint type is unsupported. To do
-    // this, we
-    // must test the support boolean for this breakpoint type to see if it now
-    // indicates that
-    // this breakpoint type is unsupported.  If they are still supported then we
-    // should return
+    // SendGDBStoppointTypePacket() will return an error if it was unable to
+    // set this breakpoint. We need to differentiate between a error specific
+    // to placing this breakpoint or if we have learned that this breakpoint
+    // type is unsupported. To do this, we must test the support boolean for
+    // this breakpoint type to see if it now indicates that this breakpoint
+    // type is unsupported.  If they are still supported then we should return
     // with the error code.  If they are now unsupported, then we would like to
-    // fall through
-    // and try another form of breakpoint.
+    // fall through and try another form of breakpoint.
     if (m_gdb_comm.SupportsGDBStoppointPacket(eBreakpointSoftware)) {
       if (error_no != UINT8_MAX)
         error.SetErrorStringWithFormat(
@@ -3194,21 +3150,18 @@
     }
 
     // We reach here when software breakpoints have been found to be
-    // unsupported. For future
-    // calls to set a breakpoint, we will not attempt to set a breakpoint with a
-    // type that is
-    // known not to be supported.
+    // unsupported. For future calls to set a breakpoint, we will not attempt
+    // to set a breakpoint with a type that is known not to be supported.
     if (log)
       log->Printf("Software breakpoints are unsupported");
 
     // So we will fall through and try a hardware breakpoint
   }
 
-  // The process of setting a hardware breakpoint is much the same as above.  We
-  // check the
-  // supported boolean for this breakpoint type, and if it is thought to be
-  // supported then we
-  // will try to set this breakpoint with a hardware breakpoint.
+  // The process of setting a hardware breakpoint is much the same as above.
+  // We check the supported boolean for this breakpoint type, and if it is
+  // thought to be supported then we will try to set this breakpoint with a
+  // hardware breakpoint.
   if (m_gdb_comm.SupportsGDBStoppointPacket(eBreakpointHardware)) {
     // Try to send off a hardware breakpoint packet ($Z1)
     uint8_t error_no = m_gdb_comm.SendGDBStoppointTypePacket(
@@ -3250,8 +3203,8 @@
     return error;
   }
 
-  // As a last resort we want to place a manual breakpoint. An instruction
-  // is placed into the process memory using memory write packets.
+  // As a last resort we want to place a manual breakpoint. An instruction is
+  // placed into the process memory using memory write packets.
   return EnableSoftwareBreakpoint(bp_site);
 }
 
@@ -3381,10 +3334,9 @@
         log->Printf("ProcessGDBRemote::DisableWatchpoint (watchID = %" PRIu64
                     ") addr = 0x%8.8" PRIx64 " -- SUCCESS (already disabled)",
                     watchID, (uint64_t)addr);
-      // See also 'class WatchpointSentry' within StopInfo.cpp.
-      // This disabling attempt might come from the user-supplied actions, we'll
-      // route it in order for
-      // the watchpoint object to intelligently process this action.
+      // See also 'class WatchpointSentry' within StopInfo.cpp. This disabling
+      // attempt might come from the user-supplied actions, we'll route it in
+      // order for the watchpoint object to intelligently process this action.
       wp->SetEnabled(false, notify);
       return error;
     }
@@ -3469,8 +3421,8 @@
     static FileSpec g_debugserver_file_spec;
 
