Big change in the way ObjectFile file contents are managed. We now
mmap() the entire object file contents into memory with MAP_PRIVATE.
We do this because object file contents can change on us and currently
this helps alleviate this situation. It also make the code for accessing
object file data much easier to manage and we don't end up opening the
file, reading some data and closing the file over and over.

llvm-svn: 148017
diff --git a/lldb/source/Core/Module.cpp b/lldb/source/Core/Module.cpp
index 0b9a05a..8dc755b 100644
--- a/lldb/source/Core/Module.cpp
+++ b/lldb/source/Core/Module.cpp
@@ -782,7 +782,8 @@
         m_did_load_objfile = true;
         Timer scoped_timer(__PRETTY_FUNCTION__,
                            "Module::GetObjectFile () module = %s", GetFileSpec().GetFilename().AsCString(""));
-        m_objfile_sp = ObjectFile::FindPlugin(this, &m_file, m_object_offset, m_file.GetByteSize());
+        DataBufferSP file_data_sp;
+        m_objfile_sp = ObjectFile::FindPlugin(this, &m_file, m_object_offset, m_file.GetByteSize(), file_data_sp);
         if (m_objfile_sp)
         {
 			// Once we get the object file, update our module with the object file's