Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.
llvm-svn: 135468
diff --git a/llvm/lib/Target/MBlaze/MBlazeTargetMachine.cpp b/llvm/lib/Target/MBlaze/MBlazeTargetMachine.cpp
index 7208874..945c847 100644
--- a/llvm/lib/Target/MBlaze/MBlazeTargetMachine.cpp
+++ b/llvm/lib/Target/MBlaze/MBlazeTargetMachine.cpp
@@ -67,19 +67,15 @@
// offset from the stack/frame pointer, using StackGrowsUp enables
// an easier handling.
MBlazeTargetMachine::
-MBlazeTargetMachine(const Target &T, const std::string &TT,
- const std::string &CPU, const std::string &FS):
- LLVMTargetMachine(T, TT, CPU, FS),
+MBlazeTargetMachine(const Target &T, StringRef TT,
+ StringRef CPU, StringRef FS, Reloc::Model RM):
+ LLVMTargetMachine(T, TT, CPU, FS, RM),
Subtarget(TT, CPU, FS),
DataLayout("E-p:32:32:32-i8:8:8-i16:16:16"),
InstrInfo(*this),
FrameLowering(Subtarget),
TLInfo(*this), TSInfo(*this), ELFWriterInfo(*this),
InstrItins(Subtarget.getInstrItineraryData()) {
- if (getRelocationModel() == Reloc::Default) {
- setRelocationModel(Reloc::Static);
- }
-
if (getCodeModel() == CodeModel::Default)
setCodeModel(CodeModel::Small);
}