[ASan] Use dynamic shadow on 32-bit iOS and simulators

The VM layout on iOS is not stable between releases. On 64-bit iOS and
its derivatives we use a dynamic shadow offset that enables ASan to
search for a valid location for the shadow heap on process launch rather
than hardcode it.

This commit extends that approach for 32-bit iOS plus derivatives and
their simulators.

rdar://50645192
rdar://51200372
rdar://51767702

Reviewed By: delcypher

Differential Revision: https://reviews.llvm.org/D63586

llvm-svn: 364105
diff --git a/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp b/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp
index 25d81c9..31900607 100644
--- a/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp
+++ b/llvm/lib/Transforms/Instrumentation/AddressSanitizer.cpp
@@ -94,9 +94,6 @@
 static const uint64_t kDefaultShadowOffset64 = 1ULL << 44;
 static const uint64_t kDynamicShadowSentinel =
     std::numeric_limits<uint64_t>::max();
-static const uint64_t kIOSShadowOffset32 = 1ULL << 30;
-static const uint64_t kIOSSimShadowOffset32 = 1ULL << 30;
-static const uint64_t kIOSSimShadowOffset64 = kDefaultShadowOffset64;
 static const uint64_t kSmallX86_64ShadowOffsetBase = 0x7FFFFFFF;  // < 2G.
 static const uint64_t kSmallX86_64ShadowOffsetAlignMask = ~0xFFFULL;
 static const uint64_t kLinuxKasan_ShadowOffset64 = 0xdffffc0000000000;
@@ -428,7 +425,6 @@
   bool IsPPC64 = TargetTriple.getArch() == Triple::ppc64 ||
                  TargetTriple.getArch() == Triple::ppc64le;
   bool IsSystemZ = TargetTriple.getArch() == Triple::systemz;
-  bool IsX86 = TargetTriple.getArch() == Triple::x86;
   bool IsX86_64 = TargetTriple.getArch() == Triple::x86_64;
   bool IsMIPS32 = TargetTriple.isMIPS32();
   bool IsMIPS64 = TargetTriple.isMIPS64();
@@ -455,8 +451,7 @@
     else if (IsNetBSD)
       Mapping.Offset = kNetBSD_ShadowOffset32;
     else if (IsIOS)
-      // If we're targeting iOS and x86, the binary is built for iOS simulator.
-      Mapping.Offset = IsX86 ? kIOSSimShadowOffset32 : kIOSShadowOffset32;
+      Mapping.Offset = kDynamicShadowSentinel;
     else if (IsWindows)
       Mapping.Offset = kWindowsShadowOffset32;
     else if (IsMyriad) {
@@ -495,10 +490,7 @@
     } else if (IsMIPS64)
       Mapping.Offset = kMIPS64_ShadowOffset64;
     else if (IsIOS)
-      // If we're targeting iOS and x86, the binary is built for iOS simulator.
-      // We are using dynamic shadow offset on the 64-bit devices.
-      Mapping.Offset =
-        IsX86_64 ? kIOSSimShadowOffset64 : kDynamicShadowSentinel;
+      Mapping.Offset = kDynamicShadowSentinel;
     else if (IsAArch64)
       Mapping.Offset = kAArch64_ShadowOffset64;
     else