Call the destructors of the MCSections.
They now contain the fragments. If we don't call the destructors the
fragments leak.
Found by an asan bot.
llvm-svn: 238161
diff --git a/llvm/lib/MC/MCContext.cpp b/llvm/lib/MC/MCContext.cpp
index 968fd26..0a453cd 100644
--- a/llvm/lib/MC/MCContext.cpp
+++ b/llvm/lib/MC/MCContext.cpp
@@ -10,6 +10,7 @@
#include "llvm/MC/MCContext.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/Twine.h"
+#include "llvm/MC/MCAssembler.h"
#include "llvm/MC/MCAsmInfo.h"
#include "llvm/MC/MCDwarf.h"
#include "llvm/MC/MCLabel.h"
@@ -54,6 +55,13 @@
}
MCContext::~MCContext() {
+ // Call the destructors so the fragments are freed
+ for (auto &I : ELFUniquingMap)
+ I.second->~MCSectionELF();
+ for (auto &I : COFFUniquingMap)
+ I.second->~MCSectionCOFF();
+ for (auto &I : MachOUniquingMap)
+ I.second->~MCSectionMachO();
if (AutoReset)
reset();