     ProcessLaunchInfo debugserver_launch_info;
-    // Make debugserver run in its own session so signals generated by
-    // special terminal key sequences (^C) don't affect debugserver.
+    // Make debugserver run in its own session so signals generated by special
+    // terminal key sequences (^C) don't affect debugserver.
     debugserver_launch_info.SetLaunchInSeparateProcessGroup(true);
 
     const std::weak_ptr<ProcessGDBRemote> this_wp =
@@ -3510,8 +3462,8 @@
 
     if (m_debugserver_pid != LLDB_INVALID_PROCESS_ID) {
 #ifdef USE_SOCKETPAIR_FOR_LOCAL_CONNECTION
-      // Our process spawned correctly, we can now set our connection to use our
-      // end of the socket pair
+      // Our process spawned correctly, we can now set our connection to use
+      // our end of the socket pair
       cleanup_our.disable();
       m_gdb_comm.SetConnection(new ConnectionFileDescriptor(our_socket, true));
 #endif
@@ -3528,8 +3480,8 @@
     }
 
     if (m_gdb_comm.IsConnected()) {
-      // Finish the connection process by doing the handshake without connecting
-      // (send NULL URL)
+      // Finish the connection process by doing the handshake without
+      // connecting (send NULL URL)
       ConnectToDebugserver("");
     } else {
       error.SetErrorString("connection failed");
@@ -3544,8 +3496,8 @@
     int signo,      // Zero for no signal
     int exit_status // Exit value of process if signal is zero
     ) {
-  // "debugserver_pid" argument passed in is the process ID for
-  // debugserver that we are tracking...
+  // "debugserver_pid" argument passed in is the process ID for debugserver
+  // that we are tracking...
   Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
   const bool handled = true;
 
@@ -3561,12 +3513,12 @@
   if (!process_sp || process_sp->m_debugserver_pid != debugserver_pid)
     return handled;
 
-  // Sleep for a half a second to make sure our inferior process has
-  // time to set its exit status before we set it incorrectly when
-  // both the debugserver and the inferior process shut down.
+  // Sleep for a half a second to make sure our inferior process has time to
+  // set its exit status before we set it incorrectly when both the debugserver
+  // and the inferior process shut down.
   usleep(500000);
-  // If our process hasn't yet exited, debugserver might have died.
-  // If the process did exit, then we are reaping it.
+  // If our process hasn't yet exited, debugserver might have died. If the
+  // process did exit, then we are reaping it.
   const StateType state = process_sp->GetState();
 
   if (state != eStateInvalid && state != eStateUnloaded &&
@@ -3589,8 +3541,8 @@
 
     process_sp->SetExitStatus(-1, error_str);
   }
-  // Debugserver has exited we need to let our ProcessGDBRemote
-  // know that it no longer has a debugserver instance
+  // Debugserver has exited we need to let our ProcessGDBRemote know that it no
+  // longer has a debugserver instance
   process_sp->m_debugserver_pid = LLDB_INVALID_PROCESS_ID;
   return handled;
 }
@@ -3680,10 +3632,9 @@
   // check for more stop reasons
   HandleStopReplySequence();
 
-  // if the process is stopped then we need to fake a resume
-  // so that we can stop properly with the new break. This
-  // is possible due to SetPrivateState() broadcasting the
-  // state change as a side effect.
+  // if the process is stopped then we need to fake a resume so that we can
+  // stop properly with the new break. This is possible due to
+  // SetPrivateState() broadcasting the state change as a side effect.
   if (GetPrivateState() == lldb::StateType::eStateStopped) {
     SetPrivateState(lldb::StateType::eStateRunning);
   }
@@ -3756,12 +3707,11 @@
                       response);
 
               // We need to immediately clear the thread ID list so we are sure
-              // to get a valid list of threads.
-              // The thread ID list might be contained within the "response", or
-              // the stop reply packet that
+              // to get a valid list of threads. The thread ID list might be
+              // contained within the "response", or the stop reply packet that
               // caused the stop. So clear it now before we give the stop reply
-              // packet to the process
-              // using the process->SetLastStopPacket()...
+              // packet to the process using the
+              // process->SetLastStopPacket()...
               process->ClearThreadIDList();
 
               switch (stop_state) {
@@ -3798,8 +3748,7 @@
                 // Check to see if we were trying to attach and if we got back
                 // the "E87" error code from debugserver -- this indicates that
                 // the process is not debuggable.  Return a slightly more
-                // helpful
-                // error message about why the attach failed.
+                // helpful error message about why the attach failed.
                 if (::strstr(continue_cstr, "vAttach") != NULL &&
                     response.GetError() == 0x87) {
                   process->SetExitStatus(-1, "cannot attach to process due to "
@@ -3918,8 +3867,8 @@
   Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
   LLDB_LOG(log, "Check if need to update ignored signals");
 
