[AArch64] Static (de)allocation of SVE stack objects.
Adds support to AArch64FrameLowering to allocate fixed-stack SVE objects.
The focus of this patch is purely to allow the stack frame to
allocate/deallocate space for scalable SVE objects. More dynamic
allocation (at compile-time, i.e. determining placement of SVE objects
on the stack), or resolving frame-index references that include
scalable-sized offsets, are left for subsequent patches.
SVE objects are allocated in the stack frame as a separate region below
the callee-save area, and above the alignment gap. This is done so that
the SVE objects can be accessed directly from the FP at (runtime)
VL-based offsets to benefit from using the VL-scaled addressing modes.
The layout looks as follows:
+-------------+
| stack arg |
+-------------+
| Callee Saves|
| X29, X30 | (if available)
|-------------| <- FP (if available)
| : |
| SVE area |
| : |
+-------------+
|/////////////| alignment gap.
| : |
| Stack objs |
| : |
+-------------+ <- SP after call and frame-setup
SVE and non-SVE stack objects are distinguished using different
StackIDs. The offsets for objects with TargetStackID::SVEVector should be
interpreted as purely scalable offsets within their respective SVE region.
Reviewers: thegameg, rovka, t.p.northover, efriedma, rengolin, greened
Reviewed By: efriedma
Differential Revision: https://reviews.llvm.org/D61437
llvm-svn: 373585
diff --git a/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp b/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp
index 22f035e..ed07ed1 100644
--- a/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp
+++ b/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp
@@ -673,6 +673,8 @@
case TargetStackID::NoAlloc:
case TargetStackID::SGPRSpill:
return true;
+ case TargetStackID::SVEVector:
+ return false;
}
llvm_unreachable("Invalid TargetStackID::Value");
}