Add new optional getPassName() virtual function that a Pass can override
to make debugging output a lot nicer.
llvm-svn: 2395
diff --git a/llvm/lib/Transforms/IPO/OldPoolAllocate.cpp b/llvm/lib/Transforms/IPO/OldPoolAllocate.cpp
index 6ccd043..bb99002 100644
--- a/llvm/lib/Transforms/IPO/OldPoolAllocate.cpp
+++ b/llvm/lib/Transforms/IPO/OldPoolAllocate.cpp
@@ -199,6 +199,8 @@
// Define the pass class that we implement...
struct PoolAllocate : public Pass {
+ const char *getPassName() const { return "Pool Allocate"; }
+
PoolAllocate() {
switch (ReqPointerSize) {
case Ptr32bits: POINTERTYPE = Type::UIntTy; break;