R600/SI: Handle MSAA texture targets
Patch by: Marek Olšák
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
llvm-svn: 188421
diff --git a/llvm/lib/Target/R600/SIInstructions.td b/llvm/lib/Target/R600/SIInstructions.td
index 82c4b5e..909c976 100644
--- a/llvm/lib/Target/R600/SIInstructions.td
+++ b/llvm/lib/Target/R600/SIInstructions.td
@@ -500,7 +500,7 @@
 
 //def S_MEMTIME : SMRD_ <0x0000001e, "S_MEMTIME", []>;
 //def S_DCACHE_INV : SMRD_ <0x0000001f, "S_DCACHE_INV", []>;
-//def IMAGE_LOAD : MIMG_NoPattern_ <"IMAGE_LOAD", 0x00000000>;
+def IMAGE_LOAD : MIMG_NoSampler_Helper <0x00000000, "IMAGE_LOAD">;
 def IMAGE_LOAD_MIP : MIMG_NoSampler_Helper <0x00000001, "IMAGE_LOAD_MIP">;
 //def IMAGE_LOAD_PCK : MIMG_NoPattern_ <"IMAGE_LOAD_PCK", 0x00000002>;
 //def IMAGE_LOAD_PCK_SGN : MIMG_NoPattern_ <"IMAGE_LOAD_PCK_SGN", 0x00000003>;
@@ -1397,9 +1397,21 @@
     (opcode 0xf, 0, 0, 1, 0, 0, 0, 0, $addr, $rsrc)
 >;
 
+class ImageLoadMSAAPattern<Intrinsic name, MIMG opcode, ValueType addr_type> : Pat <
+    (name addr_type:$addr, v32i8:$rsrc, TEX_MSAA),
+    (opcode 0xf, 0, 0, 0, 0, 0, 0, 0, $addr, $rsrc)
+>;
+
+class ImageLoadArrayMSAAPattern<Intrinsic name, MIMG opcode, ValueType addr_type> : Pat <
+    (name addr_type:$addr, v32i8:$rsrc, TEX_ARRAY_MSAA),
+    (opcode 0xf, 0, 0, 1, 0, 0, 0, 0, $addr, $rsrc)
+>;
+
 multiclass ImageLoadPatterns<ValueType addr_type> {
   def : ImageLoadPattern <int_SI_imageload, IMAGE_LOAD_MIP, addr_type>;
   def : ImageLoadArrayPattern <int_SI_imageload, IMAGE_LOAD_MIP, addr_type>;
+  def : ImageLoadMSAAPattern <int_SI_imageload, IMAGE_LOAD, addr_type>;
+  def : ImageLoadArrayMSAAPattern <int_SI_imageload, IMAGE_LOAD, addr_type>;
 }
 
 defm : ImageLoadPatterns<v2i32>;
@@ -1416,6 +1428,11 @@
   (IMAGE_GET_RESINFO 0xf, 0, 0, 1, 0, 0, 0, 0, (V_MOV_B32_e32 $mipid), $rsrc)
 >;
 
+def : Pat <
+  (int_SI_resinfo i32:$mipid, v32i8:$rsrc, TEX_ARRAY_MSAA),
+  (IMAGE_GET_RESINFO 0xf, 0, 0, 1, 0, 0, 0, 0, (V_MOV_B32_e32 $mipid), $rsrc)
+>;
+
 /********** ============================================ **********/
 /********** Extraction, Insertion, Building and Casting  **********/
 /********** ============================================ **********/