Fix really obscure bug in CannotBeNegativeZero() (PR22688)
With a diabolically crafted test case, we could recurse
through this code and return true instead of false.
The larger engineering crime is the use of magic numbers.
Added FIXME comments for those.
llvm-svn: 230515
diff --git a/llvm/test/Transforms/InstSimplify/floating-point-arithmetic.ll b/llvm/test/Transforms/InstSimplify/floating-point-arithmetic.ll
index 8177440..b0957a8 100644
--- a/llvm/test/Transforms/InstSimplify/floating-point-arithmetic.ll
+++ b/llvm/test/Transforms/InstSimplify/floating-point-arithmetic.ll
@@ -33,3 +33,29 @@
; CHECK: ret double %a
ret double %b
}
+
+; We can't optimize away the fadd in this test because the input
+; value to the function and subsequently to the fadd may be -0.0.
+; In that one special case, the result of the fadd should be +0.0
+; rather than the first parameter of the fadd.
+
+; Fragile test warning: We need 6 sqrt calls to trigger the bug
+; because the internal logic has a magic recursion limit of 6.
+; This is presented without any explanation or ability to customize.
+
+declare float @sqrtf(float)
+
+define float @PR22688(float %x) {
+ %1 = call float @sqrtf(float %x)
+ %2 = call float @sqrtf(float %1)
+ %3 = call float @sqrtf(float %2)
+ %4 = call float @sqrtf(float %3)
+ %5 = call float @sqrtf(float %4)
+ %6 = call float @sqrtf(float %5)
+ %7 = fadd float %6, 0.0
+ ret float %7
+
+; CHECK-LABEL: @PR22688(
+; CHECK: fadd float %6, 0.0
+}
+