| //===- DeadStoreElimination.cpp - Dead Store Elimination ------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements a trivial dead store elimination that only considers |
| // basic-block local redundant stores. |
| // |
| // FIXME: This should eventually be extended to be a post-dominator tree |
| // traversal. Doing so would be pretty trivial. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "fdse" |
| #include "llvm/Transforms/Scalar.h" |
| #include "llvm/Function.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Pass.h" |
| #include "llvm/ADT/SetVector.h" |
| #include "llvm/ADT/SmallPtrSet.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Analysis/MemoryDependenceAnalysis.h" |
| #include "llvm/Transforms/Utils/Local.h" |
| #include "llvm/Support/Compiler.h" |
| using namespace llvm; |
| |
| STATISTIC(NumFastStores, "Number of stores deleted"); |
| STATISTIC(NumFastOther , "Number of other instrs removed"); |
| |
| namespace { |
| struct VISIBILITY_HIDDEN FDSE : public FunctionPass { |
| static char ID; // Pass identification, replacement for typeid |
| FDSE() : FunctionPass((intptr_t)&ID) {} |
| |
| virtual bool runOnFunction(Function &F) { |
| bool Changed = false; |
| for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) |
| Changed |= runOnBasicBlock(*I); |
| return Changed; |
| } |
| |
| bool runOnBasicBlock(BasicBlock &BB); |
| void DeleteDeadInstructionChains(Instruction *I, |
| SetVector<Instruction*> &DeadInsts); |
| |
| // getAnalysisUsage - We require post dominance frontiers (aka Control |
| // Dependence Graph) |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesCFG(); |
| AU.addRequired<MemoryDependenceAnalysis>(); |
| AU.addPreserved<MemoryDependenceAnalysis>(); |
| } |
| }; |
| char FDSE::ID = 0; |
| RegisterPass<FDSE> X("fdse", "Fast Dead Store Elimination"); |
| } |
| |
| FunctionPass *llvm::createFastDeadStoreEliminationPass() { return new FDSE(); } |
| |
| bool FDSE::runOnBasicBlock(BasicBlock &BB) { |
| MemoryDependenceAnalysis& MD = getAnalysis<MemoryDependenceAnalysis>(); |
| |
| DenseMap<Value*, StoreInst*> lastStore; |
| SetVector<Instruction*> possiblyDead; |
| |
| bool MadeChange = false; |
| |
| // Do a top-down walk on the BB |
| for (BasicBlock::iterator BBI = BB.begin(), BBE = BB.end(); BBI != BBE; ++BBI) { |
| // If we find a store... |
| if (StoreInst* S = dyn_cast<StoreInst>(BBI)) { |
| |
| // ... to a pointer that has been stored to before... |
| if (lastStore.count(S->getPointerOperand())) { |
| StoreInst* last = lastStore[S->getPointerOperand()]; |
| |
| // ... and no other memory dependencies are between them.... |
| if (MD.getDependency(S) == last) { |
| // Remove it! |
| MD.removeInstruction(last); |
| |
| // DCE instructions only used to calculate that store |
| if (Instruction* D = dyn_cast<Instruction>(last->getOperand(0))) |
| possiblyDead.insert(D); |
| |
| last->eraseFromParent(); |
| NumFastStores++; |
| MadeChange = true; |
| } |
| } |
| |
| // Update our most-recent-store map |
| lastStore.insert(std::make_pair(S->getPointerOperand(), S)); |
| } |
| } |
| |
| // Do a trivial DCE |
| while (!possiblyDead.empty()) { |
| Instruction *I = possiblyDead.back(); |
| possiblyDead.pop_back(); |
| DeleteDeadInstructionChains(I, possiblyDead); |
| } |
| |
| return MadeChange; |
| } |
| |
| void FDSE::DeleteDeadInstructionChains(Instruction *I, |
| SetVector<Instruction*> &DeadInsts) { |
| // Instruction must be dead. |
| if (!I->use_empty() || !isInstructionTriviallyDead(I)) return; |
| |
| // Let the memory dependence know |
| getAnalysis<MemoryDependenceAnalysis>().removeInstruction(I); |
| |
| // See if this made any operands dead. We do it this way in case the |
| // instruction uses the same operand twice. We don't want to delete a |
| // value then reference it. |
| for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) { |
| if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i))) |
| DeadInsts.insert(Op); // Attempt to nuke it later. |
| I->setOperand(i, 0); // Drop from the operand list. |
| } |
| |
| I->eraseFromParent(); |
| ++NumFastOther; |
| } |