Replace a use of ConstantUniqueMap for CAZ constants with a simple DenseMap.
Now that the type system rewrite has landed, there is no need for its
complexity and std::map'ness.
llvm-svn: 148691
diff --git a/llvm/lib/VMCore/LLVMContextImpl.h b/llvm/lib/VMCore/LLVMContextImpl.h
index 30f9d46..f963f63 100644
--- a/llvm/lib/VMCore/LLVMContextImpl.h
+++ b/llvm/lib/VMCore/LLVMContextImpl.h
@@ -27,6 +27,7 @@
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/FoldingSet.h"
+#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/StringMap.h"
#include <vector>
@@ -138,7 +139,8 @@
// on Context destruction.
SmallPtrSet<MDNode*, 1> NonUniquedMDNodes;
- ConstantUniqueMap<char, char, Type, ConstantAggregateZero> AggZeroConstants;
+ typedef DenseMap<Type*, OwningPtr<ConstantAggregateZero> > CAZMapTy;
+ CAZMapTy CAZConstants;
typedef ConstantUniqueMap<std::vector<Constant*>, ArrayRef<Constant*>,
ArrayType, ConstantArray, true /*largekey*/> ArrayConstantsTy;