-  // QPassSignals package is not supported by the server,
-  // there is no way we can ignore any signals on server side.
+  // QPassSignals package is not supported by the server, there is no way we
+  // can ignore any signals on server side.
   if (!m_gdb_comm.GetQPassSignalsSupported())
     return Status();
 
@@ -4043,9 +3992,9 @@
 
     // FIXME the final character of a JSON dictionary, '}', is the escape
     // character in gdb-remote binary mode.  lldb currently doesn't escape
-    // these characters in its packet output -- so we add the quoted version
-    // of the } character here manually in case we talk to a debugserver which
-    // un-escapes the characters at packet read time.
+    // these characters in its packet output -- so we add the quoted version of
+    // the } character here manually in case we talk to a debugserver which un-
+    // escapes the characters at packet read time.
     packet << (char)(0x7d ^ 0x20);
 
     StringExtractorGDBRemote response;
@@ -4115,9 +4064,9 @@
 
     // FIXME the final character of a JSON dictionary, '}', is the escape
     // character in gdb-remote binary mode.  lldb currently doesn't escape
-    // these characters in its packet output -- so we add the quoted version
-    // of the } character here manually in case we talk to a debugserver which
-    // un-escapes the characters at packet read time.
+    // these characters in its packet output -- so we add the quoted version of
+    // the } character here manually in case we talk to a debugserver which un-
+    // escapes the characters at packet read time.
     packet << (char)(0x7d ^ 0x20);
 
     StringExtractorGDBRemote response;
@@ -4148,9 +4097,9 @@
 
     // FIXME the final character of a JSON dictionary, '}', is the escape
     // character in gdb-remote binary mode.  lldb currently doesn't escape
-    // these characters in its packet output -- so we add the quoted version
-    // of the } character here manually in case we talk to a debugserver which
-    // un-escapes the characters at packet read time.
+    // these characters in its packet output -- so we add the quoted version of
+    // the } character here manually in case we talk to a debugserver which un-
+    // escapes the characters at packet read time.
     packet << (char)(0x7d ^ 0x20);
 
     StringExtractorGDBRemote response;
@@ -4175,14 +4124,14 @@
   return m_gdb_comm.ConfigureRemoteStructuredData(type_name, config_sp);
 }
 
-// Establish the largest memory read/write payloads we should use.
-// If the remote stub has a max packet size, stay under that size.
+// Establish the largest memory read/write payloads we should use. If the
+// remote stub has a max packet size, stay under that size.
 //
-// If the remote stub's max packet size is crazy large, use a
-// reasonable largeish default.
+// If the remote stub's max packet size is crazy large, use a reasonable
+// largeish default.
 //
-// If the remote stub doesn't advertise a max packet size, use a
-// conservative default.
+// If the remote stub doesn't advertise a max packet size, use a conservative
+// default.
 
 void ProcessGDBRemote::GetMaxMemorySize() {
   const uint64_t reasonable_largeish_default = 128 * 1024;
@@ -4194,15 +4143,15 @@
       // Save the stub's claimed maximum packet size
       m_remote_stub_max_memory_size = stub_max_size;
 
-      // Even if the stub says it can support ginormous packets,
-      // don't exceed our reasonable largeish default packet size.
+      // Even if the stub says it can support ginormous packets, don't exceed
+      // our reasonable largeish default packet size.
       if (stub_max_size > reasonable_largeish_default) {
         stub_max_size = reasonable_largeish_default;
       }
 
