Move getInitialFrameState() to TargetFrameInfo
llvm-svn: 119754
diff --git a/llvm/lib/Target/CellSPU/SPUFrameInfo.h b/llvm/lib/Target/CellSPU/SPUFrameInfo.h
index a705a9f..f1cb254 100644
--- a/llvm/lib/Target/CellSPU/SPUFrameInfo.h
+++ b/llvm/lib/Target/CellSPU/SPUFrameInfo.h
@@ -40,6 +40,9 @@
//! Prediate: Target has dedicated frame pointer
bool hasFP(const MachineFunction &MF) const;
+ //! Perform target-specific stack frame setup.
+ void getInitialFrameState(std::vector<MachineMove> &Moves) const;
+
//! Return a function's saved spill slots
/*!
For CellSPU, a function's saved spill slots is just the link register.