[ORC] Add IRLayer and ObjectLayer interfaces and related MaterializationUnits.

llvm-svn: 332896
diff --git a/llvm/lib/ExecutionEngine/Orc/Layer.cpp b/llvm/lib/ExecutionEngine/Orc/Layer.cpp
new file mode 100644
index 0000000..2bb7b90
--- /dev/null
+++ b/llvm/lib/ExecutionEngine/Orc/Layer.cpp
@@ -0,0 +1,110 @@
+//===-------------------- Layer.cpp - Layer interfaces --------------------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ExecutionEngine/Orc/Layer.h"
+#include "llvm/IR/Mangler.h"
+#include "llvm/Object/ObjectFile.h"
+#include "llvm/Support/MemoryBuffer.h"
+
+namespace llvm {
+namespace orc {
+
+MangleAndInterner::MangleAndInterner(ExecutionSession &ES, const DataLayout &DL)
+    : ES(ES), DL(DL) {}
+
+SymbolStringPtr MangleAndInterner::operator()(StringRef Name) {
+  std::string MangledName;
+  {
+    raw_string_ostream MangledNameStream(MangledName);
+    Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
+  }
+  return ES.getSymbolStringPool().intern(MangledName);
+}
+
+IRLayer::IRLayer(ExecutionSession &ES) : ES(ES) {}
+IRLayer::~IRLayer() {}
+
+Error IRLayer::add(VSO &V, VModuleKey K, std::unique_ptr<Module> M) {
+  return V.define(llvm::make_unique<BasicIRLayerMaterializationUnit>(
+      *this, std::move(K), std::move(M)));
+}
+
+BasicIRLayerMaterializationUnit::BasicIRLayerMaterializationUnit(
+    IRLayer &L, VModuleKey K, std::unique_ptr<Module> M)
+    : MaterializationUnit(SymbolFlagsMap()), L(L), K(std::move(K)),
+      M(std::move(M)) {
+
+  auto &ES = L.getExecutionSession();
+  MangleAndInterner Mangle(ES, this->M->getDataLayout());
+  for (auto &G : this->M->global_values()) {
+    if (G.hasName() && !G.isDeclaration() &&
+        !G.hasLocalLinkage() &&
+        !G.hasAvailableExternallyLinkage()) {
+      auto MangledName = Mangle(G.getName());
+      SymbolFlags[MangledName] = JITSymbolFlags::fromGlobalValue(G);
+      Discardable[MangledName] = &G;
+    }
+  }
+}
+
+void BasicIRLayerMaterializationUnit::materialize(
+    MaterializationResponsibility R) {
+  L.emit(std::move(R), std::move(K), std::move(M));
+}
+
+void BasicIRLayerMaterializationUnit::discard(const VSO &V,
+                                              SymbolStringPtr Name) {
+  auto I = Discardable.find(Name);
+  assert(I != Discardable.end() &&
+         "Symbol not provided by this MU, or previously discarded");
+  I->second->setLinkage(GlobalValue::AvailableExternallyLinkage);
+  Discardable.erase(I);
+}
+
+ObjectLayer::ObjectLayer(ExecutionSession &ES) : ES(ES) {}
+
+ObjectLayer::~ObjectLayer() {}
+
+Error ObjectLayer::add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O) {
+  return V.define(llvm::make_unique<BasicObjectLayerMaterializationUnit>(
+      *this, std::move(K), std::move(O)));
+}
+
+BasicObjectLayerMaterializationUnit::BasicObjectLayerMaterializationUnit(
+    ObjectLayer &L, VModuleKey K, std::unique_ptr<MemoryBuffer> O)
+    : MaterializationUnit(SymbolFlagsMap()), L(L), K(std::move(K)),
+      O(std::move(O)) {
+
+  auto &ES = L.getExecutionSession();
+  auto Obj = cantFail(
+      object::ObjectFile::createObjectFile(this->O->getMemBufferRef()));
+
+  for (auto &Sym : Obj->symbols()) {
+    if (!(Sym.getFlags() & object::BasicSymbolRef::SF_Undefined) &&
+         (Sym.getFlags() & object::BasicSymbolRef::SF_Exported)) {
+      auto InternedName =
+          ES.getSymbolStringPool().intern(cantFail(Sym.getName()));
+      SymbolFlags[InternedName] = JITSymbolFlags::fromObjectSymbol(Sym);
+    }
+  }
+}
+
+void BasicObjectLayerMaterializationUnit::materialize(
+    MaterializationResponsibility R) {
+  L.emit(std::move(R), std::move(K), std::move(O));
+}
+
+void BasicObjectLayerMaterializationUnit::discard(const VSO &V,
+                                                  SymbolStringPtr Name) {
+  // FIXME: Support object file level discard. This could be done by building a
+  //        filter to pass to the object layer along with the object itself.
+}
+
+} // End namespace orc.
+} // End namespace llvm.