-      // Memory packet have other overheads too like Maddr,size:#NN
-      // Instead of calculating the bytes taken by size and addr every
-      // time, we take a maximum guess here.
+      // Memory packet have other overheads too like Maddr,size:#NN Instead of
+      // calculating the bytes taken by size and addr every time, we take a
+      // maximum guess here.
       if (stub_max_size > 70)
         stub_max_size -= 32 + 32 + 6;
       else {
@@ -4293,8 +4242,8 @@
                                         uint32_t &update) {
   if (m_gdb_comm.GetOSVersion(major, minor, update))
     return true;
-  // We failed to get the host OS version, defer to the base
-  // implementation to correctly invalidate the arguments.
+  // We failed to get the host OS version, defer to the base implementation to
+  // correctly invalidate the arguments.
   return Process::GetHostOSVersion(major, minor, update);
 }
 
@@ -4460,8 +4409,8 @@
         }
 
         // Only update the register set name if we didn't get a "reg_set"
+        // attribute. "set_name" will be empty if we didn't have a "reg_set"
         // attribute.
-        // "set_name" will be empty if we didn't have a "reg_set" attribute.
         if (!set_name && !gdb_group.empty())
           set_name.SetCString(gdb_group.c_str());
 
@@ -4488,8 +4437,8 @@
 
 } // namespace {}
 
-// query the target of gdb-remote for extended target information
-// return:  'true'  on success
+// query the target of gdb-remote for extended target information return:
+// 'true'  on success
 //          'false' on failure
 bool ProcessGDBRemote::GetGDBServerRegisterInfo(ArchSpec &arch_to_use) {
   // Make sure LLDB has an XML parser it can use first
@@ -4576,10 +4525,9 @@
       uint32_t cur_reg_num = 0;
       uint32_t reg_offset = 0;
 
-      // Don't use Process::GetABI, this code gets called from DidAttach, and in
-      // that context we haven't
-      // set the Target's architecture yet, so the ABI is also potentially
-      // incorrect.
+      // Don't use Process::GetABI, this code gets called from DidAttach, and
+      // in that context we haven't set the Target's architecture yet, so the
+      // ABI is also potentially incorrect.
       ABISP abi_to_use_sp = ABI::FindPlugin(shared_from_this(), arch_to_use);
       for (auto &feature_node : feature_nodes) {
         ParseRegisters(feature_node, target_info, this->m_register_info,
@@ -4920,8 +4868,8 @@
   // do anything
   Process::ModulesDidLoad(module_list);
 
-  // After loading shared libraries, we can ask our remote GDB server if
-  // it needs any symbols.
+  // After loading shared libraries, we can ask our remote GDB server if it
+  // needs any symbols.
   m_gdb_comm.ServeSymbolLookups(this);
 }
 
@@ -4979,8 +4927,8 @@
           has_used_usec = true;
           usec_value.getAsInteger(0, curr_used_usec);
         } else {
-          // We didn't find what we want, it is probably
-          // an older version. Bail out.
+          // We didn't find what we want, it is probably an older version. Bail
+          // out.
           profileDataExtractor.SetFilePos(input_file_pos);
         }
       }
@@ -5002,8 +4950,8 @@
             ((real_used_usec > 0) || (HasAssignedIndexIDToThread(thread_id)));
 
         if (good_first_time || good_subsequent_time) {
-          // We try to avoid doing too many index id reservation,
-          // resulting in fast increase of index ids.
+          // We try to avoid doing too many index id reservation, resulting in
+          // fast increase of index ids.
 
           output_stream << name << ":";
           int32_t index_id = AssignIndexIDToThread(thread_id);
@@ -5063,8 +5011,7 @@
     return StructuredData::ObjectSP();
   }
 
