R600: Fix the fetch limits for R600 generation GPUs

Reviewed-by: Vincent Lejeune <vljn@ovi.com>

https://bugs.freedesktop.org/show_bug.cgi?id=64257

llvm-svn: 183560
diff --git a/llvm/test/CodeGen/R600/fetch-limits.r600.ll b/llvm/test/CodeGen/R600/fetch-limits.r600.ll
new file mode 100644
index 0000000..f78d1d9
--- /dev/null
+++ b/llvm/test/CodeGen/R600/fetch-limits.r600.ll
@@ -0,0 +1,48 @@
+; RUN: llc < %s -march=r600 -mcpu=r600 | FileCheck %s
+; RUN: llc < %s -march=r600 -mcpu=rs880 | FileCheck %s
+; RUN: llc < %s -march=r600 -mcpu=rv670 | FileCheck %s
+
+; R600 supports 8 fetches in a clause
+; CHECK: @fetch_limits_r600
+; CHECK: Fetch clause
+; CHECK: Fetch clause
+
+define void @fetch_limits_r600() #0 {
+entry:
+  %0 = load <4 x float> addrspace(8)* null
+  %1 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+  %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+  %3 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
+  %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
+  %5 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
+  %6 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
+  %7 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
+  %8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
+  %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
+  %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
+  %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
+  %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
+  %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
+  %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
+  %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
+  %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
+  %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
+  %a = fadd <4 x float> %res0, %res1
+  %b = fadd <4 x float> %res2, %res3
+  %c = fadd <4 x float> %res4, %res5
+  %d = fadd <4 x float> %res6, %res7
+  %e = fadd <4 x float> %res8, %a
+
+  %bc = fadd <4 x float> %b, %c
+  %de = fadd <4 x float> %d, %e
+
+  %bcde = fadd <4 x float> %bc, %de
+
+  call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1)
+  ret void
+}
+
+attributes #0 = { "ShaderType"="0" } ; Pixel Shader
+
+declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
+declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)