Move Object format code to lib/BinaryFormat.
This creates a new library called BinaryFormat that has all of
the headers from llvm/Support containing structure and layout
definitions for various types of binary formats like dwarf, coff,
elf, etc as well as the code for identifying a file from its
magic.
Differential Revision: https://reviews.llvm.org/D33843
llvm-svn: 304864
diff --git a/llvm/lib/Object/ArchiveWriter.cpp b/llvm/lib/Object/ArchiveWriter.cpp
index 5b233aa..e1c35ed 100644
--- a/llvm/lib/Object/ArchiveWriter.cpp
+++ b/llvm/lib/Object/ArchiveWriter.cpp
@@ -14,6 +14,7 @@
#include "llvm/Object/ArchiveWriter.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/StringRef.h"
+#include "llvm/BinaryFormat/Magic.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/Object/Archive.h"
#include "llvm/Object/ObjectFile.h"
@@ -290,7 +291,7 @@
MemoryBufferRef MemberBuffer = Members[MemberNum].Buf->getMemBufferRef();
Expected<std::unique_ptr<object::SymbolicFile>> ObjOrErr =
object::SymbolicFile::createSymbolicFile(
- MemberBuffer, sys::fs::file_magic::unknown, &Context);
+ MemberBuffer, llvm::file_magic::unknown, &Context);
if (!ObjOrErr) {
// FIXME: check only for "not an object file" errors.
consumeError(ObjOrErr.takeError());