-  // This is an asynchronous JSON packet, destined for a
-  // StructuredDataPlugin.
+  // This is an asynchronous JSON packet, destined for a StructuredDataPlugin.
   StructuredData::ObjectSP json_sp = StructuredData::ParseJSON(packet);
   if (log) {
     if (json_sp) {
diff --git a/lldb/source/Plugins/Process/gdb-remote/ThreadGDBRemote.cpp b/lldb/source/Plugins/Process/gdb-remote/ThreadGDBRemote.cpp
index 909de80..87b78ae 100644
--- a/lldb/source/Plugins/Process/gdb-remote/ThreadGDBRemote.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/ThreadGDBRemote.cpp
@@ -80,10 +80,9 @@
 
 const char *ThreadGDBRemote::GetQueueName() {
   // If our cached queue info is valid, then someone called
-  // ThreadGDBRemote::SetQueueInfo(...)
-  // with valid information that was gleaned from the stop reply packet. In this
-  // case we trust
-  // that the info is valid in m_dispatch_queue_name without refetching it
+  // ThreadGDBRemote::SetQueueInfo(...) with valid information that was gleaned
+  // from the stop reply packet. In this case we trust that the info is valid
+  // in m_dispatch_queue_name without refetching it
   if (CachedQueueInfoIsValid()) {
     if (m_dispatch_queue_name.empty())
       return nullptr;
@@ -115,10 +114,9 @@
 
 QueueKind ThreadGDBRemote::GetQueueKind() {
   // If our cached queue info is valid, then someone called
-  // ThreadGDBRemote::SetQueueInfo(...)
-  // with valid information that was gleaned from the stop reply packet. In this
-  // case we trust
-  // that the info is valid in m_dispatch_queue_name without refetching it
+  // ThreadGDBRemote::SetQueueInfo(...) with valid information that was gleaned
+  // from the stop reply packet. In this case we trust that the info is valid
+  // in m_dispatch_queue_name without refetching it
   if (CachedQueueInfoIsValid()) {
     return m_queue_kind;
   }
@@ -141,10 +139,9 @@
 
 queue_id_t ThreadGDBRemote::GetQueueID() {
   // If our cached queue info is valid, then someone called
-  // ThreadGDBRemote::SetQueueInfo(...)
-  // with valid information that was gleaned from the stop reply packet. In this
-  // case we trust
-  // that the info is valid in m_dispatch_queue_name without refetching it
+  // ThreadGDBRemote::SetQueueInfo(...) with valid information that was gleaned
+  // from the stop reply packet. In this case we trust that the info is valid
+  // in m_dispatch_queue_name without refetching it
   if (CachedQueueInfoIsValid())
     return m_queue_serial_number;
 
@@ -275,11 +272,11 @@
   // Invalidate all registers in our register context. We don't set "force" to
   // true because the stop reply packet might have had some register values
   // that were expedited and these will already be copied into the register
-  // context by the time this function gets called. The GDBRemoteRegisterContext
-  // class has been made smart enough to detect when it needs to invalidate
-  // which registers are valid by putting hooks in the register read and
-  // register supply functions where they check the process stop ID and do
-  // the right thing.
+  // context by the time this function gets called. The
+  // GDBRemoteRegisterContext class has been made smart enough to detect when
+  // it needs to invalidate which registers are valid by putting hooks in the
+  // register read and register supply functions where they check the process
+  // stop ID and do the right thing.
   const bool force = false;
   GetRegisterContext()->InvalidateIfNeeded(force);
 }
@@ -310,7 +307,8 @@
     if (process_sp) {
       ProcessGDBRemote *gdb_process =
           static_cast<ProcessGDBRemote *>(process_sp.get());
-      // read_all_registers_at_once will be true if 'p' packet is not supported.
+      // read_all_registers_at_once will be true if 'p' packet is not
+      // supported.
       bool read_all_registers_at_once =
           !gdb_process->GetGDBRemote().GetpPacketSupported(GetID());
       reg_ctx_sp.reset(new GDBRemoteRegisterContext(