Add arbitrary command line flags to llgs/debugserver startup for local debugging.
This patch accepts environment variables of the form:
LLDB_DEBUGSERVER_EXTRA_ARG_n
where n starts with 1, and may continue nearly indefinitely (up through std::numeric_limits<uint32_t>::max()).
The code loops around, starting with 1, until it doesn't find one of the environment variables. For each one it does find defined, it appends the environment variable's contents to the end of the debugserver/llgs startup command line issued when the stub is started for local debugging.
I am using this to add arbitrary startup commands to the llgs command line for turning on additional logging. For example:
export LLDB_DEBUGSERVER_EXTRA_ARG_1="-c"
export LLDB_DEBUGSERVER_EXTRA_ARG_2="log enable -f /tmp/llgs_packets.log gdb-remote packets"
export LLDB_DEBUGSERVER_EXTRA_ARG_3="-c"
export LLDB_DEBUGSERVER_EXTRA_ARG_4="log enable -f /tmp/llgs_process.log lldb process"
llvm-svn: 216745
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
index 9f23009..1f4dd93 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -819,7 +819,25 @@
::snprintf (arg_cstr, sizeof(arg_cstr), "--log-flags=%s", env_debugserver_log_flags);
debugserver_args.AppendArgument(arg_cstr);
}
-
+
+ // Add additional args, starting with LLDB_DEBUGSERVER_EXTRA_ARG_1 until an env var doesn't come back.
+ uint32_t env_var_index = 1;
+ bool has_env_var;
+ do
+ {
+ char env_var_name[64];
+ snprintf (env_var_name, sizeof (env_var_name), "LLDB_DEBUGSERVER_EXTRA_ARG_%" PRIu32, env_var_index++);
+ const char *extra_arg = getenv(env_var_name);
+ has_env_var = extra_arg != nullptr;
+
+ if (has_env_var)
+ {
+ debugserver_args.AppendArgument (extra_arg);
+ if (log)
+ log->Printf ("GDBRemoteCommunication::%s adding env var %s contents to stub command line (%s)", __FUNCTION__, env_var_name, extra_arg);
+ }
+ } while (has_env_var);
+
// Close STDIN, STDOUT and STDERR. We might need to redirect them
// to "/dev/null" if we run into any problems.
launch_info.AppendCloseFileAction (STDIN_FILENO);