R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.
This approximately matches what the shader compiler does.
llvm-svn: 206335
diff --git a/llvm/test/CodeGen/R600/64bit-kernel-args.ll b/llvm/test/CodeGen/R600/64bit-kernel-args.ll
index 0d6bfb1..2d82c1e 100644
--- a/llvm/test/CodeGen/R600/64bit-kernel-args.ll
+++ b/llvm/test/CodeGen/R600/64bit-kernel-args.ll
@@ -1,8 +1,8 @@
; RUN: llc < %s -march=r600 -mcpu=tahiti -verify-machineinstrs | FileCheck %s --check-prefix=SI-CHECK
; SI-CHECK: @f64_kernel_arg
-; SI-CHECK-DAG: S_LOAD_DWORDX2 s[{{[0-9]:[0-9]}}], s[0:1], 9
-; SI-CHECK-DAG: S_LOAD_DWORDX2 s[{{[0-9]:[0-9]}}], s[0:1], 11
+; SI-CHECK-DAG: S_LOAD_DWORDX2 s[{{[0-9]:[0-9]}}], s[0:1], 0x9
+; SI-CHECK-DAG: S_LOAD_DWORDX2 s[{{[0-9]:[0-9]}}], s[0:1], 0xb
; SI-CHECK: BUFFER_STORE_DWORDX2
define void @f64_kernel_arg(double addrspace(1)* %out, double %in) {
entry: