MachineFrameInfo: Simplify pristine register calculation.

About pristine regsiters:
Pristine registers "hold a value that is useless to the current
function, but that must be preserved - they are callee saved registers
that have not been saved." This concept saves compile time as it frees
the prologue/epilogue inserter from adding every such register to every
basic blocks live-in list.

However the current code in getPristineRegs is formulated in a
complicated way: Inside the function prologue and epilogue all callee
saves are considered pristine, while in the rest of the code only the
non-saved ones are considered pristine.  This requires logic to
differentiate between prologue/epilogue and the rest and in the presence
of shrink-wrapping this even becomes complicated/expensive.  It's also
unnecessary because the prologue epilogue inserters already mark
callee-save registers that are saved/restores properly in the respective
blocks in the prologue/epilogue (see updateLiveness() in
PrologueEpilogueInserter.cpp). So only declaring non-saved/restored
callee saved registers as pristine just works.

Differential Revision: http://reviews.llvm.org/D10101

llvm-svn: 238524
diff --git a/llvm/lib/CodeGen/AggressiveAntiDepBreaker.cpp b/llvm/lib/CodeGen/AggressiveAntiDepBreaker.cpp
index 58b87e1..5fe4c4b 100644
--- a/llvm/lib/CodeGen/AggressiveAntiDepBreaker.cpp
+++ b/llvm/lib/CodeGen/AggressiveAntiDepBreaker.cpp
@@ -163,7 +163,7 @@
   // all callee-saved registers. In non-return this is any
   // callee-saved register that is not saved in the prolog.
   const MachineFrameInfo *MFI = MF.getFrameInfo();
-  BitVector Pristine = MFI->getPristineRegs(BB);
+  BitVector Pristine = MFI->getPristineRegs(MF);
   for (const MCPhysReg *I = TRI->getCalleeSavedRegs(&MF); *I; ++I) {
     unsigned Reg = *I;
     if (!IsReturnBlock && !Pristine.test(Reg)) continue;