Move Object format code to lib/BinaryFormat.
This creates a new library called BinaryFormat that has all of
the headers from llvm/Support containing structure and layout
definitions for various types of binary formats like dwarf, coff,
elf, etc as well as the code for identifying a file from its
magic.
Differential Revision: https://reviews.llvm.org/D33843
llvm-svn: 304864
diff --git a/llvm/lib/DebugInfo/Symbolize/Symbolize.cpp b/llvm/lib/DebugInfo/Symbolize/Symbolize.cpp
index 0561d6a..19711ca 100644
--- a/llvm/lib/DebugInfo/Symbolize/Symbolize.cpp
+++ b/llvm/lib/DebugInfo/Symbolize/Symbolize.cpp
@@ -16,6 +16,7 @@
#include "SymbolizableObjectFile.h"
#include "llvm/ADT/STLExtras.h"
+#include "llvm/BinaryFormat/COFF.h"
#include "llvm/Config/config.h"
#include "llvm/DebugInfo/DWARF/DWARFContext.h"
#include "llvm/DebugInfo/PDB/PDB.h"
@@ -24,7 +25,6 @@
#include "llvm/Object/ELFObjectFile.h"
#include "llvm/Object/MachO.h"
#include "llvm/Object/MachOUniversal.h"
-#include "llvm/Support/COFF.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/Compression.h"
#include "llvm/Support/DataExtractor.h"